Difference between revisions of "Abyssal Community Fits"

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{{deletion|Fits are not to be stored on Wiki anymore. Page does not make sense without providing a fit in some way - hence deletion is needed}}
{{Triglavian links}}
 
 
[[File:ToyAbyss.png|center|600px]]
 
[[File:ToyAbyss.png|center|600px]]
  
==Purpose of this page==
+
== Introduction ==
Below you can find Abyssal Community Fits - fits that we found and tested, that are suitable for new players starting their adventure with [[Abyssal Deadspace]].<br><br>
 
  
Each fit (or family of fits) will eventually get short desription of tactics to use and Abyss Tracker link - and maybe some videos showing how to fly it.<br><br>
+
=== Purpose of this article ===
 +
On this page you can find Abyssal Community Fits - created by EVE University pilots interested in [[Abyssal Deadspace]]. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.
  
If you'd like to help expanding this page, please contact Toy Soldier or Maeden Anthar. <br><br>
+
=== Contents ===
 +
Each base fit includes:
 +
* Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
 +
* Fit itself - click "EFT" on fitting window to get fitting in text format, which can be imported in game. All fits contain recommended ammo, [[Overheating#Nanite_Repair_Paste|Nanite Repair Paste]] and correct [[Abyssal filaments]]
 +
* Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
 +
* Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
 +
* Abyss Tracker link - base fits are uploaded to Abyss Tracker, and we did several recorded runs to get feeling about profitability. You can record your own runs using these fit IDs, to help expand the data available. Since upgraded fits might differ from each other, they are not uploaded to Tracker.
  
==Tristan==
+
=== Fit comparison ===
 +
{|class="wikitable sortable" style="border-spacing: 1px; margin: 8px auto; text-align: center"
 +
|- style="background-color: #222222"
 +
! Ship
 +
! Fit Name
 +
! Filament type
 +
! style="width: 55px;"| DPS
 +
! style="width: 55px;"| Tank<br>EHP/s <ref>EHP/s against Abyss-All damage profile in Pyfa</ref>
 +
! style="width: 55px;"| Fit price<br>ISK
 +
! style="width: 55px;"| SP required<ref>On top of new character skills</ref>
 +
! style="width: 55px;"| Average ISK/h <ref>Based on runs recorded at the end of 2023, "ISK/Hour 80" on tracker</ref>
 +
|-
 +
| Kestrel
 +
| [[#Kestrel|Abyssal Kestrel T0]]
 +
| T0 Dark
 +
| 82
 +
| 33<ref>Due to turret penalty in Dark, tank can be lower and still guarantee safety</ref>
 +
| 4.4M
 +
| 800k
 +
| 21M
 +
|-
 +
| Punisher
 +
| [[#Punisher|Abyssal Punisher T0]]
 +
| T0 Electrical
 +
| 112
 +
| 65
 +
| 3M
 +
| 500k
 +
| 16M
 +
|-
 +
| Rifter
 +
| [[#Rifter|Abyssal Rifter T0]]
 +
| T0 Electrical
 +
| 110
 +
| 50
 +
| 4.2M
 +
| 700k
 +
| 19M
 +
|-
 +
| Incursus
 +
| [[#Incursus|Abyssal Incursus T0]]
 +
| T0 Electrical
 +
| 119
 +
| 75
 +
| 5.9M
 +
| 700k
 +
| 14M
 +
|-
 +
| Tristan
 +
| [[#Tristan|Abyssal Tristan T0]]<ref>On Wiki shown as A2O Day0 Tristan</ref>
 +
| T0 Electrical
 +
| 90
 +
| 30
 +
| 2.3M
 +
| 1.1M
 +
| 12M
 +
|}
 +
<references />
  
Tristan section is the same as in [[Alpha to Omega abyssal track]] - it is in fact transcluded from that page.
+
=== Next steps ===
 +
For most of the fits there are also upgraded versions provided. They were all designed with "Max Alpha" skillset in mind, so there are no Omega-only modules used, or Omega-only skills required to fit them. Upgraded fits might require better fitting skills - you should check the upgrade before buying new modules, if it matches your skills. All upgrades can be bought separately, module by module, as your skills increase and allow you to use them. They are also not 'final' versions - you might find that with your skills some upgrades could be changed or replaced according to your needs, which is perfectly valid approach.
  
{{:Alpha to Omega abyssal track}}
+
=== Joining the EVE University Abyssal community ===
 +
{| style="border:1px solid #582806; background:#000000; margin-left:auto; margin-right:auto; margin-bottom:12px"
 +
| valign="middle" style="padding:8px;" | {{#show: UniWiki:EVE University Graphics|?Has EVE University emblem#64px}}
 +
| valign="middle" style="padding:5px;" | This paragraph is specific to [[EVE University]].<br>For a summary of EVE University's rules and code of conduct, see [[EVE University Rules]].
 +
|}
 +
If you wish to join the Uni Abyssal community please join us in Discord at PvE Study Area - '''#abyssals''' or in-game in chat at '''Abyssals (EVE Uni)'''.
  
==Kestrel==
+
You can also reach out directly to one of [[Community Coordinators]] specializing in Abyss if you would like to help with expanding this page.
  
WIP
+
== Kestrel ==
  
 
=== Step I: Abyssal Kestrel T0 ===
 
=== Step I: Abyssal Kestrel T0 ===
 +
 +
{{Box|
 +
Maeden Anthar's notes:
 +
 +
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
 +
* Always check what you're fighting
 +
* If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
 +
* Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
 +
* Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
 +
* Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
 +
* Speaking of heat, Devoted Hunter is another one where you will be heating a ton
 +
* In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
 +
* If you get a load of spark's it can hurt, you might consider a bit of heat
 +
}}
  
 
{{ShipFitting
 
{{ShipFitting
Line 60: Line 142:
 
| charge4name=Tranquil Dark Filament x3
 
| charge4name=Tranquil Dark Filament x3
 
| charge4typeID=56132
 
| charge4typeID=56132
| skills=
+
| skills=Caldari Frigate II</li><li>Caldari Frigate III</li><li>Caldari Frigate IV</li><li>Missile Launcher Operation II</li><li>Rapid Launch I</li><li>Rapid Launch II</li><li>Rapid Launch III</li><li>Missile Launcher Operation III</li><li>Missile Launcher Operation IV</li><li>Missile Bombardment I</li><li>Missile Bombardment II</li><li>Missile Bombardment III</li><li>Missile Bombardment IV</li><li>Missile Projection I</li><li>Missile Projection II</li><li>Target Navigation Prediction I</li><li>Target Navigation Prediction II</li><li>Target Navigation Prediction III</li><li>Warhead Upgrades I</li><li>Warhead Upgrades II</li><li>Warhead Upgrades III</li><li>Weapon Upgrades III</li><li>Weapon Upgrades IV</li><li>Rapid Launch IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Compensation I</li><li>Shield Compensation II</li><li>Shield Compensation III</li><li>Shield Management III</li><li>Guided Missile Precision I</li><li>Guided Missile Precision II</li><li>Guided Missile Precision III</li><li>Rockets I</li><li>Rockets II</li><li>Rockets III</li><li>Rockets IV</li><li>Capacitor Management IV</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Shield Management IV
 
| showSKILLS=N
 
| showSKILLS=N
 
| notes=
 
| notes=
Line 76: Line 158:
 
| '''Initial investment:''' || 4.3 Million ISK
 
| '''Initial investment:''' || 4.3 Million ISK
 
|-
 
|-
| '''Recorded average return rate:''' || TBD
+
| '''Youtube:''' || https://youtu.be/AOQsj4_bF8U
 +
|-
 +
| '''Recorded average return rate:''' || 17M ISK/h
 
|}
 
|}
  
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{{SkillQueue
 
{{SkillQueue
 
|name= Abyssal Kestrel T0 Skills
 
|name= Abyssal Kestrel T0 Skills
| hdr= 5
+
|hdr= 5
|desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from refferal link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
+
|desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
 
|Caldari Frigate II
 
|Caldari Frigate II
 
Caldari Frigate III
 
Caldari Frigate III
Line 129: Line 213:
 
}}
 
}}
  
===Step II - Abyssal Kestrel T0 Upgraded===
+
=== Step II - Abyssal Kestrel T0 Upgraded ===
  
 
{{ShipFitting
 
{{ShipFitting
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===Step III - Abyssal Hookbill T1===
+
=== Step III - Abyssal Hookbill T1 ===
 +
 
 +
{{Box|
 +
Xanafein's & Chris Halsky's notes:
 +
 
 +
* You should be able to orbit most enemies at very close range (500m).
 +
* Notable exception to this is Tessera, orbit at close to your max range (which will depend on your skills) 7-10km. You will take massive damage if you get too close.
 +
* You should be able to mitigate neuting pressure from Devoted Knight and Cynabal while in close orbit (500m) by managing/pulsing your rep (Afterburner needs to stay on). Heat your guns if you struggle here.
 +
* Ballistic Control System II (T2 BCS) can be changed to another Crosslink Compact Ballistic Control System (Compact BCS) if your skills give you at least 140 DPS. This allows you to fit a Tech II Shield Booster for increased tank. T2 BCS is needed to reach the DPS threshold on Alpha characters and characters with lower SP. 
 +
 
 +
Dossoles Hunter's notes:
 +
 
 +
* If you are an Alpha account or low SP Omega account, bring a few Javelin ammo (Scourge, Mjolnir, Nova) to counter certain spawns.
 +
* Tessera might be a pain to hit using Rage ammo, you may use Scourge Javelin to hit it beyond 18 km away and minimizing risk of losing range control during turns.
 +
* Kikimora can be countered by turning off prop module (Afterburner) and kite beyond 18 km away (only in dark weather). Use Nova Javelin.
 +
* Devoted Hunter have very high dps and you can't dodge the shots since there are 3 of them. Kite beyond 18 km away from the closest Devoted Hunter and snipe using Mjolnir Javelin.
 +
* Use Scourge Javelin against Pacifiers when there are multiple. They hits surprisingly hard, can shred your shield in mere seconds if there is more than one. Silver lining is Pacifiers are glass cannon, they die in a couple Javelin volleys.
 +
* Watch out for border, Hookbill is prone to overshooting since Dark weather gives speed buff.
 +
* A maximized Alpha account takes less than a million SP to finish training, yielding 196 dps and 13 km range when using Scourge Rage ammo.
 +
}}
  
 
{{ShipFitting
 
{{ShipFitting
Line 216: Line 319:
 
| charge2name=Caldari Navy Scourge Rocket x1000
 
| charge2name=Caldari Navy Scourge Rocket x1000
 
| charge2typeID=27333
 
| charge2typeID=27333
| charge3name=Calm Dark Filament x3
+
| charge3name=Scourge Rage Rocket x1000
| charge3typeID=47762
+
| charge3typeID=24471
 +
| charge4name=Calm Dark Filament x3
 +
| charge4typeID=47762
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=
+
| notes=With good [[Skills:Shields|Shield Skills]] Faction Shield Booster can be replaced with C5-L Compact Shield Booster. It greatly reduces fit price, and is more dangerous.</li><li>Your target DPS for T1s is 140 - below that you will might have issues with tanky spawns.
 
| showNOTES=N
 
| showNOTES=N
 
| difficulty=3
 
| difficulty=3
Line 228: Line 333:
 
}}
 
}}
  
==Punisher==
+
== Punisher ==
 +
 
 +
=== Step I: Abyssal Punisher T0 ===
 +
 
 +
{{Color box
 +
|color= #550011
 +
|border= #661122
 +
|width= 50%
 +
|Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier
 +
}}
 +
 
  
WIP
+
{{Box|
 +
Chris Halsky's notes:
  
=== Step I: Abyssal Punisher T0 ===
+
Probably the safest of our fits, but requires a bit more flying skills to be effective.
 +
* Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
 +
* For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
 +
* To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
 +
* You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary
 +
}}
  
 
{{ShipFitting
 
{{ShipFitting
Line 278: Line 399:
 
| charge7name=Tranquil Electrical Filament x3
 
| charge7name=Tranquil Electrical Filament x3
 
| charge7typeID=56131
 
| charge7typeID=56131
| skills=
+
| skills=Amarr Frigate I</li><li>Amarr Frigate II</li><li>Amarr Frigate III</li><li>Amarr Frigate IV</li><li>Controlled Bursts III</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Sharpshooter III</li><li>Small Energy Turret I</li><li>Small Energy Turret II</li><li>Small Energy Turret III</li><li>Small Energy Turret IV</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Hull Upgrades III</li><li>Hull Upgrades IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Capacitor Management IV</li><li>Energy Grid Upgrades II
 
| showSKILLS=N
 
| showSKILLS=N
 
| notes=
 
| notes=
Line 290: Line 411:
 
{| style="wikitable"
 
{| style="wikitable"
 
|-
 
|-
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16326
+
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16624
 
|-
 
|-
 
| '''Initial investment:''' || 3.4 Million ISK
 
| '''Initial investment:''' || 3.4 Million ISK
 
|-
 
|-
| '''Recorded average return rate:''' || TBD
+
| '''Youtube:''' || https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
 +
|-
 +
| '''Recorded average return rate:''' || 15M ISK/h
 
|}
 
|}
  
Line 331: Line 454:
 
}}
 
}}
  
===Step II - Abyssal Punisher T1===
+
=== Step II - Abyssal Punisher T1 ===
  
 
{{Box|Abraxas Wyrmwraith's notes:
 
{{Box|Abraxas Wyrmwraith's notes:
Line 393: Line 516:
 
}}
 
}}
  
==Rifter==
+
== Rifter ==
 +
 
 +
=== Step I - Abyssal Rifter T0 ===
  
===Step I - Abyssal Rifter T0===
+
{{Box|
 +
Chris Halsky's notes:
  
{{Box|Chris Halsky's notes:
 
 
Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:
 
Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:
 
* Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
 
* Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
Line 441: Line 566:
 
| charge3name=Tranquil Electrical Filament x3
 
| charge3name=Tranquil Electrical Filament x3
 
| charge3typeID=56131
 
| charge3typeID=56131
| skills=
+
| skills=Minmatar Frigate I</li><li>Minmatar Frigate II</li><li>Minmatar Frigate III</li><li>Minmatar Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Compensation I</li><li>Shield Compensation II</li><li>Shield Compensation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Projectile Turret I</li><li>Small Projectile Turret II</li><li>Small Projectile Turret III</li><li>Small Projectile Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Shield Compensation IV
 
| showSKILLS=N
 
| showSKILLS=N
 
| notes=
 
| notes=
Line 457: Line 582:
 
| '''Initial investment:''' || 4.4 Million ISK
 
| '''Initial investment:''' || 4.4 Million ISK
 
|-
 
|-
| '''Recorded average return rate:''' || TBD
+
| '''Youtube:''' || https://youtu.be/j2GCTDqReHQ
 +
|-
 +
| '''Recorded average return rate:''' || 20M ISK/h
 
|}
 
|}
  
Line 463: Line 590:
 
{{SkillQueue
 
{{SkillQueue
 
|name= Abyssal Rifter T0 Skills
 
|name= Abyssal Rifter T0 Skills
| hdr= 5
+
|hdr= 5
 
|desc= This '''skill list''' is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
 
|desc= This '''skill list''' is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
 
|Minmatar Frigate I
 
|Minmatar Frigate I
Line 500: Line 627:
 
}}
 
}}
  
===Step II - Abyssal Rifter T0 Upgraded===
+
=== Step II - Abyssal Rifter T0 Upgraded ===
 +
 
 +
{{Box|
 +
Fit similar to basic fit - only with T2 modules. Checked on Max-alpha skills - if you can't fit it, check what upgrades from base fit make most sense, and upgrade slowly.
 +
}}
 +
 
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Rifter
 
| ship=Rifter
Line 547: Line 679:
 
}}
 
}}
  
Fit similar to basic fit - only with T2 modules. Checked on Max-alpha skills - if you can't fit it, check what upgrades from base fit make most sense, and upgrade slowly.
+
== Tristan ==
 +
 
 +
{{Box|
 +
Uriel's original notes:
 +
 
 +
'''Strategy'''
 +
 
 +
In most rooms you will be able to fly straight towards the gate, let out your drones, while turning on your modules (don't forget!) and targeting the rats as quickly as possible. Pop the cache with your guns so as to keep your drones on targets.
 +
 
 +
'''Difficult Rooms'''
 +
 
 +
Sansha (Devoted) ____ can be difficult to fight. It is recommended NOT to fly directly at this rat. Instead double click off to the left or right, so as to fly at an angle to them. You want to '''maintain distance from Sansha/Devoted'''... if Sansha gets on top of you, OVERHEAT YOUR BOOSTER - you can do this by right clicking and choosing overload - the earlier you do this, the better your chance of saving your ship!
 +
 
 +
Angels Room: the worst are often named "Lucifer" but this room has a Dramiel usually. This is the 2nd example of when NOT to rush the gate. Dramiels are fast, so you need to get your drones out and on top of this frigate quickly.
 +
 
 +
Single Drone Cruiser: this spawn is quite good against your drones. Be aware of your drones health, and be willing to recall drones when they start taking damage... cycling your drones away from this cruiser is really your only worry. However it is grave - if you lose your drones, you will die in the abyss!
 +
 
 +
Skybreaker Room: The question has been asked if this fit can break skybreaker. It absolutely can. Running Tech II drones or Faction drones will make it simple, but it is possible with T1 drones. Play keep away - and overheat your booster if needed. The skybreaker has an active tank, and it can/will break. Creating distance by overheating your prop mod is also viable here, but be careful - small props don't take much heat before they burn out.
 +
}}
 +
 
 +
Following section is transcluded from [[Alpha to Omega abyssal track]].
 +
{{:Alpha to Omega abyssal track}}
 +
 
 +
== Incursus ==
 +
 
 +
=== Step I: Abyssal Incursus T0 ===
 +
 
 +
{{Box|
 +
Chris Halsky's notes:
 +
 
 +
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
 +
* Always check what you're fighting
 +
* AB and both Armor Reppers always on - stagger reps for better effect
 +
* Orbit stuff at 500m, web it with both webs and shoot
 +
* For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
 +
* If you're in 25km of Bioadaptive Cache - send drones to destroy it
 +
}}
 +
 
 +
{{ShipFitting
 +
| ship=Incursus
 +
| fitName= Abyssal Incursus T0
 +
| fitID=
 +
| high1name=Modal Light Neutron Particle Accelerator I
 +
| high1typeID=7579
 +
| high2name=Modal Light Neutron Particle Accelerator I
 +
| high2typeID=7579
 +
| high3name=Modal Light Neutron Particle Accelerator I
 +
| high3typeID=7579
 +
| mid1name=1MN Monopropellant Enduring Afterburner
 +
| mid1typeID=6003
 +
| mid2name=X5 Enduring Stasis Webifier
 +
| mid2typeID=4025
 +
| mid3name=X5 Enduring Stasis Webifier
 +
| mid3typeID=4025
 +
| low1name=Small I-a Enduring Armor Repairer
 +
| low1typeID=4529
 +
| low2name=Type-D Restrained Capacitor Flux Coil
 +
| low2typeID=8135
 +
| low3name=Vortex Compact Magnetic Field Stabilizer
 +
| low3typeID=11105
 +
| low4name=Small I-a Enduring Armor Repairer
 +
| low4typeID=4529
 +
| rig1name=Small Capacitor Control Circuit I
 +
| rig1typeID=31370
 +
| rig2name=Small Auxiliary Nano Pump I
 +
| rig2typeID=31045
 +
| rig3name=Small Explosive Armor Reinforcer I
 +
| rig3typeID=31009
 +
| charge1name=Antimatter Charge S x4
 +
| charge1typeID=222
 +
| drone1name=Hornet I x1
 +
| drone1typeID=2464
 +
| charge2name=Nanite Repair Paste x20
 +
| charge2typeID=28668
 +
| charge3name=Tranquil Electrical Filament x3
 +
| charge3typeID=56131
 +
| skills=Gallente Frigate I</li><li>Gallente Frigate II</li><li>Gallente Frigate III</li><li>Gallente Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Repair Systems IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Hybrid Turret II</li><li>Small Hybrid Turret III</li><li>Small Hybrid Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Controlled Bursts III</li><li>Light Drone Operation I</li><li>Light Drone Operation II</li><li>Light Drone Operation III</li><li>Energy Grid Upgrades II</li><li>Energy Grid Upgrades III
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.10.20
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
 
 +
{| style="wikitable"
 +
|-
 +
| Abyssal Incursus T0 || [https://abysstracker.com/fit/17156 Abyssal Tracker] Fit ID: 17156
 +
|-
 +
| '''Initial investment:''' || 5.9 Million ISK
 +
|-
 +
| '''Youtube:''' || https://youtu.be/BAlJ5Tz1WEg
 +
|-
 +
| '''Recorded average return rate:''' || 14M ISK/h
 +
|}
 +
 
 +
{{alpha|skill plan}}
 +
{{SkillQueue
 +
|name= Abyssal Incursus T0 Skills
 +
|hdr= 5
 +
|desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
 +
|Gallente Frigate I
 +
Gallente Frigate II
 +
Gallente Frigate III
 +
Gallente Frigate IV
 +
Capacitor Management IV
 +
Repair Systems I
 +
Repair Systems II
 +
Repair Systems III
 +
Repair Systems IV
 +
Shield Operation I
 +
Shield Operation II
 +
Shield Operation III
 +
Shield Management III
 +
Thermodynamics I
 +
Thermodynamics II
 +
Thermodynamics III
 +
Small Hybrid Turret II
 +
Small Hybrid Turret III
 +
Small Hybrid Turret IV
 +
Motion Prediction III
 +
Rapid Firing III
 +
Rapid Firing IV
 +
Sharpshooter III
 +
Surgical Strike I
 +
Surgical Strike II
 +
Surgical Strike III
 +
Surgical Strike IV
 +
Trajectory Analysis II
 +
Trajectory Analysis III
 +
Controlled Bursts III
 +
Light Drone Operation I
 +
Light Drone Operation II
 +
Light Drone Operation III
 +
Energy Grid Upgrades II
 +
Energy Grid Upgrades III
 +
}}
 +
 
 +
[[Category:Fittings]]
 +
[[Category:Guides]]

Revision as of 06:06, 14 September 2024

This article is a candidate for deletion.
Reason: Fits are not to be stored on Wiki anymore. Page does not make sense without providing a fit in some way - hence deletion is needed
ToyAbyss.png

Introduction

Purpose of this article

On this page you can find Abyssal Community Fits - created by EVE University pilots interested in Abyssal Deadspace. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.

Contents

Each base fit includes:

  • Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
  • Fit itself - click "EFT" on fitting window to get fitting in text format, which can be imported in game. All fits contain recommended ammo, Nanite Repair Paste and correct Abyssal filaments
  • Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
  • Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
  • Abyss Tracker link - base fits are uploaded to Abyss Tracker, and we did several recorded runs to get feeling about profitability. You can record your own runs using these fit IDs, to help expand the data available. Since upgraded fits might differ from each other, they are not uploaded to Tracker.

Fit comparison

Ship Fit Name Filament type DPS Tank
EHP/s [1]
Fit price
ISK
SP required[2] Average ISK/h [3]
Kestrel Abyssal Kestrel T0 T0 Dark 82 33[4] 4.4M 800k 21M
Punisher Abyssal Punisher T0 T0 Electrical 112 65 3M 500k 16M
Rifter Abyssal Rifter T0 T0 Electrical 110 50 4.2M 700k 19M
Incursus Abyssal Incursus T0 T0 Electrical 119 75 5.9M 700k 14M
Tristan Abyssal Tristan T0[5] T0 Electrical 90 30 2.3M 1.1M 12M
  1. ^ EHP/s against Abyss-All damage profile in Pyfa
  2. ^ On top of new character skills
  3. ^ Based on runs recorded at the end of 2023, "ISK/Hour 80" on tracker
  4. ^ Due to turret penalty in Dark, tank can be lower and still guarantee safety
  5. ^ On Wiki shown as A2O Day0 Tristan

Next steps

For most of the fits there are also upgraded versions provided. They were all designed with "Max Alpha" skillset in mind, so there are no Omega-only modules used, or Omega-only skills required to fit them. Upgraded fits might require better fitting skills - you should check the upgrade before buying new modules, if it matches your skills. All upgrades can be bought separately, module by module, as your skills increase and allow you to use them. They are also not 'final' versions - you might find that with your skills some upgrades could be changed or replaced according to your needs, which is perfectly valid approach.

Joining the EVE University Abyssal community

Crimson Harvest Spooky Eagle Logo.png This paragraph is specific to EVE University.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

If you wish to join the Uni Abyssal community please join us in Discord at PvE Study Area - #abyssals or in-game in chat at Abyssals (EVE Uni).

You can also reach out directly to one of Community Coordinators specializing in Abyss if you would like to help with expanding this page.

Kestrel

Step I: Abyssal Kestrel T0

Maeden Anthar's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
  • Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
  • Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
  • Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
  • Speaking of heat, Devoted Hunter is another one where you will be heating a ton
  • In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
  • If you get a load of spark's it can hurt, you might consider a bit of heat


Kestrel: Abyssal Kestrel T0
EFT
[Kestrel, Abyssal Kestrel T0]
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Enduring Multispectrum Shield Hardener
Small Clarity Ward Enduring Shield Booster

Ballistic Control System I
Ballistic Control System I

Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Nanite Repair Paste x20
Tranquil Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Frigate II
  • Caldari Frigate III
  • Caldari Frigate IV
  • Missile Launcher Operation II
  • Rapid Launch I
  • Rapid Launch II
  • Rapid Launch III
  • Missile Launcher Operation III
  • Missile Launcher Operation IV
  • Missile Bombardment I
  • Missile Bombardment II
  • Missile Bombardment III
  • Missile Bombardment IV
  • Missile Projection I
  • Missile Projection II
  • Target Navigation Prediction I
  • Target Navigation Prediction II
  • Target Navigation Prediction III
  • Warhead Upgrades I
  • Warhead Upgrades II
  • Warhead Upgrades III
  • Weapon Upgrades III
  • Weapon Upgrades IV
  • Rapid Launch IV
  • Shield Operation I
  • Shield Operation II
  • Shield Operation III
  • Shield Compensation I
  • Shield Compensation II
  • Shield Compensation III
  • Shield Management III
  • Guided Missile Precision I
  • Guided Missile Precision II
  • Guided Missile Precision III
  • Rockets I
  • Rockets II
  • Rockets III
  • Rockets IV
  • Capacitor Management IV
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Shield Management IV
NOTES


Abyssal Kestrel T0 Abyssal Tracker Fit ID: 16300
Initial investment: 4.3 Million ISK
Youtube: https://youtu.be/AOQsj4_bF8U
Recorded average return rate: 17M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Kestrel T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Missile Launcher Operation II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Projection I
Missile Projection II
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades III
Weapon Upgrades IV
Rapid Launch IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Rockets I
Rockets II
Rockets III
Rockets IV
Capacitor Management IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Shield Management IV


Step II - Abyssal Kestrel T0 Upgraded

Kestrel: Abyssal Kestrel T0 Upgraded
EFT
[Kestrel, Abyssal Kestrel T0 Upgraded]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Monopropellant Enduring Afterburner
Small Cap Battery II
Compact Multispectrum Shield Hardener
Small Shield Booster II

Ballistic Control System II
Ballistic Control System II

Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Nanite Repair Paste x20
Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Tranquil Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.24
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Step III - Abyssal Hookbill T1

Xanafein's & Chris Halsky's notes:

  • You should be able to orbit most enemies at very close range (500m).
  • Notable exception to this is Tessera, orbit at close to your max range (which will depend on your skills) 7-10km. You will take massive damage if you get too close.
  • You should be able to mitigate neuting pressure from Devoted Knight and Cynabal while in close orbit (500m) by managing/pulsing your rep (Afterburner needs to stay on). Heat your guns if you struggle here.
  • Ballistic Control System II (T2 BCS) can be changed to another Crosslink Compact Ballistic Control System (Compact BCS) if your skills give you at least 140 DPS. This allows you to fit a Tech II Shield Booster for increased tank. T2 BCS is needed to reach the DPS threshold on Alpha characters and characters with lower SP.

Dossoles Hunter's notes:

  • If you are an Alpha account or low SP Omega account, bring a few Javelin ammo (Scourge, Mjolnir, Nova) to counter certain spawns.
  • Tessera might be a pain to hit using Rage ammo, you may use Scourge Javelin to hit it beyond 18 km away and minimizing risk of losing range control during turns.
  • Kikimora can be countered by turning off prop module (Afterburner) and kite beyond 18 km away (only in dark weather). Use Nova Javelin.
  • Devoted Hunter have very high dps and you can't dodge the shots since there are 3 of them. Kite beyond 18 km away from the closest Devoted Hunter and snipe using Mjolnir Javelin.
  • Use Scourge Javelin against Pacifiers when there are multiple. They hits surprisingly hard, can shred your shield in mere seconds if there is more than one. Silver lining is Pacifiers are glass cannon, they die in a couple Javelin volleys.
  • Watch out for border, Hookbill is prone to overshooting since Dark weather gives speed buff.
  • A maximized Alpha account takes less than a million SP to finish training, yielding 196 dps and 13 km range when using Scourge Rage ammo.


Caldari Navy Hookbill: Abyssal Hookbill T1
EFT
[Caldari Navy Hookbill, Abyssal Hookbill T1]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

EM Shield Amplifier II
Caldari Navy Small Shield Booster
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery
1MN Monopropellant Enduring Afterburner

Ballistic Control System II
Crosslink Compact Ballistic Control System

Small Thermal Shield Reinforcer II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst II



Nanite Repair Paste x20
Caldari Navy Scourge Rocket x1000
Scourge Rage Rocket x1000
Calm Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.11.17
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With good Shield Skills Faction Shield Booster can be replaced with C5-L Compact Shield Booster. It greatly reduces fit price, and is more dangerous.
  • Your target DPS for T1s is 140 - below that you will might have issues with tanky spawns.


Punisher

Step I: Abyssal Punisher T0

Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier


Chris Halsky's notes:

Probably the safest of our fits, but requires a bit more flying skills to be effective.

  • Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
  • For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
  • To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
  • You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary


Punisher: Abyssal Punisher T0
EFT
[Punisher, Abyssal Punisher T0]
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I

1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger

Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Damage Control II
Extruded Compact Heat Sink
Small I-a Enduring Armor Repairer

Small Energy Locus Coordinator I
Small Auxiliary Thrusters I
Small Processor Overclocking Unit I



Microwave S x4
Multifrequency S x4
Standard S x4
Xray S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate I
  • Amarr Frigate II
  • Amarr Frigate III
  • Amarr Frigate IV
  • Controlled Bursts III
  • Motion Prediction III
  • Rapid Firing III
  • Sharpshooter III
  • Small Energy Turret I
  • Small Energy Turret II
  • Small Energy Turret III
  • Small Energy Turret IV
  • Surgical Strike I
  • Surgical Strike II
  • Surgical Strike III
  • Trajectory Analysis II
  • Trajectory Analysis III
  • Hull Upgrades III
  • Hull Upgrades IV
  • Repair Systems I
  • Repair Systems II
  • Repair Systems III
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Capacitor Management IV
  • Energy Grid Upgrades II
NOTES


Abyssal Punisher T0 Abyssal Tracker Fit ID: 16624
Initial investment: 3.4 Million ISK
Youtube: https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
Recorded average return rate: 15M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Punisher T0 Skills

This skill list will ensure you'll do well in T0s. It's quite short, because the fit allows it - with double reps your tank is pretty good, with Amarr Frigate IV your DPS is enough for T0s. When you have these trained, continue Armor/Gunnery skills, to eventually be ready for Retribution.
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis II
Trajectory Analysis III
Hull Upgrades III
Hull Upgrades IV
Repair Systems I
Repair Systems II
Repair Systems III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Capacitor Management IV
Energy Grid Upgrades II


Step II - Abyssal Punisher T1

Abraxas Wyrmwraith's notes:

There are a handful of scary rooms in T1 with this setup:

  • Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
  • Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
  • Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
  • Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
  • Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
  • Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain


Punisher: Abyssal Punisher T1
EFT
[Punisher, Abyssal Punisher T1]
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger

Small Armor Repairer II
Extruded Compact Heat Sink
Reactive Armor Hardener
Heat Sink II
Small Armor Repairer II

Small Thermal Armor Reinforcer I
Small Capacitor Control Circuit II
Small Energy Collision Accelerator I



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Nanite Repair Paste x22
Calm Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.11.17
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Rifter

Step I - Abyssal Rifter T0

Chris Halsky's notes:

Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:

  • Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
  • Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
  • Most enemies are easy, but some will try to run away - watch out for Abyss Wall
  • Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
  • Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good


Rifter: Abyssal Rifter T0
EFT
[Rifter, Abyssal Rifter T0]
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I

X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster

Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Small I-a Enduring Armor Repairer
Damage Control I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I



EMP S x4000
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.19
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Frigate I
  • Minmatar Frigate II
  • Minmatar Frigate III
  • Minmatar Frigate IV
  • Capacitor Management IV
  • Repair Systems I
  • Repair Systems II
  • Repair Systems III
  • Shield Operation I
  • Shield Operation II
  • Shield Operation III
  • Shield Compensation I
  • Shield Compensation II
  • Shield Compensation III
  • Shield Management III
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Small Projectile Turret I
  • Small Projectile Turret II
  • Small Projectile Turret III
  • Small Projectile Turret IV
  • Motion Prediction III
  • Rapid Firing III
  • Rapid Firing IV
  • Sharpshooter III
  • Surgical Strike I
  • Surgical Strike II
  • Surgical Strike III
  • Surgical Strike IV
  • Trajectory Analysis II
  • Trajectory Analysis III
  • Shield Compensation IV
NOTES


Abyssal Rifter T0 Abyssal Tracker Fit ID: 16625
Initial investment: 4.4 Million ISK
Youtube: https://youtu.be/j2GCTDqReHQ
Recorded average return rate: 20M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Rifter T0 Skills

This skill list is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Shield Compensation IV


Step II - Abyssal Rifter T0 Upgraded

Fit similar to basic fit - only with T2 modules. Checked on Max-alpha skills - if you can't fit it, check what upgrades from base fit make most sense, and upgrade slowly.


Rifter: Abyssal Rifter T0 Upgraded
EFT
[Rifter, Abyssal Rifter T0 Upgraded]
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II

X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster

Gyrostabilizer II
Gyrostabilizer II
Small Armor Repairer II
IFFA Compact Damage Control

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I



Hail S x1200
EMP S x7200
Nanite Repair Paste x20

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FITTING DIFFICULTY
EVE VERSION
2023.10.25
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tristan

Uriel's original notes:

Strategy

In most rooms you will be able to fly straight towards the gate, let out your drones, while turning on your modules (don't forget!) and targeting the rats as quickly as possible. Pop the cache with your guns so as to keep your drones on targets.

Difficult Rooms

Sansha (Devoted) ____ can be difficult to fight. It is recommended NOT to fly directly at this rat. Instead double click off to the left or right, so as to fly at an angle to them. You want to maintain distance from Sansha/Devoted... if Sansha gets on top of you, OVERHEAT YOUR BOOSTER - you can do this by right clicking and choosing overload - the earlier you do this, the better your chance of saving your ship!

Angels Room: the worst are often named "Lucifer" but this room has a Dramiel usually. This is the 2nd example of when NOT to rush the gate. Dramiels are fast, so you need to get your drones out and on top of this frigate quickly.

Single Drone Cruiser: this spawn is quite good against your drones. Be aware of your drones health, and be willing to recall drones when they start taking damage... cycling your drones away from this cruiser is really your only worry. However it is grave - if you lose your drones, you will die in the abyss!

Skybreaker Room: The question has been asked if this fit can break skybreaker. It absolutely can. Running Tech II drones or Faction drones will make it simple, but it is possible with T1 drones. Play keep away - and overheat your booster if needed. The skybreaker has an active tank, and it can/will break. Creating distance by overheating your prop mod is also viable here, but be careful - small props don't take much heat before they burn out.

Following section is transcluded from Alpha to Omega abyssal track.

Step I: Getting started

Tristan: A2O Day0 Tristan (Step I)
EFT
[Tristan, A2O Day0 Tristan (Step I)]
200mm AutoCannon I
200mm AutoCannon I

1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener I
Small Clarity Ward Enduring Shield Booster

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Acolyte I x8

Nanite Repair Paste x20
EMP S x7740

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FITTING DIFFICULTY
EVE VERSION
2022.4.23
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Shield Operation I
  • Small Projectile Turret I
  • Light Drone Operation I
  • Drone Avionics II
  • Drones II
  • Drones III
  • Drones IV
  • Drone Durability I
  • Drone Durability II
  • Drone Durability III
  • Drones V
  • Drone Interfacing I
  • Drone Interfacing II
  • Drone Interfacing III
  • Drone Navigation I
  • Drone Navigation II
  • Drone Sharpshooting I
  • Shield Operation II
  • Shield Operation III
  • Shield Compensation I
  • Drone Sharpshooting II
  • Drone Sharpshooting III
  • Shield Management III
  • Shield Management IV
  • Shield Compensation II
  • Thermodynamics I
  • Thermodynamics II
  • Drone Avionics III
  • Drone Durability IV
  • Drone Navigation III
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Light Drone Operation II
  • Light Drone Operation III
  • Light Drone Operation IV
  • Shield Operation IV
  • Shield Compensation III
  • Light Drone Operation V
  • Shield Compensation IV
NOTES
A2O Day0 Tristan Abyssal Tracker Eve Workbench
Video guide: Youtube
Initial investment: 2.1 Million ISK (as of 2023/3/17)
Recorded average return rate: 20–25 million ISK per hour

Skill list

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "A2O Day0 Tristan (Step I)" fit.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV


Step II: Funding the Worm

Tristan: A2O Upgraded Tristan (Step II)
EFT
[Tristan, A2O Upgraded Tristan (Step II)]
200mm AutoCannon I
200mm AutoCannon I

1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener II
Small Clarity Ward Enduring Shield Booster

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Imperial Navy Acolyte x8

EMP S x7740
Nanite Repair Paste x20

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FITTING DIFFICULTY
EVE VERSION
2022.4.23
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
A2O Upgraded Tristan Eve Workbench
Initial Investment: 13.8 million ISK (as of 2023/3/17)
Recorded Average Return Rate: 25-28 million ISK per hour (100% survival rate!)

Incursus

Step I: Abyssal Incursus T0

Chris Halsky's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • AB and both Armor Reppers always on - stagger reps for better effect
  • Orbit stuff at 500m, web it with both webs and shoot
  • For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
  • If you're in 25km of Bioadaptive Cache - send drones to destroy it


Incursus: Abyssal Incursus T0
EFT
[Incursus, Abyssal Incursus T0]
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I

1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Small I-a Enduring Armor Repairer
Type-D Restrained Capacitor Flux Coil
Vortex Compact Magnetic Field Stabilizer
Small I-a Enduring Armor Repairer

Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I
Small Explosive Armor Reinforcer I


Hornet I x1

Antimatter Charge S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Gallente Frigate IV
  • Capacitor Management IV
  • Repair Systems I
  • Repair Systems II
  • Repair Systems III
  • Repair Systems IV
  • Shield Operation I
  • Shield Operation II
  • Shield Operation III
  • Shield Management III
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Small Hybrid Turret II
  • Small Hybrid Turret III
  • Small Hybrid Turret IV
  • Motion Prediction III
  • Rapid Firing III
  • Rapid Firing IV
  • Sharpshooter III
  • Surgical Strike I
  • Surgical Strike II
  • Surgical Strike III
  • Surgical Strike IV
  • Trajectory Analysis II
  • Trajectory Analysis III
  • Controlled Bursts III
  • Light Drone Operation I
  • Light Drone Operation II
  • Light Drone Operation III
  • Energy Grid Upgrades II
  • Energy Grid Upgrades III
NOTES


Abyssal Incursus T0 Abyssal Tracker Fit ID: 17156
Initial investment: 5.9 Million ISK
Youtube: https://youtu.be/BAlJ5Tz1WEg
Recorded average return rate: 14M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Incursus T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Controlled Bursts III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Energy Grid Upgrades II
Energy Grid Upgrades III