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  • ! Site !! Resources !! Time !! Max Pilots !! Permitted ship classes ...tyle="text-align:center"|10,000 || 12 minutes || style="text-align:center"|3 || [[Corvettes]], [[Frigates]], [[Venture]]
    4 KB (624 words) - 10:21, 22 April 2022
  • ...ration gate. The gates allow Frigate, Destroyer, and their tech 2 and tech 3 versions. The pirate ship classes encountered within this combat site are Frigate and Cruiser class. The Acce
    3 KB (393 words) - 23:45, 16 November 2022
  • |rating=3/10 ...ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is lis
    5 KB (702 words) - 18:26, 9 March 2024
  • ...a certain size tend to have similar signature radii, there are three ship classes with notably smaller signature radii than their peers: ...Battlecruiser#T1 Battlecruisers|Attack battlecruisers]] (also called "tier 3 battlecruisers")
    5 KB (826 words) - 10:23, 12 February 2024
  • * 3 short-ranged, high-damage types -- EMP, Phased Plasma and Fusion * 3 long range, low damage types with a minor tracking speed bonus -- Proton, N
    13 KB (2,019 words) - 09:45, 16 March 2024
  • ...SKIN.png|link=|32px]] [[Thrasher]] Liberation Games SKIN ({{color|#5ABF63|Tier 2 Gift}}) ...erebral accelerator.png|link=|32px]] Liberation Games Accuracy Booster II (Tier 1 Gift)
    27 KB (3,770 words) - 12:46, 28 November 2023
  • * Level 3 agent: standings of 3.0 or higher ...th [[acceleration gate]]s, and these acceleration gates allow only certain classes of ship to enter. For example, a level 1 FW mission only allows [[Frigate]]
    15 KB (2,247 words) - 11:34, 16 October 2023
  • ...ate of each war zone (such each [[Factional Warfare#Faction tier|faction's tier]] or how active the enemy militia is) and try to maximize their profit, PvP ...celeration gates (which only let [[Factional Warfare#Complex_types|certain classes of ships pass]]). The most obvious advantage is that you can use a complex'
    23 KB (3,954 words) - 00:43, 25 March 2023
  • | colspan=3 style="background-color:#333333" | | rowspan=3 | [[image:Logo_faction_gallente_federation.png|64px|link= Gallente Federati
    53 KB (8,209 words) - 21:39, 15 March 2024
  • ...[[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship u ...(security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rog
    40 KB (5,133 words) - 19:59, 5 April 2024
  • |No Inventing, most Tier 2 Manufacturing is locked behind inaccessible [[Skills:Science#Manufacturin ...your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]].
    10 KB (1,604 words) - 20:20, 6 October 2023
  • {{TOC|limit=3}} ...le:Icon 150k Skill Points.png|link=|32px]]125,000 Skill Point for reaching 3,000 Career Points overall
    33 KB (4,208 words) - 08:57, 16 March 2024
  • ...#Ratting|ratting]] ships in nullsec space, and for initial forays into low-tier [[Abyssal Deadspace]] PvE challenges; in both of these use-cases, Gallente ...s it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. The Incursus will likely deal more damage than a Tristan for
    27 KB (4,433 words) - 16:46, 13 March 2024
  • [[Frigates]] are the smallest of the ship classes in EVE. In fleet PvP, Tech 1 frigates are generally used for [[Tackling|tac ...gi ship, before eventually training into the {{sh|Scimitar}}, the Minmatar Tier 2 Logistics ship.
    27 KB (4,481 words) - 16:45, 13 March 2024
  • ...?g=posts&t=237815 this thread], T3 cruisers are no longer allowed to enter 3/10 and 4/10 DED sites. This change is expected to go live with Odyssey but Currently, all analyzing modules in all tech variants have 3 utility slots.
    98 KB (13,735 words) - 08:50, 3 May 2022
  • =Version 1.2.3= * Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
    37 KB (5,301 words) - 01:42, 23 October 2022
  • ...d''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minute Up until 3 April 2024 no Mordunium spawns have been reported.
    46 KB (7,627 words) - 17:48, 28 April 2024
  • Added level 2 and 3 [[missions]] ** New Ship Classes
    96 KB (12,155 words) - 10:27, 24 April 2024
  • ...at they repair very slowly - a single light armor repair drone takes about 3 minutes to fully repair a damaged heavy drone, while a small remote armor r ...l. While their drones' total damage output remains comparable to other top-tier drone boats, Guristas drones are much tougher, which gives them an edge in
    75 KB (11,737 words) - 08:30, 11 February 2024