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Tackling is one of the vital roles in a fleet. They are in charge of stopping the enemy escaping either by warping or simply outrunning everyone; without tackle a kill cannot happen. There are three primary offensive modules that a tackler can use to do this: warp disruptor (long point), warp scrambler (short point), and/or stasis webifier (web). Each serve a purpose and a combination of the three is useful in a fleet. In a fleet there are three different types of tackle: first tackle that establish and initial point on a ship, second tackle who allow the bulk of a fleet to catch up to a ship, and third (or heavy) tackle that stick around while the ship dies. Heavy tackle is often the damage dealers of the fleet, most of which will fit a long point; this article will not deal with heavy tackle. | Tackling is one of the vital roles in a fleet. They are in charge of stopping the enemy escaping either by warping or simply outrunning everyone; without tackle a kill cannot happen. There are three primary offensive modules that a tackler can use to do this: warp disruptor (long point), warp scrambler (short point), and/or stasis webifier (web). Each serve a purpose and a combination of the three is useful in a fleet. In a fleet there are three different types of tackle: first tackle that establish and initial point on a ship, second tackle who allow the bulk of a fleet to catch up to a ship, and third (or heavy) tackle that stick around while the ship dies. Heavy tackle is often the damage dealers of the fleet, most of which will fit a long point; this article will not deal with heavy tackle. | ||
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=== Ship Choice === | === Ship Choice === | ||
Dedicated tackle is a role reserved for frigate-sized ships due to their unbeatable speed and maneuverability. It can be performed extremely well with T1 frigates. For first tackle, an [[Interceptor]] as the best choice however the attack frigates are also very good choices ([[Atron]], [[Condor]], [[Slasher]], [[Executioner). These ships are fast and feature bonuses to the usage of warp disruption modules (ie warp disruptors and warp scramblers). Within their classes, the 4-mid slot tacklers are normally preferred ([[Slasher]] and [[Claw]]) due to their ability to fit a warp scrambler alongside their warp disruptor. For second tackle, the attack frigates are again common choices however the [[Merlin]] is the most popular as it both has 4 mid slots and gets a bonus to tanking. [[Assault Frigates]] are also a common sight for second tackle. | Dedicated tackle is a role reserved for frigate-sized ships due to their unbeatable speed and maneuverability. It can be performed extremely well with T1 frigates. For first tackle, an [[Interceptor]] as the best choice however the attack frigates are also very good choices ([[Atron]], [[Condor]], [[Slasher]], [[Executioner). These ships are fast and feature bonuses to the usage of warp disruption modules (ie warp disruptors and warp scramblers). Within their classes, the 4-mid slot tacklers are normally preferred ([[Slasher]] and [[Claw]]) due to their ability to fit a warp scrambler alongside their warp disruptor. For second tackle, the attack frigates are again common choices however the [[Merlin]] is the most popular as it both has 4 mid slots and gets a bonus to tanking. [[Frigates#Assault Frigates|Assault Frigates]] are also a common sight for second tackle. | ||
=== Tank === | === Tank === | ||
[[Shield | [[Tanking#Shield tanking|Shield tanking]] is preferred for tackling due to the speed penalty inherent with armor tanking. A medium shield extender (MSE) '''and''' damage control (DC or DCU) should be considered essential. If you can, fit T2 versions of these modules; otherwise fit meta meta for at least the MSE. On T1 tacklers, rig slots are often also given over to tanking; if you do this consider training {{sk|Shield Rigging}} to minimise their drawback. | ||
=== Speed === | === Speed === | ||