Difference between revisions of "Vexor Navy Issue"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Vexor Navy Issue.jpg | | shipimg=Vexor Navy Issue.jpg | ||
| shipname=Vexor Navy Issue | | shipname=Vexor Navy Issue | ||
− | |||
| class=Cruiser | | class=Cruiser | ||
| grouping=Faction Cruisers | | grouping=Faction Cruisers | ||
| hulltype=Vexor Class | | hulltype=Vexor Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | + | | variations={{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}} | |
− | + | | tech=F | |
− | | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor}} | + | | powergrid=850 MW |
− | | tech=F | + | | cpu=350 tf |
− | |||
− | | powergrid= | ||
− | | cpu= | ||
| capacitor=1,500 GJ | | capacitor=1,500 GJ | ||
| highs=4 | | highs=4 | ||
− | | turrets= | + | | turrets=3 |
| launchers=0 | | launchers=0 | ||
| mediums=4 | | mediums=4 | ||
| lows=6 | | lows=6 | ||
− | | mass= | + | | mass=9,700,000 kg |
− | | volume=112,000 | + | | volume=112,000 m³ |
− | | cargohold=460 | + | | cargohold=460 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=200 | + | | dronebay=200 m³ |
− | | bandwidth= | + | | bandwidth=75 Mbit/sec |
− | | info=The | + | | quote=Engage, Deploy, Eliminate, Scoop. |
− | | bonuses=<b>Gallente Cruiser bonuses (per skill level) | + | | quote_attribution=EDES, Federation Navy Expression |
+ | | info=The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.<br> | ||
+ | | bonuses=<b>Gallente Cruiser bonuses (per skill level)</b><br>10% bonus to Drone hitpoints, damage, and tracking speed<br>10% bonus to Medium Hybrid Turret damage and tracking speed<br>7.5% bonus to armor repair amount | ||
| structurehp=3,000 HP | | structurehp=3,000 HP | ||
| shieldhp=1,650 HP | | shieldhp=1,650 HP | ||
Line 48: | Line 46: | ||
| armorkin=35 | | armorkin=35 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=210 m/sec |
− | | inertia=0. | + | | inertia=0.51 |
− | | warpspeed= | + | | warpspeed=4 AU/s |
− | | warptime=6. | + | | warptime=6.86 s |
| targetrange=52.50 km | | targetrange=52.50 km | ||
− | | sigradius= | + | | sigradius=130 m |
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
Line 59: | Line 57: | ||
| scanres=285 mm | | scanres=285 mm | ||
| reqskills=*{{RequiredSkill|Gallente Cruiser|II}} | | reqskills=*{{RequiredSkill|Gallente Cruiser|II}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Gallente Destroyer|III}} | + | ** {{RequiredSkill|Gallente Destroyer|III}} |
− | ***{{RequiredSkill|Gallente Frigate|III}} | + | *** {{RequiredSkill|Gallente Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=22h 29m 40s | | totaltraintime=22h 29m 40s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 78: | Line 76: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | + | In July 2019, the '''Vexor Navy Issue''' was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before. | |
− | + | == Skills == | |
+ | ''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.'' | ||
− | == | + | == Tactics == |
− | '' | + | ''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.'' |
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
− | + | '''June 2019 Release - 2019-07-25.1 - Released 2019-07-25''' | |
− | |||
− | + | ''This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting. | |
− | '' | + | |
+ | ''Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.'' | ||
+ | |||
+ | ''This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.'' | ||
+ | |||
+ | * New bonuses: | ||
+ | :*10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) | ||
+ | :*10% bonus to Medium Hybrid Turret damage and tracking speed (new) | ||
+ | :*7.5% bonus to armor repair amount (new) | ||
+ | |||
+ | * CPU increased from 310 tf to 350 tf (+40 tf) | ||
+ | * Powergrid increased from 800 MW to 850 MW (+50 MW) | ||
+ | * Turret count increased from 2 to 3 (+1) | ||
+ | * Max velocity reduced from 220 m/s to 210 m/s (-10 m/s) | ||
+ | * Inertia modifier increased from 0.44 to 0.51 (+0.07) | ||
+ | * Mass reduced from 11,310,000 kg to 9,700,000 kg (-1,160,000 kg) | ||
+ | ** Align time reduced from 6.9 s to 6.86 s (-0.04 s) | ||
+ | * Drone bandwidth reduced from 125 MBit/sec to 75 Mbit/sec (-50 Mbit/sec) | ||
+ | * Signature radius reduced from 145 m to 130 m (-15 m) | ||
+ | |||
+ | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
+ | *Bonus to Drone Maximum Velocity removed | ||
+ | *Signature Radius increased to 145 (was 135) | ||
+ | }} | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Vexor Navy Issue here.'' | ''You can write additional notes for Vexor Navy Issue here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=cruisers}} |
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Cruisers]] |
Latest revision as of 06:11, 18 November 2024
RELATED UNI-WIKI REFERENCES
|
Engage, Deploy, Eliminate, Scoop.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level)
Ship Attributes
|
Summary
In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.
Skills
Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
June 2019 Release - 2019-07-25.1 - Released 2019-07-25 This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting. Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design. This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.
APRIL 2019 RELEASE APRIL 9TH 2019
|
Notes
You can write additional notes for Vexor Navy Issue here.