Difference between revisions of "User:Masao kurata/Starting Skills"

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(Created page with "{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested. Testing was done with the assumption that backgro...")
 
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{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
 
{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
  
As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change.
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As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
  
 
{|class="wikitable"
 
{|class="wikitable"
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=Common Skills=
 
=Common Skills=
  
=Racial Ships and Weapons=
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*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
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**{{sk|Hull Upgrades|II}}
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**{{sk|Mechanics|II}}
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**{{sk|Repair Systems|I}}
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*[[Skills:Drones|Drones]]
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**{{sk|Drone Avionics|I}}
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**{{sk|Drones|I}}
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*[[Skills:Electronic Systems|Electronic Systems]]
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**{{sk|Electronic Warfare|I}}
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**{{sk|Propulsion Jamming|I}}
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*[[Skills:Engineering|Engineering]]
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**{{sk|Capacitor Management|III}}
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**{{sk|Capacitor Systems Operation|III}}
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**{{sk|CPU Management|IV}}
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**{{sk|Electronic Upgrades|III}}
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**{{sk|Energy Grid Upgrades|I}}
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**{{sk|Power Grid Management|IV}}
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**{{sk|Thermodynamics|I}}
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**{{sk|Weapon Upgrades|II}}
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 +
=Racial Ship and Gunnery Skills=
  
 
{|class="wikitable"
 
{|class="wikitable"
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|{{sk|Small Hybrid Turret|III}}
 
|{{sk|Small Hybrid Turret|III}}
 
|{{sk|Small Projectile Turret|III}}
 
|{{sk|Small Projectile Turret|III}}
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|-
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|I}}
 
|}
 
|}
  

Revision as of 18:14, 3 October 2015

This article describes mechanics which are still new at the time of writing and have not been extensively tested. Testing was done with the assumption that background details in character creation other than race do not affect starting skills.

As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.

Starting SP
Amarr Caldari Gallente Minmatar
408995 399718 408995 406666

Common Skills

Racial Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Frigate III Caldari Frigate III Gallente Frigate III Minmatar Frigate III
[[Skills:Amarr Industrial I]] [[Skills:Caldari Industrial I]] [[Skills:Gallente Industrial I]] [[Skills:Minmatar Industrial I]]
Small Energy Turret III Small Hybrid Turret III Small Hybrid Turret III Small Projectile Turret III
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I

Tanking

Amarr, Gallente and Minmatar:

Caldari: