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  • #REDIRECT [[Archive:Returning to EVE University#Fast track re-entrance]]
    72 bytes (9 words) - 06:13, 22 May 2022
  • ...ncourage our members to move on to other corporations when they feel ready to do so. ...very welcome to do so. This page will explain how to prepare to leave EVE University.
    6 KB (1,022 words) - 15:59, 13 March 2024
  • ...-UNI Emblem.png|64px|link=http://wiki.eveuniversity.org/EVE_University|EVE University logo]] ...ity]] program has recently gone through some changes. {{co|#00ffea|Changes to the program are highlighted in teal}}.
    9 KB (1,456 words) - 08:03, 8 April 2024
  • ...ssion Titles''' are used to show where you are on your journey through EVE University and unlock corporation '''roles'''. ...which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].
    8 KB (1,351 words) - 19:08, 1 April 2024
  • {{update|Needs a review for game changes e.g. previous revision referred to POSes, squad chats etc which are no longer commonly used}} ...and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.
    8 KB (1,323 words) - 19:53, 7 January 2023
  • ...s here to help guide you to information on how to make a smooth transition to Uni, and the game as well. ...of EVE University, you are able to utilize several features not available to outside players.
    11 KB (1,902 words) - 11:48, 6 January 2024
  • ...of these guides can be difficult. Below is a list of guides & reviews from EVE Uni members who have used these guides. Please note, however, that this is It must also be noted that EVE University is in no way affiliated with these guides & the views expressed below are f
    9 KB (1,475 words) - 10:43, 8 November 2023
  • ...an]]. If you have completed the Short Skill Plan, you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and abilities that Ne The Pyramid has been designed primarily for [[EVE University]] members, but might well be useful for other pilots too.
    24 KB (3,816 words) - 17:01, 23 December 2023
  • ...missions that showcase and explain some of the main [[PvE]] activities in EVE Online, as well as expand on the topics covered in the tutorial. There are ...'t "lock" you into a pre-set "career path", as there are no such things in EVE); you can do as many of the agents' missions as you want. There are 12 [[#C
    20 KB (3,130 words) - 11:13, 19 February 2024
  • ...basics, and try out different activities to help them find their niche in EVE.”}} ...uirements to join the Main Community.''' Simply follow the following steps to join.
    16 KB (2,434 words) - 12:12, 30 March 2024
  • ...s of systems so that it's hard to find the stuff you need. It explains how to choose and establish a 'base' for running regular missions efficiently in a Setting up bases is also a way to get very familiar with an area. Rather than moving around a lot and doing m
    11 KB (1,885 words) - 13:09, 15 September 2022
  • ...enjoy PvE [[missions]], flying with others in a mission fleet can do much to augment the experience, both financially and socially. This guide covers th ...ions very quickly while providing an excellent opportunity for new players to run missions that they typically could not yet run while earning ISK, agent
    12 KB (2,046 words) - 02:36, 8 July 2023
  • ''To see the list of active Mentor Program staff, please go here: [[Mentor Depar ''For more information on the Mentor Program and how to apply, please go here: [[Mentor Program]]''
    58 KB (8,010 words) - 08:03, 8 April 2024
  • ...eone else will do something or keep an eye on something, things quickly go to hell in a handbasket. The more people are aware of the little details, the ...ple memorize every single detail of it, but to suitably prepare people and to give them a broader understanding of all the little things that ''do'' matt
    31 KB (5,191 words) - 02:08, 8 July 2023
  • ...remember that key to EVE is getting a skill, or set of skills, trained up to level 4 or 5. Level 4 is typically a 20% bonus over no skill - with 3 or 4 ...nsfers to your next ship. All ships (other than [[corvettes]]) have a role to play, so you'll be back in this hull one day. Understand its capacities.
    37 KB (6,637 words) - 11:20, 16 March 2024
  • ...vator to undergo the treatment to become a capsuleer - gaining the ability to leave the old station they had lived on for generations, and fly through th ...the Eygfe star gate in Aldrat passing by an asteroid belt while on the way to Pator Tech School. Wide-eyed, he had stared out the front view port, disbel
    38 KB (6,798 words) - 10:21, 13 August 2023