Difference between revisions of "Blood Hub"
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− | {{CMBSite | Blood Hub | + | {{CMBSite | Blood Hub}} |
− | + | The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. The site is easily done with sniper Battleship T2 fit. | |
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− | + | ==Walkthough== | |
− | + | The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships. | |
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| TotalExpFrigates = 3 | | TotalExpFrigates = 3 | ||
| TotalExpDestroyers = 3 | | TotalExpDestroyers = 3 | ||
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| TotalExpCapitals = | | TotalExpCapitals = | ||
| TotalExpSentries = 4 | | TotalExpSentries = 4 | ||
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}} | }} | ||
− | + | {{MessageBox | |
− | + | |On warp in: | |
− | + | | The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. | |
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}} | }} | ||
− | + | [[image:blood_hub_pretty_picture.png|text-top|300px|thumb|The site is an open Deadspace pocket, one may warp to preferred distance.]] | |
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− | + | {{NPCTableHead|Initial Defenders}} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}} | |
− | | | + | {{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}} |
− | + | {{NPCTableRow|Sentry|2|Cruise Missile Battery}} | |
− | + | {{NPCTableRow|Sentry|2|Heavy Missile Battery}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|1st Reinforcement Spawn}} | |
− | + | {{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}} | |
− | + | {{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}} | |
− | + | |} | |
− | }} | + | |
+ | {{NPCTableHead|2nd Reinforcement Spawn}} | ||
+ | {{NPCTableRow|Frigate|3|Raider / Engraver Corpii}} | ||
+ | {{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|3rd Reinforcement Spawn (23- 28km)}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Phantom Corpatis}} | ||
+ | {{NPCTableRow|Battleship|3|Apostle Corpus}} | ||
+ | |} | ||
+ | |||
+ | ==Escalation== | ||
+ | The anomaly can escalate to [[Blood Raider Prison Camp]]. | ||
+ | |||
+ | ==Rewards== | ||
+ | The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints. | ||
+ | |||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] |
Revision as of 16:21, 13 June 2017
Blood Hub | |
Type | Combat Anomaly |
Rating | Class 8 Level 1 |
Found in | Low/ Null |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |
The Blood Hub is a combat anomaly found in Blood Raiders infested regions. The site is easily done with sniper Battleship T2 fit.
Walkthough
The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.
Enemy Type | Count |
---|---|
Frigates | 3 |
Destroyers | 3 |
Cruiser | 3 |
Battlecruisers | 4 |
Battleships | 10 |
Sentries | 4 |
On warp in: |
---|
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. |
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Arch Sage/ Dark Priest Corpum | ||||
2 x Battleship Monsignor/ Cardinal Corpus | ||||
2 x Sentry Cruise Missile Battery | ||||
2 x Sentry Heavy Missile Battery |
1st Reinforcement Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Devoter/ Friar/ Pope Corpior | ||||
3 x Battleship Patriarch/ Pope Corpus |
2nd Reinforcement Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Raider / Engraver Corpii | ||||
2 x Battleship Cardinal / Monsignor Corpus |
3rd Reinforcement Spawn (23- 28km)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Phantom Corpatis | ||||
3 x Battleship Apostle Corpus |
Escalation
The anomaly can escalate to Blood Raider Prison Camp.
Rewards
The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.