Difference between revisions of "Template:GetSkillLink"
(Updated Engineering skills.) |
(Updated Gunnery skills.) |
||
Line 80: | Line 80: | ||
| Weapon Upgrades = Engineering#Weapon Upgrades{{!}}Weapon Upgrades | | Weapon Upgrades = Engineering#Weapon Upgrades{{!}}Weapon Upgrades | ||
<!--------- SKILL GROUP: Gunnery ------------> | <!--------- SKILL GROUP: Gunnery ------------> | ||
+ | | Capital Artillery Specialization = Gunnery#Capital Artillery Specialization{{!}}Capital Artillery Specialization | ||
+ | | Capital Autocannon Specialization = Gunnery#Capital Autocannon Specialization{{!}}Capital Autocannon Specialization | ||
+ | | Capital Beam Laser Specialization = Gunnery#Capital Beam Laser Specialization{{!}}Capital Beam Laser Specialization | ||
+ | | Capital Blaster Specialization = Gunnery#Capital Blaster Specialization{{!}}Capital Blaster Specialization | ||
| Capital Energy Turret = Gunnery#Capital Energy Turret{{!}}Capital Energy Turret | | Capital Energy Turret = Gunnery#Capital Energy Turret{{!}}Capital Energy Turret | ||
| Capital Hybrid Turret = Gunnery#Capital Hybrid Turret{{!}}Capital Hybrid Turret | | Capital Hybrid Turret = Gunnery#Capital Hybrid Turret{{!}}Capital Hybrid Turret | ||
| Capital Projectile Turret = Gunnery#Capital Projectile Turret{{!}}Capital Projectile Turret | | Capital Projectile Turret = Gunnery#Capital Projectile Turret{{!}}Capital Projectile Turret | ||
+ | | Capital Pulse Laser Specialization = Gunnery#Capital Pulse Laser Specialization{{!}}Capital Pulse Laser Specialization | ||
+ | | Capital Railgun Specialization = Gunnery#Capital Railgun Specialization{{!}}Capital Railgun Specialization | ||
| Controlled Bursts = Gunnery#Controlled Bursts{{!}}Controlled Bursts | | Controlled Bursts = Gunnery#Controlled Bursts{{!}}Controlled Bursts | ||
| Doomsday Operation = Gunnery#Doomsday Operation{{!}}Doomsday Operation | | Doomsday Operation = Gunnery#Doomsday Operation{{!}}Doomsday Operation | ||
+ | | Doomsday Rapid Firing = Gunnery#Doomsday Rapid Firing{{!}}Doomsday Rapid Firing | ||
| Gunnery = Gunnery#Gunnery{{!}}Gunnery | | Gunnery = Gunnery#Gunnery{{!}}Gunnery | ||
| Large Artillery Specialization = Gunnery#Large Artillery Specialization{{!}}Large Artillery Specialization | | Large Artillery Specialization = Gunnery#Large Artillery Specialization{{!}}Large Artillery Specialization |
Revision as of 00:32, 16 December 2016
[[Skills:Unknown]]
Documentation
- This template produces a link to the appropriate skill page. It was created to streamline page writing (you no longer need to look up a skill's group in order to link to it, as this template will do it for you) and to flag any pages which need updating when CCP decides to rename or move skills in a future game expansion. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
- This template feeds the more general
{{Sk}}
template; in most cases, it's recommended that you use{{Sk}}
to link to skills, as it has more options and is easier to use.
Syntax
{{GetSkillLink | skill | level }} |
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
- level
- The level of the skill (as per the usual Eve convention, use upper-case Roman numerals (like
I
,III
orV
)). This parameter is optional; you can omit it if you would only like to link to the skill without reference to a particular skill level.
Examples
{{GetSkillLink|Mechanics}}
gives Mechanics{{GetSkillLink|Gallente Battleship}}
gives Gallente Battleship{{GetSkillLink|Cloaking|IV}}
gives Cloaking IV{{GetSkillLink|Wabbit-Hunting}}
gives [[Skills:Wabbit-Hunting]]
Dependencies
- The template uses
{{!}}
to generate the pipe character for the piped links.
See also
{{GetSkillPrice}}
and{{GetSkillMult}}
, very similar templates for the skillbook NPC-seeded price and the skill training time multiplier.{{Sk}}
and{{Skill}}
, the primary users of this template.
Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillPrice}}
and{{GetSkillMult}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them. - The skill information was last updated for: Rhea 1.0.
Instructions for updating the template
- The bulk of the template code is made up of a lookup table, implemented with the MediaWiki switch parser function. Each skill in the game is on a separate line, formatted like this:
| <skill name> = <skill group> # <skill name> {{!}} <skill name>
For example, the line for the Caldari Battleship skill looks like this:
| Caldari Battleship = Spaceship Command#Caldari Battleship{{!}}Caldari Battleship
What this line does is check if the first parameter passed to the template is equal to Caldari Battleship
. If it is, the template outputs
Spaceship Command#Caldari Battleship|Caldari Battleship
({{!}}
is equal to the pipe (|
) character). The template then adds square brackets, the Skills:
prefix, and a skill rank (if specified) to give a piped link to the skill entry for Caldari Battleship.
Therefore, to update the template, modify the affected lines as per the scheme above. The skills are grouped and in alphabetical order (to make it easier to maintain the template), so if necessary move some lines around to preserve this order. Don't forget to also update {{GetSkillPrice}}
and {{GetSkillMult}}
(which use a very similar coding for the skillbook price and training time multiplier).