Difference between revisions of "User:Telinchei/Test Two Incursions"
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+ | ==Cassiel's Edit template== | ||
+ | [[image:notepad.png<!-- | ||
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+ | -->|link={{fullurl:User:Telinchei/Test Two Incursions|action=edit}}<!-- DO NOT PUT A SPACE AT THE FRONT OR END. DO NOT USE BRACKETS. | ||
+ | -->|Click to edit.]] | ||
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+ | [[image:notepad.png|{{#switch: {{{2|}}}| = 12 | #default = {{{2}}} }}px<!-- | ||
+ | -->|link={{fullurl:User:Telinchei/Test Two Incursions|action=edit}}<!-- | ||
+ | -->|Click to edit.]] | ||
+ | |||
+ | __NOTOC__ | ||
+ | |||
+ | = [[Incursion fitting principles]] Battleship setups = | ||
+ | Below are some examples of tank setups for battleships; both the setups we use for our ''minimum'' fits as well as some ''advanced'' ones for high-end ships. The sections show the variance between tanking features of the ship, notably midslots but also rigs or other in-built resistances. | ||
+ | |||
+ | In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters. | ||
+ | == Minimum setup == | ||
+ | This is the minimum skill setup that we use within our community and these provide the basis for the fits we provide at the [[Vanguard Incursion fits]] page. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a '''Large Shield Extender II''' to ensure that everyone has enough buffer, even with the minimum skills we require. | ||
+ | |||
+ | This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>This should only be used by people who know what they are doing, but currently fly a T1 hull (eg do not have an advanced hull yet). The reasoning for this fit is that in a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods. Note the EM hole in this fit - this substitution is ideally done with high (above-minimum) EM Compensation and/or a Deadspace resistance amplifier.</ref></small> | ||
+ | ! style="background:#222222;" | Vanguard | ||
+ | ! style="background:#222222;" | Assault | ||
+ | ! style="background:#222222;" | Headquarter | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] {{co|crimson|Pithum C-Type EM Ward Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] {{co|crimson|Anti-Thermal Screen Reinforcer II}}<small> <ref name="upgrade"></ref> | ||
+ | |- valign="middle" | ||
+ | ! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]] | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,1% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4% | ||
+ | |- valign="middle" align="center" | ||
+ | ! style="background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}} | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]73,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7% | ||
+ | <!-- | ||
+ | |||
+ | Overheating and neuted out ... | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | --> | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | === Resist bonused ships === | ||
+ | Ships like the [[Rokh]] with resist bonuses can fit slightly different due to their higher base resistances. | ||
+ | |||
+ | This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the various resist can be up to '''3% higher''' with {{sk|Caldari Battleship|V}} instead of III and in the case of the headquarter fit with the EM amplifier, additional {{icon|em resist|20}}EM resist can be gained by training {{sk|EM Shield Compensation|V}}. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small> | ||
+ | ! style="background:#222222;" | Vanguard | ||
+ | ! style="background:#222222;" | Assault | ||
+ | ! style="background:#222222;" | Headquarter | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]] | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,2% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,1% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,1% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]75,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,1% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}} | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,6% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,0% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,0% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]76,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]79,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,0% | ||
+ | <!-- | ||
+ | |||
+ | Resist profile with overheat & neuted out. | ||
+ | |||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | --> | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | <!-- The navy setups are no longer needed due to the pricing of pirate faction ships, removing this entire section as it's not viable for a ship with more than 4 midslots. --> | ||
+ | <!-- | ||
+ | === Navy & Fleet Issue ships with four midslots === | ||
+ | Ships like the [[Apocalypse Navy Issue]] and the [[Megathron Navy Issue]] with only four midslots aren't recommended for incursions, mostly due to their lack of midslots but also due to being armour based and suffering from fairly low shield hit points (and in the case of the apocalypse serious capacitor issues) which just compounds the issues of these ships. Within certain limits they can still do reasonably well in vanguards and assaults, but they are unable to do headquarter sites both from an efficiency point of view as well as due to their weak tank. | ||
+ | |||
+ | Navy and Fleet Issue ships have higher rig calibration points than other ships (400 points instead of the regular 350 points). | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(less tank)''<small> <ref>In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small> | ||
+ | ! style="background:#222222;text-align:center;" | Vanguard | ||
+ | | style="background:#222222;text-align:center;" | '''Assault''' ''(less tank)''<small> <ref>This setup is considerably weaker than your average assault setup, even with the extra shield extender. Its considerably weaker resists means repairs are less effective.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[image:icon shield extender ii.png|24px]] Large Shield Extender II<small> <ref>The '''Large Shield Extender II''' module is often needed in assaults for armour tanked ships to compensate for lower innate shield hit points.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I<br>[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]] | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]60,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,1% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,4% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}} | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]68,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,9% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]67,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,7% | ||
+ | <!-- | ||
+ | |||
+ | Resist profile with overheat & neuted out. | ||
+ | |||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | --> | ||
+ | <!-- Extra cut-out. | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | --> | ||
+ | |||
+ | == Advanced fits == | ||
+ | While there are several ways to fit high-end ships for incursions, here are some frequently used variants. These largely revolve around swapping in the rigs, as mentioned in the [[Incursion fitting principles#Rigging choice|Rigging choice]] section above. | ||
+ | === Calibration === | ||
+ | Due to the limit of calibration points, there are several combinations available. Here are some common ones. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | ! style="background:#222222;" | Offensive | ||
+ | ! style="background:#222222;" | Defensive | ||
+ | ! style="background:#222222;" | Warp speed | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I<br>[[image:module icon hybrid rig tech2.png|24px|Large Hybrid Burst Aerator II]] Large Hybrid Burst Aerator II<small> <ref>This should of course be a '''Energy Burst Aerator II''' for laser weapons and a '''Projectile Burst Aerator II''' for projectile weapons.</ref></small> | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer II<br>[[image:icon mid slot.png|24px]] Spare rig slot<br>[[image:icon mid slot.png|24px]] Spare rig slot | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br>[[image:module icon propulsion rig tech2.png|24px|Large Hyperspatial Velocity Optimizer II]] Large Hyperspatial Velocity Optimizer II<br>[[image:icon mid slot.png|24px]] Spare rig slot | ||
+ | |- | ||
+ | | style="background:#222222; text-align:center;" | '''<small>SUM</small>''' | ||
+ | | style="background:#200000; text-align:center;" | '''350/{{co|grey|350}}''' (0 points left) | ||
+ | | style="background:#002000; text-align:center;" | '''75/{{co|grey|350}}''' (275 points left) | ||
+ | | style="background:#002000; text-align:center;" | '''150/{{co|grey|350}}''' (200 points left) | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | Filling up the spare rig slots is a matter of figuring out what rig benefits you the most, based on the type of fleet compositions you run, what kind of ship you fly and if a rig can in some way help you free up a low- or midslot. If you need more range use a '''Locus Coordinator II''' rig (150 points), if you need more shield hit points use a '''Core Defense Field Extender II''' rig (75 points) and if you need more cap use either a '''Capacitor Control Circuit II''' rig (150 points) or a '''Discharge Elutriation II''' rig (150 points). | ||
+ | |||
+ | Just remember that any offensive rig you fit on your ship '''needs''' to be tech two, otherwise it'll end up at the end of stacking penalties and that will render it completely useless. | ||
+ | |||
+ | === Thermal rig === | ||
+ | The thermal rig setup is primarily a more defensive setup, used for even resists with the ability to really push the resists up. The downside of this setup is that you're forced to use two midslots and cannot drop down to one midslot for vanguards. Depending on what other rigs you use, you'll have enough calibration points to upgrade to a tech two anti-thermal rig further increasing your tank. | ||
+ | |||
+ | This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | ! style="background:#222222;" | Vanguard | ||
+ | ! style="background:#222222;" | Assault | ||
+ | ! style="background:#222222;" | Headquarter | ||
+ | | style="background:#222222; text-align:center;" | '''Headquarter''' ''(alternative)''<small> <ref>This alternative is only suitable for ships with a high native shield hit point count like the '''Nightmare''', since it can't really push resists higher without using additional slots (at which point the other option is cheaper and more flexible). This setup also loses the ability to stagger two invulns in order to keep at least one of them up at all times even when neuted out. With just one invuln it is more susceptible to neuts.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invuln ...<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] Pithum C-Type EM Ward Amplifier | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invuln ...<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] Pithum C-Type EM Ward Amplifier | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invuln ...<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] Pithum C-Type EM Ward Amplifier | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum A-Type Adaptive Invulnerability Field]] {{co|crimson|Pithum A-Type Adaptive Invuln ...}}<small> <ref name="upgrade">This is a necessary upgrade in order to get enough resists with just one invulnerability field for headquarter sites.</ref></small><br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Ward Amplifier]] {{co|crimson|Pithum A-Type EM Ward Amplifier}}<small> <ref name="upgrade"></ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]] | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]66,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]64,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]70,3% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,3%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]68,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,0% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]75,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,0%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]75,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]76,8% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}} | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]71,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]72,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]77,0% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]74,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]73,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]75,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]79,9% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]77,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]80,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]83,6% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]78,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]76,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]82,0% | ||
+ | <!-- | ||
+ | |||
+ | Resist profile with overheat & neuted out. | ||
+ | |||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | --> | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | |||
+ | === Electromagnetic rig === | ||
+ | The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have considerably lower resists for vanguards. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | <small>Slots</small> | ||
+ | | style="background:#222222; text-align:center;" | '''Vanguard''' ''(much less tank)''<small> <ref>In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.</ref></small> | ||
+ | | style="background:#222222; text-align:center;" | '''Vanguard'''<small> <ref>This setup is considerably weaker than your average vanguard setup and relies heavily on higher applied damage to mitigate incoming damage by killing them before they get into optimal range.</ref></small> | ||
+ | ! style="background:#222222;" | Assault | ||
+ | ! style="background:#222222;" | Headquarter | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Adaptive Invulnerability Field]] Pithum B-Type Adaptive Invuln ... | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Adaptive Invulnerability Field]] Pithum B-Type Adaptive Invuln ... | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Adaptive Invulnerability Field]] Pithum B-Type Adaptive Invuln ... | ||
+ | | nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Adaptive Invulnerability Field]] {{co|crimson|Pithum B-Type Adaptive Invuln ...}}<small> <ref>This is a necessary upgrade in order to get your EM and thermal resists up to an acceptable level for headquarter sites, especially if you run with less than recommended shield hit points.</ref></small><br>[[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum B-Type Adaptive Invulnerability Field]] Pithum B-Type Adaptive Invuln ... | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]] | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]58,4%[[Image:icon_resist_therm.png|20px|Thermal resistance]]55,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]66,3%[[Image:icon_resist_exp.png|20px|Explosive resistance]]71,9% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]60,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]70,5%[[Image:icon_resist_exp.png|20px|Explosive resistance]]75,4% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,8%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]78,2%[[Image:icon_resist_exp.png|20px|Explosive resistance]]81,8% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]74,7%[[Image:icon_resist_therm.png|20px|Thermal resistance]]75,6%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]81,7%[[Image:icon_resist_exp.png|20px|Explosive resistance]]84,7% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#001000; padding:0px;" | {{icon|warfare link|24|Resist profile with warfare links active.}} | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]64,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,0%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,5%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]72,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]75,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]81,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]84,5% | ||
+ | ! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]76,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]79,2%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]84,4%[[Image:icon_resist_exp.png|20px|Explosive resistance]]87,0% | ||
+ | <!-- | ||
+ | |||
+ | Resist profile with overheat & neuted out. | ||
+ | |||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-% | ||
+ | --> | ||
+ | |} | ||
+ | <small><references/></small> |
Latest revision as of 09:14, 11 January 2017
|
Cassiel's Edit template
Incursion fitting principles Battleship setups
Below are some examples of tank setups for battleships; both the setups we use for our minimum fits as well as some advanced ones for high-end ships. The sections show the variance between tanking features of the ship, notably midslots but also rigs or other in-built resistances.
In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters.
Minimum setup
This is the minimum skill setup that we use within our community and these provide the basis for the fits we provide at the Vanguard Incursion fits page. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a Large Shield Extender II to ensure that everyone has enough buffer, even with the minimum skills we require.
This assumes our minimum skills so the EM resist can be up to 2% higher with EM Shield Compensation V instead of III.
Slots | Vanguard (less tank) [1] | Vanguard | Assault | Headquarter |
---|---|---|---|---|
Freed up mid slot Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II |
Freed up mid slot Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II |
Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II |
Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier [2] | |
Freed up low slot | Damage Control II | Damage Control II | Damage Control II | |
Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer II [2] | |
65,2%65,7%69,0%74,1% | 69,5%70,0%72,8%77,4% | 69,5%70,0%72,8%77,4% | 71,9%72,1%72,8%77,4% | |
67,7%68,2%73,5%77,9% | 71,7%72,2%76,8%80,7% | 71,7%72,2%76,8%80,7% | 73,9%74,2%76,8%80,7% |
- ^ This should only be used by people who know what they are doing, but currently fly a T1 hull (eg do not have an advanced hull yet). The reasoning for this fit is that in a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods. Note the EM hole in this fit - this substitution is ideally done with high (above-minimum) EM Compensation and/or a Deadspace resistance amplifier.
- ^ a b This is a necessary upgrade in order to improve overall resists for headquarter sites.
Resist bonused ships
Ships like the Rokh with resist bonuses can fit slightly different due to their higher base resistances.
This assumes our minimum skills so the various resist can be up to 3% higher with Caldari Battleship V instead of III and in the case of the headquarter fit with the EM amplifier, additional EM resist can be gained by training EM Shield Compensation V.
Slots | Vanguard (less tank) [1] | Vanguard | Assault | Headquarter |
---|---|---|---|---|
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Freed up mid slot |
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Freed up mid slot |
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Freed up mid slot |
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II | |
Freed up low slot | Damage Control II | Damage Control II | Damage Control II | |
Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I |
Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I |
Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I |
Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I | |
62,3%69,8%72,7%77,2% | 67,0%73,6%76,1%80,1% | 67,0%73,6%76,1%80,1% | 75,4%73,6%76,1%80,1% | |
65,0%72,0%76,7%80,6% | 69,4%75,5%79,6%83,0% | 69,4%75,5%79,6%83,0% | 76,1%75,5%79,6%83,0% |
- ^ In a good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.
Advanced fits
While there are several ways to fit high-end ships for incursions, here are some frequently used variants. These largely revolve around swapping in the rigs, as mentioned in the Rigging choice section above.
Calibration
Due to the limit of calibration points, there are several combinations available. Here are some common ones.
Slots | Offensive | Defensive | Warp speed |
---|---|---|---|
Anti-EM Screen Reinforcer I Large Hybrid Burst Aerator II [1] |
Anti-Thermal Screen Reinforcer II Spare rig slot Spare rig slot |
Anti-EM Screen Reinforcer II Large Hyperspatial Velocity Optimizer II Spare rig slot | |
SUM | 350/350 (0 points left) | 75/350 (275 points left) | 150/350 (200 points left) |
- ^ This should of course be a Energy Burst Aerator II for laser weapons and a Projectile Burst Aerator II for projectile weapons.
Filling up the spare rig slots is a matter of figuring out what rig benefits you the most, based on the type of fleet compositions you run, what kind of ship you fly and if a rig can in some way help you free up a low- or midslot. If you need more range use a Locus Coordinator II rig (150 points), if you need more shield hit points use a Core Defense Field Extender II rig (75 points) and if you need more cap use either a Capacitor Control Circuit II rig (150 points) or a Discharge Elutriation II rig (150 points).
Just remember that any offensive rig you fit on your ship needs to be tech two, otherwise it'll end up at the end of stacking penalties and that will render it completely useless.
Thermal rig
The thermal rig setup is primarily a more defensive setup, used for even resists with the ability to really push the resists up. The downside of this setup is that you're forced to use two midslots and cannot drop down to one midslot for vanguards. Depending on what other rigs you use, you'll have enough calibration points to upgrade to a tech two anti-thermal rig further increasing your tank.
This assumes our minimum skills so the EM resist can be up to 2% higher with EM Shield Compensation V instead of III.
Slots | Vanguard | Assault | Headquarter | Headquarter (alternative) [1] |
---|---|---|---|---|
Freed up mid slot Pithum C-Type Adaptive Invuln ... Pithum C-Type EM Ward Amplifier |
Freed up mid slot Pithum C-Type Adaptive Invuln ... Pithum C-Type EM Ward Amplifier |
Adaptive Invulnerability Field II Pithum C-Type Adaptive Invuln ... Pithum C-Type EM Ward Amplifier |
Freed up mid slot Pithum A-Type Adaptive Invuln ... [2] Pithum A-Type EM Ward Amplifier [2] | |
Freed up low slot | Damage Control II | Damage Control II | Damage Control II | |
Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer I | Anti-Thermal Screen Reinforcer I | |
66,0%66,9%64,4%70,3% | 70,3%69,3%68,8%74,0% | 75,4%74,5%77,0%80,8% | 75,0%72,5%72,1%76,8% | |
71,0%71,8%72,4%77,0% | 74,7%73,8%75,8%79,9% | 77,2%76,4%80,4%83,6% | 78,7%76,6%78,4%82,0% |
- ^ This alternative is only suitable for ships with a high native shield hit point count like the Nightmare, since it can't really push resists higher without using additional slots (at which point the other option is cheaper and more flexible). This setup also loses the ability to stagger two invulns in order to keep at least one of them up at all times even when neuted out. With just one invuln it is more susceptible to neuts.
- ^ a b This is a necessary upgrade in order to get enough resists with just one invulnerability field for headquarter sites.
Electromagnetic rig
The EM rig setup is primarily used to free up as many slots are possible, but requires you to spend considerably more ISK on deadspace hardeners and will still have considerably lower resists for vanguards.
Slots | Vanguard (much less tank) [1] | Vanguard [2] | Assault | Headquarter |
---|---|---|---|---|
Freed up mid slot Freed up mid slot Pithum B-Type Adaptive Invuln ... |
Freed up mid slot Freed up mid slot Pithum B-Type Adaptive Invuln ... |
Freed up mid slot Adaptive Invulnerability Field II Pithum B-Type Adaptive Invuln ... |
Freed up mid slot Pithum B-Type Adaptive Invuln ... [3] Pithum B-Type Adaptive Invuln ... | |
Freed up low slot | Damage Control II | Damage Control II | Damage Control II | |
Anti-EM Screen Reinforcer I | Anti-EM Screen Reinforcer I | Anti-EM Screen Reinforcer I | Anti-EM Screen Reinforcer I | |
58,4%55,0%66,3%71,9% | 63,6%60,6%70,5%75,4% | 69,8%70,9%78,2%81,8% | 74,7%75,6%81,7%84,7% | |
64,6%65,1%73,8%78,2% | 69,0%69,5%77,1%80,9% | 72,1%75,2%81,4%84,5% | 76,6%79,2%84,4%87,0% |
- ^ In a really good fleet with excellent damage projection, with an experienced fleet commander and seasoned logistics, you can usually remove the damage control in favour of more damage mods.
- ^ This setup is considerably weaker than your average vanguard setup and relies heavily on higher applied damage to mitigate incoming damage by killing them before they get into optimal range.
- ^ This is a necessary upgrade in order to get your EM and thermal resists up to an acceptable level for headquarter sites, especially if you run with less than recommended shield hit points.