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Thank you User:Chris Halsky for meticulously updating and formatting the mutaplasmids :) |
m Reposition table to stop the border crossing the image. |
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== Creating abyssal modules == | == Creating abyssal modules == | ||
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]] | [[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]] | ||
Two items are required to create an abyssal module: | Two items are required to create an abyssal module: | ||
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== Mutaplasmids == | == Mutaplasmids == | ||
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. | Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. | ||
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== Modifiable modules == | == Modifiable modules == | ||
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | ||
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The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | ||
{{Clear}} | |||
<tabs> | <tabs> | ||
<tab name="Armor"> | <tab name="Armor"> | ||