Difference between revisions of "Command Bursts"

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{|
 
{|
| valign="middle" | [[File:Warfare-links.png|64px|link=]]
+
| [[File:Warfare-links.png|64px|link=]]
| valign="middle" | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
+
| '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
 
|}
 
|}
  
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Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details.
 
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details.
  
All Command Burst modules require the [[clone states|Omega Clone State]] to be used. However, any character can benefit from bursts fired by fleet members.
+
All Command Burst modules require the [[Omega clone]] state to be used. However, any character can benefit from bursts fired by fleet members.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
 
|- style="background-color:#222222;"
 
|- style="background-color:#222222;"
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! Effect
 
! Effect
 
! Base
 
! Base
! Max<small>&nbsp;<ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small>
+
! Max <small><ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small>
 
|-
 
|-
 
| rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
 
| rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
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! Command burst modules allowed
 
! Command burst modules allowed
 
|-
 
|-
| [[Capital Ship#Titans|Titans]]<br>[[Capital Ship#Capital Industrial Ship: The Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]]
+
| [[Titans]]<br>[[Capital Ship#Capital Industrial Ships|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]]
 
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
 
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
 
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
 
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
 
| Can fit {{co|lightgreen|three}} command burst modules
 
| Can fit {{co|lightgreen|three}} command burst modules
 
|-
 
|-
| [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Capital Ship#Carriers|Carriers]]<br>[[Capital Ship#Supercarriers|Supercarriers]]<br>[[Capital Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]]
+
| [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Carriers]]<br>[[Supercarriers]]<br>[[Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]]
 
| {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
 
| {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
 
| No bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus
 
| No bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus
 
| Can fit {{co|lightgreen|two}} command burst modules
 
| Can fit {{co|lightgreen|two}} command burst modules
 
|-
 
|-
| [[Destroyer#Command Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Support Processor''' subsystem.</ref></small>
+
| [[Command Destroyer]]s<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]] <small><ref>Requires the '''Support Processor''' subsystem.</ref></small>
 
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
 
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
 
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
 
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
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|}
 
|}
 
<small><references/></small>
 
<small><references/></small>
===== Racial types =====
+
 
 +
=== Racial types ===
 
Several ships get multiple bonuses to Command Burst modules.
 
Several ships get multiple bonuses to Command Burst modules.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
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! Primary
 
! Primary
 
! Secondary
 
! Secondary
! Tertiary<small>&nbsp;<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
+
! Tertiary <small<ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
 
|-
 
|-
 
| [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
 
| [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
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<small><references/></small>
 
<small><references/></small>
  
===== Command Processor rigs =====
+
=== Command Processor rigs ===
 
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
 
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
  
For the armour and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
+
For the armor and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
  
===== Industrial core =====
+
=== Industrial core ===
 
The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[File:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in two flavors, {{co|coral|Medium Industrial Core}} and {{co|coral|Large Industrial Core}}, and are fit on different ships. The Porpoise fits the {{co|coral|Medium Industrial Core}}. The Rorqual and Orca fit the {{co|coral|Large Industrial Core}}.
 
The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman}} and [[File:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in two flavors, {{co|coral|Medium Industrial Core}} and {{co|coral|Large Industrial Core}}, and are fit on different ships. The Porpoise fits the {{co|coral|Medium Industrial Core}}. The Rorqual and Orca fit the {{co|coral|Large Industrial Core}}.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
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|}
 
|}
  
= Calculating Command Burst bonuses =
+
== Calculating Command Burst bonuses ==
 
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
 
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
== Formula for strength ==
+
=== For strength ===
 
The various multipliers for '''strength''' are calculated as follows:
 
The various multipliers for '''strength''' are calculated as follows:
{{code|Strength = {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + specialization/100)}} * {{co|slateblue|(1 + module/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
+
 
<small><references/></small>
+
: <math> \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
 +
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 +
 
 +
 
 
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
 
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
  
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! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
 
! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
 
|- style="background-color:#111111;"
 
|- style="background-color:#111111;"
! style="background-color:#111111;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
+
! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
 
! [[File:certificate-level2.png|24px|link=]]
 
! [[File:certificate-level2.png|24px|link=]]
 
! [[File:certificate-level3.png|24px|link=]]
 
! [[File:certificate-level3.png|24px|link=]]
Line 350: Line 354:
 
| 21.56%
 
| 21.56%
 
|-
 
|-
| style="text-align:left;" | [[Capital Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command Destroyers|Command Destroyers]] ({{co|lightgreen|+2%}} per level)
+
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s ({{co|lightgreen|+2%}} per level)
 
| 8%
 
| 8%
 
| 11%
 
| 11%
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| 20.63%
 
| 20.63%
 
|-
 
|-
| style="text-align:left;" | [[Orca]] / [[Capital Ship#Carriers|Carriers]] / [[Capital Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
+
| style="text-align:left;" | [[Orca]] / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
 
| 8%
 
| 8%
 
| 11%
 
| 11%
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|}
 
|}
  
== Formula for duration ==
+
=== For duration ===
 
For '''duration''' the multipliers are calculated as follows:
 
For '''duration''' the multipliers are calculated as follows:
{{code|Duration = {{co|teal|60s}} * {{co|steelblue|(1 + command/100)}} * {{co|rebeccapurple|(1 + ship/100)}} * {{co|purple|(1 + mindlink/100)}} {{co|grey|* (1 + core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
+
 
<small><references/></small>
+
: <math> \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
 +
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 +
 
 +
 
 
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
 
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
 
{| class="wikitable" style="font-size:90%; text-align:center;"
 
{| class="wikitable" style="font-size:90%; text-align:center;"
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| -
 
| -
 
|-
 
|-
| style="text-align:left;" | [[Capital Ship#Supercarriers|Supercarriers]] / [[Strategic Cruiser]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
+
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
 
| 60s
 
| 60s
 
| 66s
 
| 66s
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| -
 
| -
 
|-
 
|-
| style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Capital Ship#Carriers|Carriers]] / [[Capital Ship#Force Auxiliaries|Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
+
| style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
 
| 60s
 
| 60s
 
| 66s
 
| 66s
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<small><references/></small>
 
<small><references/></small>
  
== Formula for area of effect range ==
+
=== For area of effect range ===
 
The '''area of effect range''' is calculated like this:
 
The '''area of effect range''' is calculated like this:
{{code|Range = {{co|teal|15km}} * {{co|steelblue|(1 + (leadership/100))}} * {{co|slateblue|(1 + (wing command/100))}} * {{co|rebeccapurple|(1 + (fleet command/100))}} * {{co|purple|(1 + (ship/100))}} {{co|grey|* (1 + (core/100))}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
+
 
<small><references/></small>
+
: <math> \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
 +
: The {{Co|teal|Industrial Core}} bonus only applies to the [[Rorqual]].
 +
 
 +
 
 
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
 
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
 
{| class="wikitable" style="font-size:90%; text-align:center;"
 
{| class="wikitable" style="font-size:90%; text-align:center;"
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| 49.4km
 
| 49.4km
 
|-
 
|-
| style="text-align:left;" | [[Attack Command Ships]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) {{refn|group=r|Command Destroyers require {{sk|Leadership|V|icon=yes}}, and Attack Command Ships further require {{sk|Wing Command|IV|icon=yes}}.}}
+
| style="text-align:left;" | [[Attack Command Ships]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) <ref>Command Destroyers require {{sk|Leadership|V|icon=yes}}, and Attack Command Ships further require {{sk|Wing Command|IV|icon=yes}}.</ref>
 
| 15km
 
| 15km
 
| 16.1km
 
| 16.1km
Line 747: Line 757:
 
| 32.9km
 
| 32.9km
 
|}
 
|}
<small>{{reflist|group=r}}</small>
+
<small><references /></small>
  
== Formula for reload speed ==
+
=== For reload speed ===
 
Since '''reload speed''' is affected by fewer things, the calculation is simple:
 
Since '''reload speed''' is affected by fewer things, the calculation is simple:
{{code|Reload speed = {{co|teal|60s}} * {{co|steelblue|(1 - command specialist/10)}}}}
+
 
<small><references/></small>
+
: <math> \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) </math>
 +
 
 +
 
 
As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.
 
As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.
  
= Links =
+
== External links ==
 
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
 
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
 
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)
 
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)

Revision as of 13:01, 20 January 2024

This page should be updated due to game changes.
Reason: December 2021 Mining updates - Industrial core changes on the Rorqual, and new industrial core for the Orca. Rorqual and Orca changes to boost strength and ranges.
Warfare-links.png Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.

Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility.

Command Bursts

The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the Command Burst I, the Command Burst II consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are 25% stronger than the bursts of a tech I module.

Upon activation of a Command Burst module you will get a Icon timer weapons.png weapon timer for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special command mindlink implants or industrial cores.

Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See remote assistance for more details.

All Command Burst modules require the Omega clone state to be used. However, any character can benefit from bursts fired by fleet members.

Command Burst modules Command Burst charges Effect Base Max [1]
Icon armor command burst.png Armor Command Burst Icon armor energizing.png Armor Energizing Charge Armor Resistance Bonus +8% +22.50%
Icon armor reinforcement.png Armor Reinforcement Charge Armor HP Bonus +8% +22.50%
Icon rapid repair.png Rapid Repair Charge Armor Repair Modules: Duration & capacitor-use bonus -8% -22.50%
Icon information command burst.png Information Command Burst Icon electronic hardening.png Electronic Hardening Charge Sensor Strength bonus
Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
+9%
+18%
+25.31%
+50.63%
Icon electronic superiority.png Electronic Superiority Charge Electronic Warfare modules: Range and Strength bonus +9% +25.31%
Icon sensor optimization.png Sensor Optimization Charge Scan Resolution bonus
Targeting Range bonus
+9%
+18%
+25.31%
+50.63%
Icon mining command burst.png Mining Foreman Burst Icon mining equipment preservation.png Mining Equipment Preservation Charge Mining crystal volatility bonus -15% -57.13%
Icon mining laser field enhancement.png Mining Laser Field Enhancement Charge Mining/Survey module range bonus +30% +114.26%
Icon mining laser optimization.png Mining Laser Optimization Charge Mining Modules: Duration & Capacitor-use bonus -15% -57.13%
Icon shield command burst.png Shield Command Burst Icon active shielding.png Active Shielding Charge Shield Repair Modules: Duration & Capacitor-use bonus -8% -22.50%
Icon shield extension.png Shield Extension Charge Shield HP Bonus +8% +22.50%
Icon shield harmonizing.png Shield Harmonizing Charge Shield Resistance Bonus +8% +22.50%
Icon skirmish command burst.png Skirmish Command Burst Icon evasive maneuvers.png Evasive Maneuvers Charge Signature Radius bonus
Agility bonus
-6% -16.88%
Icon interdiction maneuvers.png Interdiction Maneuvers Charge Tackle module range bonus +12% +33.75%
Icon rapid deployment.png Rapid Deployment Charge AB/MWD module speed increase bonus +12% +33.75%
  1. ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best command mindlink.

You can find the modules on the market under the Icon gunnery turret.png Ship Equipment and Warfare-links.png Fleet Assistance Modules, whereas the charges are under the Icon market ammo.png Ammunition & Charges and Warfare-links.png Command Burst Charges.

Skills

There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly.

Icon skillbook2.png Leadership (+7% range per level, +35% max)
Icon skillbook2.png Wing Command (+6% range per level, +30% max)
Icon skillbook2.png Fleet Command (+5% range per level, +25% max)
Icon skillbook2.png Command Burst Specialist (-10% reload speed per level, -50% max)
Icon skillbook2.png Armored Command (+10% duration of armor bursts, +50% max)
Icon skillbook2.png Armored Command Specialist (+10% strength of armor bursts, +50% max)
Icon skillbook2.png Shield Command (+10% duration of shield bursts, +50% max)
Icon skillbook2.png Shield Command Specialist (+10% strength of shield bursts, +50% max)
Icon skillbook2.png Information Command (+10% duration of information bursts, +50% max)
Icon skillbook2.png Information Command Specialist (+10% strength of information bursts, +50% max)
Icon skillbook2.png Skirmish Command (+10% duration of skirmish bursts, +50% max)
Icon skillbook2.png Skirmish Command Specialist (+10% strength of skirmish bursts, +50% max)
Icon skillbook2.png Mining Foreman (+10% duration of mining bursts, +50% max)
Icon skillbook2.png Mining Director (+10% strength of mining bursts, +50% max)

Command Mindlink implants

Various command mindlink implants boost the strength and duration effect of Command Burst modules. These implants all take up Slot 10.

Implant Requirement Effect
Icon implant mindlink.png Armored Command Mindlink Cybernetics V
Armored Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration
Icon implant mindlink.png Information Command Mindlink Cybernetics V
Information Command Specialist V
+25% bonus to Icon information command burst.png Information Command Burst strength and duration
Icon implant mindlink.png Mining Foreman Mindlink Cybernetics V
Mining Director V
+25% bonus to Icon mining command burst.png Mining Foreman Burst strength and duration
Icon implant mindlink.png Shield Command Mindlink Cybernetics V
Shield Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration
Icon implant mindlink.png Skirmish Command Mindlink Cybernetics V
Skirmish Command Specialist V
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration
Icon implant mindlink faction.png Caldari Navy Command Mindlink Cybernetics V
Shield Command Specialist V
Information Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
+25% bonus to Icon information command burst.png Information Command Burst strength and duration.
Icon implant mindlink faction.png Federation Navy Mindlink Cybernetics V
Armored Command Specialist V
Skirmish Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration.
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration.
Icon implant mindlink faction.png Imperial Navy Mindlink Cybernetics V
Armored Command Specialist V
Information Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration.
+25% bonus to Icon information command burst.png Information Command Burst strength and duration.
Icon implant mindlink faction.png ORE Mining Director Mindlink Cybernetics V
Mining Director V
Shield Command Specialist V
+25% bonus to Icon mining command burst.png Mining Foreman strength and duration.
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
Icon implant mindlink faction.png Republic Fleet Command Mindlink Cybernetics V
Shield Command Specialist V
Skirmish Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration.

Ship & module restrictions

Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.

Ships Strength & duration bonus Range bonus Command burst modules allowed
Titans
Capital Industrial Command Ships - Rorqual
Industrial Command Ships - Orca
No bonuses
+5% and +3% to two racial types
+3% and +1% to two racial types
+200% range
+50% range
+50% range
Can fit three command burst modules
Attack Command Ships
Fleet Command Ships
Carriers
Supercarriers
Force Auxiliaries
Industrial Command Ships - Porpoise
+4% to two racial types
+3% to two racial types
+1% to two racial types
+2% to two racial types
+1% to two racial types
+2% to one racial type
No bonus
+100% range
+200% range
+200% range
+200% range
No bonus
Can fit two command burst modules
Command Destroyers
Combat Battlecruisers
Strategic Cruisers [1]
+2% to two racial types
No bonus
+2% to three racial types
No bonus
+50% bonus
+50% bonus
Can fit one command burst module
  1. ^ Requires the Support Processor subsystem.

Racial types

Several ships get multiple bonuses to Command Burst modules.

Race Primary Secondary Tertiary <small[1]
Logo faction amarr empire clean.png Amarr ships Icon armor command burst.png Armor Command Burst Icon information command burst.png Information Command Burst Icon skirmish command burst.png Skirmish Command Burst
Logo faction caldari state clean.png Caldari ships Icon shield command burst.png Shield Command Burst Icon information command burst.png Information Command Burst Icon skirmish command burst.png Skirmish Command Burst
Logo faction gallente federation clean.png Gallente ships Icon armor command burst.png Armor Command Burst Icon skirmish command burst.png Skirmish Command Burst Icon information command burst.png Information Command Burst
Logo faction minmatar republic clean.png Minmatar ships Icon shield command burst.png Shield Command Burst Icon skirmish command burst.png Skirmish Command Burst Icon armor command burst.png Armor Command Burst
Logo faction triglavian collective.png Triglavian ships Icon skirmish command burst.png Skirmish Command Burst Icon information command burst.png Information Command Burst
Logo faction outer ring excavations.png O.R.E. ships Icon mining command burst.png Mining Foreman Burst Icon shield command burst.png Shield Command Burst[2]
  1. ^ Ships like Strategic Cruisers get three racial bonuses.
  2. ^ With the exception of the Porpoise, who only gets the mining bonus.

Command Processor rigs

There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses Icon calibration.png 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.

For the armor and shield command burst using the Icon armor reinforcement.png Armor Reinforcement Charge or the Icon shield extension.png Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a Module icon armor rig tech2.png Trimark Armor Pump II or Module icon shield rig tech2.png Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.

Industrial core

The industrial core is a module that the Rorqual, Orca, and Porpoise can fit that gives additional bonuses to Icon mining command burst.png Mining Foreman and Icon shield command burst.png Shield Command Burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a Dreadnought's Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in two flavors, Medium Industrial Core and Large Industrial Core, and are fit on different ships. The Porpoise fits the Medium Industrial Core. The Rorqual and Orca fit the Large Industrial Core.

Type of core Effect (Rorqual, Orca)
Module icon industrial core i.png Large Industrial Core I +10% bonus to Icon mining command burst.png Mining Foreman Burst strength.
+75% bonus to Icon mining command burst.png Mining Foreman and Icon shield command burst.png Shield Command Burst area of effect range.
Module icon industrial core ii.png Large Industrial Core II +15% bonus to Icon mining command burst.png Mining Foreman Burst strength.
+100% bonus to Icon mining command burst.png Mining Foreman and Icon shield command burst.png Shield Command Burst area of effect range.
Type of core Effect (Porpoise)
Module icon industrial core i.png Medium Industrial Core I +5% bonus to Icon mining command burst.png Mining Foreman Burst strength.
+45% bonus to Icon mining command burst.png Mining Foreman and Icon shield command burst.png Shield Command Burst area of effect range.
Module icon industrial core ii.png Medium Industrial Core II +7.5% bonus to Icon mining command burst.png Mining Foreman burst strength.
+60% bonus to Icon mining command burst.png Mining Foreman and Icon shield command burst.png Shield Command Burst area of effect range.

Calculating Command Burst bonuses

For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.

For strength

The various multipliers for strength are calculated as follows:

[math] \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
The Industrial Core bonus only applies to the Rorqual.


Here are two examples of how the strength scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).

The following is a bonus-scale for the 8% resist bonus:

Ship bonus Base Command Specialist skill Ship skill Icon implant mindlink.png
Icon tech2.png
Certificate-level1.png
Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Attack Command Ships (+4% per level) 8% 11% 12% 13% 14% 15% 15.60% 16.20% 16.80% 17.40% 18.00% 22.50%
Rorqual / Fleet Command Ships (+3% per level) 8% 11% 12% 13% 14% 15% 15.45% 15.90% 16.35% 16.80% 17.25% 21.56%
Supercarriers / Strategic Cruiser / Command Destroyers (+2% per level) 8% 11% 12% 13% 14% 15% 15.30% 15.60% 15.90% 16.20% 16.50% 20.63%
Orca / Carriers / Force Auxiliaries (+1% per level) 8% 11% 12% 13% 14% 15% 15.15% 15.30% 15.45% 15.60% 15.75% 19.69%
Battlecruisers / Titans (no bonus) 8% 11% 12% 13% 14% 15% - - - - - 18.75%

Here's a bonus-scale for the -15% duration bonus:

Ship bonus Base Command Specialist skill Ship skill Icon implant mindlink.png Module icon industrial core i.png Module icon industrial core ii.png
Icon tech2.png
Certificate-level1.png
Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Rorqual (+5% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -29.53% -30.94% -32.34% -33.75% -35.16% -43.95% -57.13% -59.77%
Orca (+3% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.97% -29.81% -30.66% -31.50% -32.34% -40.43% -44.50% -46.50%
Porpoise (+2% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.69% -29.25% -29.81% -30.38% -30.94% -38.67% -40.60% -41.60%
Non-mining ships (no bonus) -15% -20.63% -22.50% -24.38% -26.25% -28.13% - - - - - -35.16% - -

For duration

For duration the multipliers are calculated as follows:

[math] \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
The Industrial Core bonus only applies to the Rorqual.


Here's a bonus-scale for the 60 second duration of command bursts:

Ship bonus Base Command skill Ship skill Icon implant mindlink.png Module icon industrial core i.png Module icon industrial core ii.png
Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Rorqual[1] (+5% per level) 60s Req. Mining Foreman V 94.5s 99.0s 103.5s 108.0s 112.5s 140.6s 176.0s 183.0s
Attack Command Ships (+4% per level) 60s 66s 72s 78s 84s 90s 93.6s 97.2s 100.8s 104.4s 108.0s 135.0s - -
Rorqual[1] / Orca[2] / Fleet Command Ships (+3% per level) 60s 66s 72s 78s 84s 90s 92.7s 95.4s 98.1s 100.8s 103.5s 129.4s - -
Supercarriers / Strategic Cruiser / Command Destroyers / Porpoise (+2% per level) 60s 66s 72s 78s 84s 90s 91.8s 93.6s 95.4s 97.2s 99.0s 123.8s - -
Orca[2] / Carriers / Force Auxiliaries (+1% per level) 60s 66s 72s 78s 84s 90s 90.9s 91.8s 92.7s 93.6s 94.5s 118.1s - -
Battlecruisers / Titans (no bonus) 60s 66s 72s 78s 84s 90s - - - - - 112.5s - -
  1. ^ a b The Rorqual gets a +5% bonus to mining bursts and +3% bonus to shield bursts.
  2. ^ a b The Orca gets a +3% bonus to mining bursts and +1% bonus to shield bursts. For mining bursts, Icon skillbook2.png Mining Foreman V is required to sit in the ship, so values prior to Command Skill V are are unobtainable alongside the 3% bonus.

For area of effect range

The area of effect range is calculated like this:

[math] \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
The Industrial Core bonus only applies to the Rorqual.


Here's a bonus-scale for the 15km area of effect range of command bursts:

Ship bonus Base Leadership skill Wing Command skill Fleet Command skill
Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Rorqual (+50% range) + Module icon industrial core ii.pngIndustrial Core II (+200% range) 15km 72.3km 77.1km 81.6km 84.6km 91.2km 96.6km 102.0km 107.4km 113.1km 117.0km 124.5km 129.0km 136.2km 141.1km 148.2km
Rorqual (+50% range) + Module icon industrial core i.pngIndustrial Core I (+150% range) 15km 60.25km 64.25km 68.0km 72.0km 76.0km 80.5km 85.0km 89.5km 94.25km 97.5km 103.75km 107.5km 113.5km 117.5km 123.5km
Rorqual (+50% range) 15km 24.1km 25.7km 27.2km 28.8km 30.4km 32.2km 34.0km 35.8km 37.7km 39.0km 41.5km 43.0km 45.4km 47.0km 49.4km
Capital Ships (+200% range) 15km 48.2km 51.3km 54.5km 57.6km 60.8km 64.4km 68.0km 71.7km 75.3km 79.0km 82.9km 97.0km 90.8km 95.0km 98.7km
Fleet Command Ships (+100% range) 15km Ship requires Icon skillbook2.png Wing Command IV 50.2km 53.0km 55.3km 58.0km 60.6km 63.0km 65.8km
Orca / Battlecruisers / Strategic Cruisers (+50% range) 15km 24.1km 25.7km 27.2km 28.8km 30.4km 32.2km 34.0km 35.8km 37.7km 39.0km 41.5km 43.0km 45.4km 47.0km 49.4km
Attack Command Ships / Command Destroyers / Porpoise (no bonus) [1] 15km 16.1km 17.1km 18.1km 19.2km 20.3km 21.5km 22.7km 23.9km 25.1km 26.0km 27.6km 29.0km 30.3km 32.0km 32.9km
  1. ^ Command Destroyers require Icon skillbook2.png Leadership V, and Attack Command Ships further require Icon skillbook2.png Wing Command IV.

For reload speed

Since reload speed is affected by fewer things, the calculation is simple:

[math] \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) [/math]


As such, the reload speed ranges from 60, Certificate-level1.png 54, Certificate-level2.png 48, Certificate-level3.png 42, Certificate-level4.png 36 and Certificate-level5.png 30 seconds based on your Command Burst Specialist skill.

External links