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Hisec Suspect Hunting: Difference between revisions

From EVE University Wiki
m Fix typo. Replace noob ship with corvette. Clean template coding. Replace skill: link with {{Sk}}
Replace Mumble with Discord.
 
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You have the added benefit of being relatively safe whilst searching for targets and this can allow you to proceed at your own pace. I typically play in an environment with a lot of distractions, both in and out of game, and I find the ability to dip in and out helps out immensely.  
You have the added benefit of being relatively safe whilst searching for targets and this can allow you to proceed at your own pace. I typically play in an environment with a lot of distractions, both in and out of game, and I find the ability to dip in and out helps out immensely.  


It can also be a carried out as a solo pursuit and so works well for people who can't always get on mumble and maybe only have a few minutes at a time to dedicate to playing EVE.
It can also be a carried out as a solo pursuit and so works well for people who can't always get on Discord and maybe only have a few minutes at a time to dedicate to playing EVE.


What we're looking for is any legal target that we can attack in high security space and get a Killmail for. There is also the strong possibility of getting a bounty payment for the kill (since most of the possible targets also have bounties on them) and you can often loot the wrecks of your kills since outlaw and criminal wrecks are automatically abandoned and can be looted by anyone without suspect flagging.  
What we're looking for is any legal target that we can attack in high security space and get a Killmail for. There is also the strong possibility of getting a bounty payment for the kill (since most of the possible targets also have bounties on them) and you can often loot the wrecks of your kills since outlaw and criminal wrecks are automatically abandoned and can be looted by anyone without suspect flagging.  
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Most trade hubs will have two types of targets.  
Most trade hubs will have two types of targets.  


There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'.  
There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They will generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'.  


Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section.  
Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section.  
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=== En Route to trade hubs ===
=== En Route to trade hubs ===


Perma-flashies and random suspects often travel to trade hubs, usually to reship, sell loot, conduct trades etc. Hub to hub routes generally have at least one system with a target present in it. you will often encounter these targets as you are jumping from gate to gate, you need to be flying something fast locking with a high warp speed in order to stand a chance of locking these guys or chasing them down. Don't be afraid to chase them, corvettes,frigates and destroyers can all be overtaken and caught by an interceptor. Just be careful to make sure that you don't get carried away with the chase and forget where you are jumping to. Its easy to follow them into Low sec by mistake.  
Perma-flashies and random suspects often travel to trade hubs, usually to reship, sell loot, conduct trades etc. Hub to hub routes generally have at least one system with a target present in it. you will often encounter these targets as you are jumping from gate to gate, you need to be flying something fast locking with a high warp speed in order to stand a chance of locking these guys or chasing them down. Don't be afraid to chase them, corvettes, frigates and destroyers can all be overtaken and caught by an interceptor. Just be careful to make sure that you don't get carried away with the chase and forget where you are jumping to. Its easy to follow them into Low sec by mistake.  


You can usually link together a number of known ganking systems and do a circular route that links these up following the standard hi sec routes between hubs. If you use an interceptor then you can cover a lot fo ground really quickly.  
You can usually link together a number of known ganking systems and do a circular route that links these up following the standard hi sec routes between hubs. If you use an interceptor then you can cover a lot fo ground really quickly.  
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You arrive on a gate, a suspect cruiser is being shot by another pilot. You decide to wade in and get on the KM. Suddenly the shooting stops and you realise that its now only you versus the suspect pilot in a much more even fight. Ask yourself whether what you see on grid is actually what it seems before engaging.
You arrive on a gate, a suspect cruiser is being shot by another pilot. You decide to wade in and get on the KM. Suddenly the shooting stops and you realise that its now only you versus the suspect pilot in a much more even fight. Ask yourself whether what you see on grid is actually what it seems before engaging.


[[Category:PvP]]
[[Category:PvP]][[Category:Fittings]]