Difference between revisions of "Condor"
(Added T1 tackle fit. Edited the LML kiter notes slightly. Updated version to Phoebe.) |
|||
Line 86: | Line 86: | ||
==Fitting== | ==Fitting== | ||
− | {{ | + | {{ShipFitting |
+ | | ship=Condor | ||
+ | | shipTypeID=583 | ||
+ | | fitName=T1 Fleet Tackle | ||
+ | | fitID=T1-Fleet-Tackle | ||
+ | | low1name=Damage Control I | ||
+ | | low1typeID=2046 | ||
+ | | low2name=Micro Auxiliary Power Core I | ||
+ | | low2typeID=11563 | ||
+ | | mid1name=Limited 1MN Microwarpdrive I | ||
+ | | mid1typeID=5973 | ||
+ | | mid2name=X5 Prototype Engine Enervator | ||
+ | | mid2typeID=4025 | ||
+ | | mid3name=Medium Azeotropic Ward Salubrity I | ||
+ | | mid3typeID=8433 | ||
+ | | mid4name=J5b Phased Prototype Warp Scrambler I | ||
+ | | mid4typeID=5439 | ||
+ | | high1name='Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket | ||
+ | | high1typeID=16521 | ||
+ | | charge1name=Caldari Navy Mjolnir Rocket x1 | ||
+ | | charge1typeID=27321 | ||
+ | | high2name='Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket | ||
+ | | high2typeID=16521 | ||
+ | | high3name='Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket | ||
+ | | high3typeID=16521 | ||
+ | | rig1name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig1typeID=31716 | ||
+ | | rig2name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig2typeID=31716 | ||
+ | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
+ | | rig3typeID=31752 | ||
+ | | high4name=open | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone1name=open | ||
+ | | drone2name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=No need to T2. Don't even need faction rockets. Switch out the scram for a Warp Disruptor II if you want / the FC asks. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PHOE 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=583:2046;1:11563;1:5973;1:4025;1:8433;1:5439;1:16521;3:27321;1:31716;2:31752;1:: | ||
+ | }} | ||
{{ShipFitting| | {{ShipFitting| | ||
Line 128: | Line 179: | ||
warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=PHOE 1.1| |
shipDNA=583:2404;3:3244;1:5320;2:5973;1:2605;1:22291;1:31177;2:31586;1:27361;1:29005;1::| | shipDNA=583:2404;3:3244;1:5320;2:5973;1:2605;1:22291;1:31177;2:31586;1:27361;1:29005;1::| | ||
skills=| | skills=| | ||
− | notes=Very fast Condor for solo kiting. With all skills at V, speed is 4055 m/s (5787 with heat). The Condor gets a bonus for kinetic damage, and with faction Scourge lights the volley hits for 647 (96 dps sustained).</li><li>With good missile skills you can engage anywhere within the targeting range (up to 37.5 km). This fit has virtually no tank (1350 ehp) and relies on fighting outside scram/web range and it's mid-slot EWAR to avoid being hit.</li><li>Tracking disruptors can be swapped for | + | notes=Very fast Condor for solo kiting. With all skills at V, speed is 4055 m/s (5787 with heat). The Condor gets a bonus for kinetic damage, and with faction Scourge lights the volley hits for 647 (96 dps sustained).</li><li>With good missile skills you can engage anywhere within the targeting range (up to 37.5 km). This fit has virtually no tank (1350 ehp) and relies on fighting outside scram/web range and it's mid-slot EWAR to avoid being hit.</li><li>Tracking disruptors can be swapped for damps/target painter/web as desired.}}<!-- |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tactics== | ==Tactics== | ||
− | + | You can find a good tackling guide [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html here] | |
==Notes== | ==Notes== |
Revision as of 16:11, 4 November 2014
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Condor is the Caldari fast frigate. The changes in Inferno 1.2 transformed the Condor into the Caldari specialized tackler with a role bonus to propulsion jamming activation costs. With 4 mid slots, the Condor can fit two tackle modules alongside a microwarpdrive and medium shield extender, depending on the capabilities desired; for solo work, the mids often carry e-war to enhance the ship's defenses.
While the Condor is an effective first/fast tackler (ie long point), the Merlin - with its stronger tank - is better suited to second tackle (ie scram and/or web) however the Condor's 4 mids allow it to fit both alongside a tank.
Skills
- Missile skills
- Shield skills
- Weapon Disruption skills
Fitting
'Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket
Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
Medium Azeotropic Ward Salubrity I
J5b Phased Prototype Warp Scrambler I
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Caldari Navy Mjolnir Rocket x1
- No need to T2. Don't even need faction rockets. Switch out the scram for a Warp Disruptor II if you want / the FC asks.
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Ballistic Control System II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Bay Loading Accelerator I
Optimal Range Disruption Script x2
Caldari Navy Scourge Light Missile x500
- Very fast Condor for solo kiting. With all skills at V, speed is 4055 m/s (5787 with heat). The Condor gets a bonus for kinetic damage, and with faction Scourge lights the volley hits for 647 (96 dps sustained).
- With good missile skills you can engage anywhere within the targeting range (up to 37.5 km). This fit has virtually no tank (1350 ehp) and relies on fighting outside scram/web range and it's mid-slot EWAR to avoid being hit.
- Tracking disruptors can be swapped for damps/target painter/web as desired.