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'''Metaliminal Storms''' are roaming environmental effects that slowly move around in [[System_security#Null_security|nullsec space]], applying bonuses and penalties to all ships in the affected systems. | '''Metaliminal Storms''' are roaming environmental effects that slowly move around in [[System_security#Null_security|nullsec space]], applying bonuses and penalties to all ships in the affected systems. | ||
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Like real-life storms, metaliminal storms slowly move around. The central system of a storm moves once at some point between 24 hours and 48 hours from its last movement. When it moves, it moves one jump in a semi-random direction. The storms are designed to avoid retracing their steps unless no other route can be found. | Like real-life storms, metaliminal storms slowly move around. The central system of a storm moves once at some point between 24 hours and 48 hours from its last movement. When it moves, it moves one jump in a semi-random direction. The storms are designed to avoid retracing their steps unless no other route can be found. | ||
It is possible for two storms to overlap. When they overlap, both storm effects are applied. | |||
EVE-Scout maintain a [https://evescoutrescue.com/home/stormtrack.php Storm Tracker] using player reports, which you can use to work out where storms are happening at present. | EVE-Scout maintain a [https://evescoutrescue.com/home/stormtrack.php Storm Tracker] using player reports, which you can use to work out where storms are happening at present. | ||
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The blanket prevention of cloaking is possibly the single most dramatic of all metaliminal storm effects, and has the potential to shift tactics and ship choices. The virus coherence and scan strength bonuses, plus the spawning of additional relic sites, encourage players into [[ | The blanket prevention of [[cloaking]] is possibly the single most dramatic of all metaliminal storm effects, and has the potential to shift tactics and ship choices. The virus coherence and scan strength bonuses, plus the spawning of additional [[Relic and data sites|relic sites]], encourage players into [[exploration]], but the cloak block will make explorers much more obvious as they go about their business. The scan strength bonus might make it more convenient to do exploration in atypical, more heavily-armed ships. The penalty to EM resists is bad news for T1 shield tanks, which are already more vulnerable to EM damage. | ||
=== Plasma === | === Plasma === | ||
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Metaliminal storms were announced on 4 August 2020 in a news post,<ref name="announcement"> CCP Convict (4 August 2020). [https://www.eveonline.com/article/qejo25/metaliminal-storms-new-update "Metaliminal Storms - New Update"]. ''EVE Online''. Retrieved 21 August 2020.</ref> and were unleashed on 20 August.<ref>CCP Dopamine (20 August 2020). [https://www.eveonline.com/article/qfd2xf/metaliminal-storms-update-now-live "Metaliminal Storms Update Now Live"]. ''EVE Online''. Retrieved 21 August 2020.</ref> | Metaliminal storms were announced on 4 August 2020 in a news post,<ref name="announcement"> CCP Convict (4 August 2020). [https://www.eveonline.com/article/qejo25/metaliminal-storms-new-update "Metaliminal Storms - New Update"]. ''EVE Online''. Retrieved 21 August 2020.</ref> and were unleashed on 20 August.<ref>CCP Dopamine (20 August 2020). [https://www.eveonline.com/article/qfd2xf/metaliminal-storms-update-now-live "Metaliminal Storms Update Now Live"]. ''EVE Online''. Retrieved 21 August 2020.</ref> | ||
Within EVE's lore, the storms emerged amidst a [[Triglavian Invasion]] of empire space, with the [[Triglavian Collective]] seizing control of systems from the empires and transmuting stars | Within EVE's lore, the storms emerged amidst a [[Triglavian Invasion]] of empire space, with the [[Triglavian Collective]] seizing control of systems from the empires and transmuting stars, eventually severing the systems from their original connections to form [[Pochven]]. The storms are variants of the types found in [[Abyssal Deadspace]], with added effects from their deadspace counterparts. | ||
== References == | == References == | ||
{{reflist}} | {{reflist}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||