Difference between revisions of "Blood Hub"

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{{CMBSite |  Blood Hub
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{{CMBSite |  Blood Hub}}
| Variation=
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The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. The site is easily done with sniper Battleship T2 fit.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
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==Walkthough==
    | OverviewRecShips = Battleship.
+
The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.
    | OverviewEstPayout= 10.5 mil or more.
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{{Expected NPC
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 27 ships.
 
 
         | TotalExpFrigates      = 3
 
         | TotalExpFrigates      = 3
 
         | TotalExpDestroyers    = 3
 
         | TotalExpDestroyers    = 3
Line 16: Line 12:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 4
 
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                = blood_hub_pretty_picture.png
 
        | Room1ImageCaption      = View of Anomaly Site.
 
        | Room1Group1            = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}}
 
|{{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}}
 
|{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Heavy Missile Battery}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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{{MessageBox
            | Room1Group2Text        =
+
|On warp in:
            | Room1Group2InLocal    =
+
| The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}}
 
|{{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Raider / Engraver Corpii}}
 
|{{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn (23- 28km)
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|4|Phantom Corpatis}}
 
|{{NPCTableRow|Battleship|3|Apostle Corpus}}
 
 
}}
 
}}
  
  | EscalationSectionY/N = Y
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[[image:blood_hub_pretty_picture.png|text-top|300px|thumb|The site is an open Deadspace pocket, one may warp to preferred distance.]]
    | Escalation= Blood Raider Prison Camp
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    | EscalationSectionText=
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{{NPCTableHead|Initial Defenders}}
    | EscalationChance =
+
{{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}}
| RewardsSectionY/N = Y
+
{{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}}
    | RewardsSectionText=
+
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
    | TotalBountyValue = 9 mil
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{{NPCTableRow|Sentry|2|Heavy Missile Battery}}
    | TotalGeneralLootValue= 1.5 mil
+
|}
    | TotalSalvageValue =  mil
+
 
    | AverageRareLootValue=
+
{{NPCTableHead|1st Reinforcement Spawn}}
    | ValuableLootTable =
+
{{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}}
    | ExplorationLogTable =
+
{{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}}
    | FactionDropLootVaryY/N =
+
|}
}}
+
 
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3|Raider / Engraver Corpii}}
 +
{{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}}
 +
|}
 +
 
 +
{{NPCTableHead|3rd Reinforcement Spawn (23- 28km)}}
 +
{{NPCTableRow|Battlecruiser|4|Phantom Corpatis}}
 +
{{NPCTableRow|Battleship|3|Apostle Corpus}}
 +
|}
 +
 
 +
==Escalation==
 +
The anomaly can escalate to [[Blood Raider Prison Camp]].
 +
 
 +
==Rewards==
 +
The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.
 +
 
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 16:21, 13 June 2017

Site Details
Blood Hub
Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

The Blood Hub is a combat anomaly found in Blood Raiders infested regions. The site is easily done with sniper Battleship T2 fit.

Walkthough

The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 3
Icon red destroyer.png Destroyers 3
Icon red cruiser.png Cruiser 3
Icon red battlecruiser.png Battlecruisers 4
Icon red battleship.png Battleships 10
Icon red tower.png Sentries 4
On warp in:
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
The site is an open Deadspace pocket, one may warp to preferred distance.


Initial Defenders
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Arch Sage/ Dark Priest Corpum
Battleship 2 x Battleship Monsignor/ Cardinal Corpus
Sentry 2 x Sentry Cruise Missile Battery
Sentry 2 x Sentry Heavy Missile Battery


1st Reinforcement Spawn
WD EWAR L


Destroyer 3 x Destroyer Devoter/ Friar/ Pope Corpior
Battleship 3 x Battleship Patriarch/ Pope Corpus


2nd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Raider / Engraver Corpii
Battleship 2 x Battleship Cardinal / Monsignor Corpus


3rd Reinforcement Spawn (23- 28km)
WD EWAR L


Battlecruiser 4 x Battlecruiser Phantom Corpatis
Battleship 3 x Battleship Apostle Corpus

Escalation

The anomaly can escalate to Blood Raider Prison Camp.

Rewards

The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.