Difference between revisions of "EVE University Incursion Community Implant Guide"

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m (Corrected Hybrid Ship Implant guide to recommend Slot 10 Hybrid Implant rather than the projectile Implant.)
m (→‎Logistic Ship Implants: Added a slot 9 suggestion)
 
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* '''{{co|skyblue|SLOT 6:}}''' Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
 
* '''{{co|skyblue|SLOT 6:}}''' Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
 
** '''{{co|magenta|Alternative:}}''' Inherent Implants 'Squire' Capacitor Systems Operation EO-606
 
** '''{{co|magenta|Alternative:}}''' Inherent Implants 'Squire' Capacitor Systems Operation EO-606
* '''{{co|skyblue|SLOT 7:}}''' Zainou 'Gnome' Shield Management SM-706: Gives an increase to shield capacity by 6%
+
Actually there is no need for an implant for slot 7. If you want to plugin something, there are two options. Faster locking or reduced capacitor need for armor repairs if you are not stable with the optimal fit (Logistics V will make you stable); Or you can leave SM-706 if you already have it plugged in.
 +
* '''{{co|skyblue|SLOT 7:}}''' Zainou 'Gypsy' Signature Analysis SA-706: 6% bonus to ships scan resolution
 +
** '''{{co|magenta|Alternative:}}''' Inherent Implants 'Noble' Remote Armor Repair Systems RA-706: 6% reduced capacitor need for remote armor repair system modules
 
* '''{{co|skyblue|SLOT 8:}}''' Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%
 
* '''{{co|skyblue|SLOT 8:}}''' Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%
 +
The suggested implant for slot 9 is not needed at all but it is very cheap and will help both Logibooster and Logi pilots to reduce the capacitor needs for their links.
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* '''{{co|skyblue|SLOT 9:}}''' Zainou 'Gypsy' Sensor Linking SL-906: 6% reduction in capacitor need of modules requiring the Sensor Linking skill
  
  

Latest revision as of 10:35, 29 July 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

 

These implants are not required to fly in the community. However, they do make the ships perform better.


Overview

Welcome to the E-Uni Incursion Community's guide on recommended Implants for our fleet ships. This guide will cover the two types of implants that we suggest: Skill Hardwiring (slots 6-10) and Attribute Enhancing (slots 1-5). These implants are not required to fly in our community, but they do greatly improve ship performance. In order to use any of the implants listed in this guide, you will need to have the Cybernetics skill trained to at least level V. This will allow you to use 6% implants, which can be purchased with Concord Loyalty Points (LP) earned by running Incursions. These implants can be found at Concord Stations and cost 250 million ISK and 250,000 LP. We also recommend getting a full set of attribute enhancing implants as the effects stack and provide more utility than just a few. Additionally, if you fly multiple ships, such as a DPS and Logistics ship, consider getting implants that assist with both fits, such as capacitor, shield, or ship speed implants. One set of implants we highly recommend is the High-Grade Ascendancy Set. This set of implants improves your warp speed, allowing you to warp into sites faster, move between sites faster, and warp to structures faster. This can greatly increase your ISK/hr performance and help you train skills faster. We also cover specific types of implants for Hybrid and Laser ships, including suggestions for turret tracking speed, capacitor capacity, and turret rate of fire. Remember, these are suggestions and you can use other implants or a lesser % equivalent that you can afford.

Cybernetics

You need Icon skillbook2.png Cybernetics skill to use any of the implants below. We suggest training Icon skillbook2.png Cybernetics V, this allows you to use 6% implants which can be purchased with the Concord LP are earned by running Incursions. These implants are purchased for 250m ISK and 250k LP at Concord Stations.

 

Tips

  • If you fly several ships, like a DPS and a Logistics ship, try getting implants that help both fits, such as Capacitor, Shield or Ship speed implants.
  • Getting a whole set of attributes enhancing implants (slots 1-5) is worth more than just get 1 or 2 as the effects stack.
  • If you are planning on flying a booster ship, then you will either have to reserve SLOT 10 for the booster implant called Republic Fleet Command Mindlink implant, or you will have to keep a separate clone for boosting.

High-Grade Ascendancy Set

This set of implants is great of making you more ISK! You warp in site faster, you warp to structures faster, you warp from site to site faster, and you move foci faster. Getting these help you train skills faster as well as make ISK faster. The best investment you'll ever make. 

  • SLOT 1: High-grade Ascendancy Alpha: Gives a +1% Warp Speed bonus, 15% bonus for set
  • SLOT 2: High-grade Ascendancy Beta: Gives a +2% Warp Speed bonus, 15% bonus for set
  • SLOT 3: High-grade Ascendancy Gamma: Gives a +3% Warp Speed bonus, 15% bonus for set
  • SLOT 4: High-grade Ascendancy Delta: Gives a +4% Warp Speed bonus, 15% bonus for set
  • SLOT 5: High-grade Ascendancy Epsilon: Gives a +5% Warp Speed bonus, 15% bonus for set
  • SLOT 6: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618: Gives a +18% Warp Speed bonus (Great for every pilot!) Bling: High-grade Ascendancy Omega

Skill Hardwiring Implants

Skill Hardwiring Implants are just as important as the main ascendancy set as they assist with multiple things from Capacitor to Tracking to DPS.

Hybrid Ship Implants

These are the Implants we suggest you run for a Hybrid ship

  • SLOT 7: Ogdin's Eye Coordination Enhancer: Gives an increase to turret tracking speed of 6%
  • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%
  • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906: Gives a boost to all turret rate of fire by 6%
  • SLOT 10: Zainou 'Deadeye' Large Hybrid Turret LH-1006: Gives a boost to Large Hybrid turret damage by 6%

Laser Ship Implants

These are the Implants we suggest you run for a Laser ship or a lesser % equivalent that you can afford.

  • SLOT 7: Ogdin's Eye Coordination Enhancer: Gives an increase to turret tracking speed of 6%
  • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%
  • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906: Gives a boost to all turret rate of fire by 6%
    • Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906: Gives a boost to all turret damage by 6% (less cap and ammo usage, slightly less dps)
    • Bling: Pashan's Turret Customization Mindlink: Gives a boost to all turret rate of fire by 7% (Higher DPS at the cost of increased capacitor and ammo usage)
  • SLOT 10: Inherent Implants 'Lancer' Large Energy Turret LE-1006: Gives a boost to large energy turret damage by 6%
    • Bling: Pashan's Turret Handling Mindlink: Gives a boost to large energy turret damage by 7%

Projectile Ship Implants

These are the Implants we suggest you run for an Autocannon ship or a lesser % equivalent that you can afford.

  • SLOT 7: Ogdin's Eye Coordination Enhancer: Gives an increase to turret tracking speed of 6%
    • Alternative: Zainou 'Deadeye' Trajectory Analysis TA-706
  • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%
  • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906: Gives a boost to all turret rate of fire by 6%
    • Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906: Gives a boost to all turret damage by 6% (less cap and ammo usage, slightly less dps)
    • Alternative: Pashan's Turret Customization Mindlink: Gives a boost to all turret rate of fire by 7%
  • SLOT 10: Elfyr and Co. 'Gunslinger' Large Projectile Turret LP-1006: Gives a boost to large autocannon turret damage by 6%


Logistic Ship Implants

Logistic Only Pilots may follow the guide below, but if you intend to use the same implants for both DPS and Logistics, we strongly recommend using the DPS implants in the logistics pod because when you switch ships, your DPS ship will benefit greatly and the logi only implants don't make much of a difference overall when comparing an implanted logi to a non-implanted logi.

  • SLOT 6: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
    • Alternative: Inherent Implants 'Squire' Capacitor Systems Operation EO-606

Actually there is no need for an implant for slot 7. If you want to plugin something, there are two options. Faster locking or reduced capacitor need for armor repairs if you are not stable with the optimal fit (Logistics V will make you stable); Or you can leave SM-706 if you already have it plugged in.

  • SLOT 7: Zainou 'Gypsy' Signature Analysis SA-706: 6% bonus to ships scan resolution
    • Alternative: Inherent Implants 'Noble' Remote Armor Repair Systems RA-706: 6% reduced capacitor need for remote armor repair system modules
  • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806: Gives a capacitor capacity boost of 6%

The suggested implant for slot 9 is not needed at all but it is very cheap and will help both Logibooster and Logi pilots to reduce the capacitor needs for their links.

  • SLOT 9: Zainou 'Gypsy' Sensor Linking SL-906: 6% reduction in capacitor need of modules requiring the Sensor Linking skill


While these implants can greatly improve ship performance, they are not required to fly in our community, but they are highly suggested. It's also worth noting that you can use other implants or a lesser % equivalent that you can afford. The ultimate goal is to find the right balance between cost and performance that works for you. Using these implants greatly improves the efficiency of the fleet, which in turn increases the ISK/hr performance of the fleet by up to 60%.