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Skills:Neural Enhancement: Difference between revisions

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[[Category:Skills]]
{{Skills Links}}
==Overview==
= Overview =
This contains all booster, clone and implants related skills.
This contains all [[Medical boosters|booster]], [[jump clone]] and [[implants|implant]] related skills.
 
{| class="wikitable"
!Skill (Multiplier)
!Purpose
!Alpha Limit
|-
|{{sk|Advanced Infomorph Psychology|mult=yes}}
|Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}.
|{{SkillAlphaBar|Advanced Infomorph Psychology}}
|-
|{{sk|Biology|mult=yes}}
|20% bonus per level to attribute booster duration.
|{{SkillAlphaBar|Biology}}
|-
|{{sk|Cloning Facility Operation|mult=yes}}
|Enables operation of Clone Vat Bay modules.
|{{SkillAlphaBar|Cloning Facility Operation}}
|-
|{{sk|Cybernetics|mult=yes}}
|Enables use of more advanced [[implants]].
|{{SkillAlphaBar|Cybernetics}}
|-
|{{sk|Elite Infomorph Psychology|mult=yes}}
| Increases maximum number of jump clones by 1 per level.
|{{SkillAlphaBar|Elite Infomorph Psychology}}
|-
|{{sk|Infomorph Psychology|mult=yes}}
|Enables creation of jump clones. Increases maximum number of jump clones by 1 per level.
|{{SkillAlphaBar|Infomorph Psychology}}
|-
|{{sk|Infomorph Synchronizing|mult=yes}}
|Reduces minimum time between clone jumps by 1 hour per level.
|{{SkillAlphaBar|Infomorph Synchronizing}}
|-
|{{sk|Neurotoxin Control|mult=yes}}
|5% reduction per level in side effects of combat boosters.
|{{SkillAlphaBar|Neurotoxin Control}}
|-
|{{sk|Neurotoxin Recovery|mult=yes}}
|5% reduction per level in chance to experience side effects of combat boosters.
|{{SkillAlphaBar|Neurotoxin Recovery}}
|}


*[[Skills:Neural_Enhancement#Advanced_Infomorph_Psychology|Advanced Infomorph Psychology]] -Increases maximum number of jump clones by 1 per level.
= Skill Details =
*[[Skills:Neural_Enhancement#Biology|Biology]] - Bonus to attribute booster duration.
*[[Skills:Neural_Enhancement#Cloning_Facility_Operation|Cloning Facility Operation]]
*[[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Used of more advanced [[Implants|implants]]
*[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]]
*[[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]] -Reduces minimum time between clone jumps by 1 hour per level.
*[[Skills:Neural_Enhancement#Neurotoxin_Control|Neurotoxin Control]]
*[[Skills:Neural_Enhancement#Neurotoxin_Recovery|Neurotoxin Recovery]]


{{Skill
{{Skill
|skill=Advanced Infomorph Psychology
|skill=Advanced Infomorph Psychology
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=5x
|pre={{sk|Infomorph Psychology|V}}
|price=36M
|reqV= {{Sk|Elite Infomorph Psychology|Icon= yes}}
|pre=[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology V]]
|notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Biology
|skill=Biology
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
|desc=The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Science|I}}
|price=25K
|reqI=Synth Boosters; Standard Boosters; Antipharmakon Boosters; {{sk|Neurotoxin Control|icon=yes}}
|pre=[[Skills:Science#Science|Science I]]
|reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster
|notes=<br>
|reqIII=Strong Boosters
|notes=Biology doubles the duration of booster effects at level V. It affects [[Medical boosters#Cerebral Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses.
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=10x
|pre={{sk|Science|V}}; {{sk|Capital Ships|III}}
|price=125M
|reqI=Clone Vat Bay I
|pre=[[Skills:Science#Science|Science V]], [[Skills:Spaceship_Command#Capital_Ships|Capital Ships III]], [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command V]], [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command V]]
|notes=  
|notes=<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Science|III}}
|price=75K
|reqI=1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants
|pre=[[Skills:Science#Science|Science III]]
|reqII=3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants
|notes=
|reqIII=3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant
|reqIV=5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants
|reqV=6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks
|notes=
}}
 
{{Skill
| skill = Elite Infomorph Psychology
| desc = Advanced training for those Capsuleers who want to push clone technology to its limits.<br><br>
Allows 1 additional jump clone per level.
| 1 = Charisma
| 2 = Willpower
| pre = {{Sk|Advanced Infomorph Psychology|V}}
| reqI =
| reqII =
| reqIII =
| reqIV =
| reqV =
| notes = Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
}}
}}


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|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.


Allows 1 jump clone per level.
Allows 1 [[jump clone]] per level.


Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=1x
|price=1M
|pre=none
|pre=none
|notes=
|reqI={{sk|Infomorph Synchronizing|icon=yes}}
|reqII=Tech 1 Entosis Links
|reqIV=Entosis Link II
|reqV={{sk|Advanced Infomorph Psychology|icon=yes}}
|notes=  
}}
}}


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|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=2x
|pre={{sk|Infomorph Psychology|I}}
|price=5M
|notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently.
|pre=[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology I]]
|notes=<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|pre={{sk|Science|IV}}; {{sk|Biology|}}
|price=315-340M
|reqI={{sk|Neurotoxin Recovery|icon=yes}}
|pre=[[Skills:Science#Science|Science IV]], [[Skills:Neural_Enhancement#Biology|Biology I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.
|notes=The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Neurotoxin Control|I}}
|price=18-70M
|pre=[[Skills:Neural_Enhancement#Neurotoxin_Control|Neurotoxin Control I]], [[Skills:Science#Science|Science IV]], [[Skills:Neural_Enhancement#Biology|Biology I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
}}
}}


Rubicon 1.0
[[Category:Skills]]

Latest revision as of 09:14, 17 March 2023

Overview

This contains all booster, jump clone and implant related skills.

Skill (Multiplier) Purpose Alpha Limit
Advanced Infomorph Psychology (5x) Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V. ▨▨▨▨▨
Biology (1x) 20% bonus per level to attribute booster duration. ◼◼◼▨▨
Cloning Facility Operation (10x) Enables operation of Clone Vat Bay modules. ▨▨▨▨▨
Cybernetics (3x) Enables use of more advanced implants. ◼◼◼▨▨
Elite Infomorph Psychology (12x) Increases maximum number of jump clones by 1 per level. ▨▨▨▨▨
Infomorph Psychology (1x) Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. ▨▨▨▨
Infomorph Synchronizing (2x) Reduces minimum time between clone jumps by 1 hour per level. ▨▨▨▨▨
Neurotoxin Control (2x) 5% reduction per level in side effects of combat boosters. ▨▨▨▨▨
Neurotoxin Recovery (5x) 5% reduction per level in chance to experience side effects of combat boosters. ▨▨▨▨▨

Skill Details

Advanced Infomorph Psychology

Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
 Attributes:
 Multiplier: 5x
 Price: 36M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Infomorph Psychology V
 V required for: Elite Infomorph Psychology
 Notes: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.



Biology

The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
 Attributes:
 Multiplier: 1x
 Price: 37.5k ISK
 Alpha max level: III
 Prerequisites: Science I
 I required for: Synth Boosters; Standard Boosters; Antipharmakon Boosters;  Neurotoxin Control
 II required for: Improved Boosters; Nugoehuvi Synth Blue Pill Booster
 III required for: Strong Boosters
 Notes: Biology doubles the duration of booster effects at level V. It affects cerebral accelerators as well as boosters which give combat bonuses.



Cloning Facility Operation

Needed for use of the Clone Vat Bay module.


Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
 Attributes:
 Multiplier: 10x
 Price: 125M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Capital Ships III
 I required for: Clone Vat Bay I



Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 Attributes:
 Multiplier: 3x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: Science III
 I required for: 1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants
 II required for: 3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants
 III required for: 3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant
 IV required for: 5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants
 V required for: 6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks



Elite Infomorph Psychology

Advanced training for those Capsuleers who want to push clone technology to its limits.

Allows 1 additional jump clone per level.
 Attributes:
 Multiplier: 12x
 Price: 500M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Advanced Infomorph Psychology V
 Notes: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.



Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 1x
 Price: 1M ISK
 Alpha max level: I
 Prerequisites: none
 I required for:  Infomorph Synchronizing
 II required for: Tech 1 Entosis Links
 IV required for: Entosis Link II
 V required for:  Advanced Infomorph Psychology



Infomorph Synchronizing

Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Infomorph Psychology I
 Notes: The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently.



Neurotoxin Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 2x
 Price: 3–8M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science IV; Biology
 I required for:  Neurotoxin Recovery
 Notes: This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.



Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 5x
 Price: 20–60M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Neurotoxin Control I
 Notes: This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.