Difference between revisions of "Interdiction Nullifier"
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− | + | [[File:Icon interdiction nullifier.png|right|thumb|Interdiction Nullifier icon]] | |
− | + | An '''Interdiction Nullifier''' is a type of module that allows a ship to bypass [[Tackling#Warp_disruption_fields|warp disruption fields]]. | |
− | Interdiction Nullifier is a type of module that allows a ship to bypass [[Tackling#Warp_disruption_fields| | ||
== Fitting == | == Fitting == | ||
− | Interdiction Nullifier | + | Interdiction Nullifiers are high slot modules. Only one Interdiction Nullifier may be equipped to a ship, and only certain ships are able to equip them. |
Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any beneficial effect at all): | Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any beneficial effect at all): | ||
Line 13: | Line 12: | ||
== Usage == | == Usage == | ||
− | A | + | A nullifier is an activatable module. While it is active, the ship can enter [[Warp|warp]] while in an [[Tackling#Warp_disruption_fields|Interdiction Bubble]]. An active Interdiction Nullifier negates both warp disruption fields that the ship is in and those it could get into after warping (i.e. it negates effect of drag/catch bubbles). If a warp command is given while in a bubble with an active nullifier and does not complete before the interdiction effect ends, the ship will fail to warp. |
− | Similarly to Warp Core Stabilizers, | + | Similarly to Warp Core Stabilizers, an Interdiction Nullifier can be activated while cloaked. |
== Compatible ships == | == Compatible ships == | ||
Only specific types of ships can fit an Interdiction Nullifier: | Only specific types of ships can fit an Interdiction Nullifier: | ||
− | * [[Interceptors]] - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration | + | * [[Interceptors]] - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration |
− | * Tech I [[Haulers]], [[Blockade Runners]], [[Deep Space Transports]] | + | * Tech I [[Haulers]], [[Blockade Runners]], and [[Deep Space Transports]] |
− | * [[Covert Ops]] Frigates (except [[Stealth Bombers]]) | + | * [[Covert Ops]] Frigates (except [[Stealth Bombers]]) |
− | * [[Strategic Cruisers]] | + | * [[Strategic Cruisers]] |
− | * [[Victorieux Luxury Yacht]] | + | * [[Victorieux Luxury Yacht]] |
− | == Passive | + | == Passive nullification and usage== |
− | + | Prior to May 2021 some ships had passive nullification built-in. In May 2021 it was removed from all ships that previously had it, and added to [[shuttles]]<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch notes] and [https://www.eveonline.com/news/view/nullification-and-warp-module-update-live-now news post] for the changes to nullification.</ref>. | |
== Types == | == Types == | ||
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;" | {| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;" | ||
! style="background-color:#333333;text-align:left;" | Module | ! style="background-color:#333333;text-align:left;" | Module | ||
− | ! style="background-color:#333333;" | [[File:icon_cpu.png| | + | ! style="background-color:#333333;" class=unsortable | [[File:icon_powergrid.png|20px|link=|Powergrid (MW)]] {{Tooltip|PG|Powergrid}} (MW) |
− | ! style="background-color:#333333;" | Activation | + | ! style="background-color:#333333;" | [[File:icon_cpu.png|20px|link=|CPU required (tf)]] CPU (tf) |
− | ! style="background-color:#333333;" | Activation | + | ! style="background-color:#333333;" | Activation cost (GJ) |
− | ! style="background-color:#333333;" | Activation | + | ! style="background-color:#333333;" | Activation time/duration (s) |
+ | ! style="background-color:#333333;" | Activation delay (s) | ||
+ | |||
|- | |- | ||
| style="text-align:left;"| Interdiction Nullifier I | | style="text-align:left;"| Interdiction Nullifier I | ||
+ | | 1 | ||
| 38 | | 38 | ||
− | | 50 | + | | 50 |
− | | | + | | 10 |
− | | | + | | 100 |
|- | |- | ||
| style="text-align:left;"| Compact Interdiction Nullifier | | style="text-align:left;"| Compact Interdiction Nullifier | ||
+ | | 1 | ||
| 32 | | 32 | ||
− | | 50 | + | | 50 |
− | | | + | | 12 |
− | | | + | | 130 |
|- | |- | ||
| style="text-align:left;"| Enduring Interdiction Nullifier | | style="text-align:left;"| Enduring Interdiction Nullifier | ||
+ | | 1 | ||
| 38 | | 38 | ||
− | | 35 | + | | 35 |
− | | | + | | 12 |
− | | | + | | 130 |
|- | |- | ||
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Interdiction Nullifier II | | style="text-align:left;"| [[File:Icon tech2.png|16px]] Interdiction Nullifier II | ||
+ | | 1 | ||
| 46 | | 46 | ||
− | | 50 | + | | 50 |
− | | | + | | 15 |
− | | | + | | 150 |
|} | |} | ||
== References == | == References == | ||
<references /> | <references /> | ||
− | [https://support.eveonline.com/hc/en-us/articles/4500991290908-Interdiction-Nullifiers | + | |
+ | == External links == | ||
+ | [https://support.eveonline.com/hc/en-us/articles/4500991290908-Interdiction-Nullifiers Interdiction Nullifiers - EVE Online Help Center] | ||
+ | |||
+ | [https://www.wckg.net/Vet/interdictor-nullification Interdiction Nullification - Wiki Circa Kismeteer's Guide] | ||
+ | |||
[[Category:Fitting]] | [[Category:Fitting]] |
Latest revision as of 05:14, 23 September 2024
An Interdiction Nullifier is a type of module that allows a ship to bypass warp disruption fields.
Fitting
Interdiction Nullifiers are high slot modules. Only one Interdiction Nullifier may be equipped to a ship, and only certain ships are able to equip them.
Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any beneficial effect at all):
An Interdiction Nullifier passively reduces ship's drone bandwidth, targeting range, and scan resolution by 50% as its downside.
Usage
A nullifier is an activatable module. While it is active, the ship can enter warp while in an Interdiction Bubble. An active Interdiction Nullifier negates both warp disruption fields that the ship is in and those it could get into after warping (i.e. it negates effect of drag/catch bubbles). If a warp command is given while in a bubble with an active nullifier and does not complete before the interdiction effect ends, the ship will fail to warp.
Similarly to Warp Core Stabilizers, an Interdiction Nullifier can be activated while cloaked.
Compatible ships
Only specific types of ships can fit an Interdiction Nullifier:
- Interceptors - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration
- Tech I Haulers, Blockade Runners, and Deep Space Transports
- Covert Ops Frigates (except Stealth Bombers)
- Strategic Cruisers
- Victorieux Luxury Yacht
Passive nullification and usage
Prior to May 2021 some ships had passive nullification built-in. In May 2021 it was removed from all ships that previously had it, and added to shuttles[1].
Types
References
- ^ Patch notes and news post for the changes to nullification.