Difference between revisions of "Little Fingers"

From EVE University Wiki
Jump to: navigation, search
 
Line 12: Line 12:
 
|ShipSuggestion= Long range battleship
 
|ShipSuggestion= Long range battleship
 
|Rewards= 5M ISK + 1M ISK (6h)
 
|Rewards= 5M ISK + 1M ISK (6h)
|Extra= 3% The Syndicate Faction Standing loss
+
|StandingLoss= -3.0% standing loss to The Syndicate
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing

Latest revision as of 03:16, 30 June 2024


Level 4
Type Security
Objective Defeat any guards you find.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Long range battleship
Rewards 5M ISK + 1M ISK (6h)
Standing loss -3.0% standing loss to The Syndicate
Mission briefing
The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.

Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot.

Sweatshops
Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden.

Ungated semi-deadspace pocket zero jumps away in the same System.

Tips:

  • Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
  • Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
  • Carry On Token is used to Blitz the next Mission while Amphere 9 and Tattered Doll are lore items
  • 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot
  • The center Fuel Depot has the Carry On Token

Warp-in

Initial defenders
WD EWAR L


Battleship 5 x Battleship Rattler Row Battleship Tattered Doll
Reinforcements 1
Elite Frigate 4 x Elite Frigate Rattler Row Elite Frigate Warp Disruptor Stasis Webifier
Elite Battleship 3 x Elite Battleship Rattler Row Elite Battleship Amphere 9
Reinforcements 2
Battleship 6 x Battleship Rattler Row Rookie Battleship
Reinforcements 3
Elite Cruiser 4 x Elite Cruiser Rattler Row Elite Cruiser Energy Neutralizer Remote Sensor Dampener


Structures
WD EWAR L


Structure 3 x Fuel Depot Center Radioactive Cargo Rig contains Carry On Token