Difference between revisions of "Blood Refuge"
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Jean inkura (talk | contribs) (Updated template - using info provided) |
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− | {{ | + | {{CMBSite | Blood Refuge |
− | + | | Variation= | |
− | + | | OverviewSectionY/N= Y | |
− | == | + | | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. |
− | + | | OverviewRecShips = | |
− | {{ | + | | OverviewEstPayout= |
− | {{NPCTableRow| | + | | Diff&ShipRecSectionY/N= Y |
− | {{NPCTableRow|Sentry|1|Tower Sentry | + | | Diff&ShipRecSectionText= |
− | {{NPCTableRow| | + | | TotalExpEnemiesSectionY/N= Y |
− | | | + | | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships. |
− | + | | TotalExpFrigates = 10- 11 | |
− | {{ | + | | TotalExpDestroyers = 4 |
− | {{NPCTableRow|Frigate|2|Seeker/ | + | | TotalExpCruisers = |
− | | | + | | TotalExpBattlecruisers = |
− | + | | TotalExpBattleships = | |
− | {{ | + | | TotalExpCapitals = |
− | {{NPCTableRow|Frigate|3|}} | + | | TotalExpSentries = 2 |
− | {{NPCTableRow|Destroyer|2|}} | + | | WalkthroughSectionY/N= Y |
− | | | + | | WarpToSitePopupText= |
− | + | | WalkthroughSectionText= | |
− | {{ | + | | Room1= Single Pocket |
− | {{NPCTableRow|Frigate|3|}} | + | | Room1WarpToPopupText= |
− | {{NPCTableRow|Destroyer|2|Visionary | + | | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. |
− | | | + | | Room1Image = |
− | + | | Room1ImageCaption = | |
− | {{ | + | | Room1Group1 = Initial Defending Fleet |
− | {{NPCTableRow|Faction Spawn | + | | Room1Group1Text = |
− | |} | + | | Room1Group1InLocal = |
− | + | | Room1Group1Table = | |
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}} | ||
+ | |{{NPCTableRow|Sentry|1|Tower Sentry Blood I}} | ||
+ | |{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | ||
+ | }} | ||
+ | | Room1Group2 = 1st Reinforcement Spawn | ||
+ | | Room1Group2Text = | ||
+ | | Room1Group2InLocal = | ||
+ | | Room1Group2Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | ||
+ | }} | ||
+ | | Room1Group3 = 2nd Reinforcement Spawn | ||
+ | | Room1Group3Text = | ||
+ | | Room1Group3InLocal = | ||
+ | | Room1Group3Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | ||
+ | |{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | ||
+ | }} | ||
+ | | Room1Group4 = 3rd Reinforcement Spawn | ||
+ | | Room1Group4Text = | ||
+ | | Room1Group4InLocal = | ||
+ | | Room1Group4Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | ||
+ | |{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | ||
+ | <!-- | ||
+ | |{{NPCTableSeparator|Possible Rare Spawn}} | ||
+ | |{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation--> | ||
+ | }} | ||
+ | |||
+ | | EscalationSectionY/N = | ||
+ | | Escalation= | ||
+ | | EscalationSectionText= | ||
+ | | EscalationChance = | ||
+ | | RewardsSectionY/N = | ||
+ | | RewardsSectionText= | ||
+ | | TotalBountyValue = mil | ||
+ | | TotalGeneralLootValue= mil | ||
+ | | TotalSalvageValue = mil | ||
+ | | AverageRareLootValue= | ||
+ | | ValuableLootTable = | ||
+ | | ExplorationLogTable = | ||
+ | | FactionDropLootVaryY/N = | ||
+ | }} | ||
+ | |||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] |
Revision as of 18:34, 9 June 2017
Blood Refuge
| |
Type | Combat Anomaly |
Rating | Class 3 |
Found in | High |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |