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Anchoring structures: Difference between revisions

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{{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].
{{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].


==Preparations==
== Preparations ==
 
In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]].
In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]].


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'''Citadels:'''
'''Citadels:'''
* The medium '''Astrahus''' is 8k m3 packaged and fits in [[Blockade Runner]]s).
* The medium '''Astrahus''' is 8k m3 packaged and fits in [[Blockade Runners]].
* The large '''Fortizar''' is 80k m3 packaged and fits in cargo-fitted [[Orca]]s).
* The large '''Fortizar''' is 80k m3 packaged and fits in cargo-fitted [[Orca]]s.
* The extra-large '''Keepstar''' is 800k m3 packaged and fits in [[Freighter]]s).
* The extra-large '''Keepstar''' is 800k m3 packaged and fits in [[Freighters]].
 
== Placement ==


== Placement restrictions ==
=== Restrictions ===
While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.
While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.


* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).  
* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).
* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].  
* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].
* Citadels {{co|crimson|cannot}} be anchored in [[Trade Hubs|trade hubs]] (Jita, Amarr etc.).
* Citadels {{co|crimson|cannot}} be anchored in [[trade hubs]] (Jita, Amarr etc.).
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.  
* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
* Anchoring a citadel at a moon is possible but there is only a small area where it is considered valid placement (this is due to the old POS-anchoring mechanics as shown [http://imgur.com/ONsYLBP here]).
* Anchoring a citadel at a moon is possible but there is only a small area where it is considered valid placement (this is due to the old POS-anchoring mechanics as shown [http://imgur.com/ONsYLBP here]).


== Placing the structure ==
=== Placing the Structure ===
Once a location is selected you can begin by right-click the packaged structure and selecting '''Launch for Corporation''' from the structure's context menu.
Once a location is selected you can begin by right-click the packaged structure and selecting '''Launch for Corporation''' from the structure's context menu.


From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
{|
<div style="display: flex; flex-wrap: wrap;">
| valign="top" | [[image:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
<div>
| valign="top" | [[image:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
[[File:structure_anchor_bad.png|thumb|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
| valign="top" | [[image:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
</div>
|}
<div>
[[File:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
</div>
<div>
[[File:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
</div>
</div>
 
=== Setting up the Name and Permissions ===
In the final menu you are now asked to set the '''Structure Name''', and '''Profile'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.


== Setting up the profile and vulnerability timer ==
In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.


'''Vulnerability Hours''' are the periods that the structure can be attacked with each slot representing one hour, each size of citadel has a different amount of vulnerability slots that must be selected before it can be anchored this is also indicated in the bottom right corner of the menu.
* The '''Astrahus''' requires you to pick 3 slots.
* The '''Fortizar''' requires you to pick 6 slots
* The '''Keepstar''' requires you to pick 21 slots


== Anchoring timer (a.k.a. time to build) ==
== Anchoring timer (a.k.a. time to build) ==
With that complete your citadel will begin a '''24 hour anchor timer''' that it is invulnerable throughout with the citadel slowly being constructed, while anchoring the citadel will appear on the overview and  directional scan.
After Deployment, anchoring will not start until an initial '''15-minute [[vulnerability]]''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.
 
The order of events for anchoring is:
 
# Place the structure.
# A '''15 min Repair Timer''' occurs, during which the structure can be destroyed outright
# A '''24 hour Anchoring Timer''' ''(Longer in Sov Null if you do not own the space)'', during which the structure is invulnerable
# The structure then enters the '''<nowiki/>'No Core'''' state, in which it only has Hull HP and is vulnerable to immediate destruction
# When the Core is inserted, another '''15 Min Repair Timer''' is begun, during which the structure still only has Hull can also be destroyed in its entirety
# When the insert core repair window is finished, the structure enters the ''''Low-Power'''' state
# When a Service Module is onlined (with fuel) the structure enters the standard ''''Vulnerable'''<nowiki/>' state (see [[Vulnerability]] for more information on structure states)
 
=== Anchoring in Sov Null ===
If a citadel is anchored in a Sov Null system which isn't owned by your alliance the anchoring will take an extra 24 hours per level of Strategic Index (not to be confused with Activity Defense Multiplier which is linked to the Strategic Index but not the same thing) for that system. So for a system with zero Strategic Index the anchoring would take the standard 24 hours; but a system with a Strategic Index of 3 would take 96 hours (24 hours + 3x(24 hours)).
 
In addition to that, if a systems Activity Defense Multiplier is higher than 4.0, only members of the alliance claiming the system will be able to start anchoring medium Upwell Structures (Astrahus, Athanor or Raitaru). Any larger Upwell structures may still be anchored by anyone in such a system.
 
== Final Steps ==
 
The structure is now placed, the Anchoring Timer and its subsequent 'repair' timer has been passed, the station will now say "Low Power" - There are a few more steps to do at this point.
 
=== Coring an Upwell Structure ===
 
Upwell Structure's require a Structure Core to be added in order to come online. This core can only be added after the Structure has undergone a 24 hour anchoring period and a 15 min repairing timer, in which it was vulnerable to destruction.
 
To core a structure the following must be done:
 
# Dock with the Structure with the Core in a ship hanger
# Take control of the Structure
# Open the Inventory for the Station - just like you would when flying a ship in space (alt+c is the default hotkey)
# Drag the Core into the Core Bay of the Structure itself
 
=== Fueling Structures and Onlining Modules ===
If there are no Service Modules online, then the Structure will be in a Low-Power state. Onlining a Service Module requires Fuel Blocks, such as Hydrogen Fuel blocks. There is no requirement for a specific type of Fuel Block, so use which ever one is cheaper.
 
To online a Module you must have enough fuel present in the Fuel Bay of the structure to run the module for 3 days of operation. This amount changes based on the particular service module.
 
You can add Service Modules, Rigs, and Weapons to a Structure by opening the Fitting Window after Taking Control of the Structure. Just like fitting a ship, you drag the modules from whatever hanger bay the are part of and add them to the Structure (You can even save the Structure fits in your fitting window)
 
The Fuel Blocks must be present in the Fuel Bay of the Structure.Move the Fuel Blocks from whatever ship or personal hanger they are in into the Fuel Bay for use. You can access the Fuel bay in the same manner as the Core Bay when in control of a station - open the Inventory window (alt+c is the default hotkey)
 
You can get a rough idea how much fuel will be needed per day from the Fitting Window as well.
 
== Adjusting Access ==
 
Even though you set up an initial profile when anchoring the structure, you may wish to change this or add new ones. You can do this through the Structure Browser, which can be found by going to your Neocom > Utilities > Structure Browser
 
[[File:Structure browser neocom.png]]
 
Select My Structures tab then the "+ New Profile" button at the bottom. Name the profile.
 
On the right side of the window, select the structure you want to apply the profile too, and add assign the profile to it.
 
From here, per profile, you can assign permissions such as docking, ability to take control, ability to use various Service Modules, the market tax, and more.
 
== Reinforcement Timer ==
 
As the structure owner, you can set the median time a structure can come out of Reinforcement - with an understood jitter of +/- some hours. (The amount differs between station size and security status of the system).
 
When first anchoring a structure a reinforcement timer is set. You can change this timer through the Structure Browser, after selecting a structure you have the ability to set. Do note however, that such changes will not take affect for 30 days (need to verify this timing window)
 
== Decommissioning / Un-anchoring ==
To remove a structure, you must start the Un-anchoring process from the Station Browser.
 
Select the station, and right click on it, selecting "Decommission"
 
You can also do this from the station itself, by taking control and right clicking your capacitor and selecting "Decommission".
 
This begins the 7 day period before the station can be picked up.
 
== See Also ==
* [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring]
* [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management]


Once anchoring completes the structure will enter a 15 minute repair window where the citadel has no shields or armour. During this period the citadel is [[Vulnerability States#Vulnerability States|vulnerable]] and can be destroyed. Until this initial repair window finishes it is not possible to fit any modules or rigs to the structure. Once completed the citadel will now be fully operational and begin to follow the vulnerability times that have been set at the time of deployment.


== Anchoring in Sov Null ==
[[Category:Structures]]
If a citadel is anchored in a Sov Null system which isn't owned by your alliance the anchoring will take an extra 24 hours per level of Strategic Index (not to be confused with Activity Defense Multiplier which is linked to the Strategic Index but not the same thing) for that system. So for a system with zero Strategic Index the anchoring would take the standard 24 hours; but a system with a Strategic Index of 3 would take 94 hours (24 hours + 3x(24 hours)).