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Low slot: Difference between revisions

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Al hubbard (talk | contribs)
Massive re-write to reduce dependency on headers. Went with bulleted lists, since tables aren't the best option here.
AterEX1 (talk | contribs)
 
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[[File:Icon_fit_low.png|left|32px]]
'''Low slots''' are a category of [[module]] slot found on ships in EVE. Generally, low slots contain passive modules which improve ship performance. [[Armor tanking]] modules occupy low slots. Some low slot modules share purposes with mid slot modules, but the details of their use differ.
'''Low slots''' are a category of [[module]] slot found on ships in EVE. Generally, low slots contain passive modules which improve ship performance. [[Armor tanking]] modules occupy low slots. Some low slot modules share purposes with mid slot modules, but the details of their use differ.


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* '''{{co|wheat|Armor Plates}}'''
* '''{{co|wheat|Armor Plates}}'''
: Passive module which increases armor hit points by a fixed amount while increasing mass.
: Passive module which increases armor hit points by a fixed amount while increasing mass.
* '''{{co|wheat|Energized Armor Layering}}'''
* '''{{co|wheat|Layered Energized Membranes}}'''
: Passive module which increases armor hit points by a percentage. Unlike Layered Plating, these have a moderate CPU requirement.
: Passive module which increases armor hit points by a percentage. Unlike Layered Coatings, these have a moderate CPU requirement.
* '''{{co|wheat|Layered Plating}}'''
* '''{{co|wheat|Layered Coating}}'''
: Passive module which increases armor hit points by a percentage. Not as effective as Energized Armor Layering, but has minimal fitting requirements.
: Passive module which increases armor hit points by a percentage. Not as effective as Layered Energized Membranes Membranes, but has minimal fitting requirements.
* '''{{co|wheat|Armor Hardeners}}'''
* '''{{co|wheat|Armor Hardeners}}'''
: Active module which increases armor resistance a great deal while using capacitor.
: Active module which increases armor resistance a great deal while using capacitor.
:: Variation: '''{{co|wheat|Reactive Armor Hardeners}}'''
:: Variation: '''{{co|wheat|Reactive Armor Hardeners}}'''
:: Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage.
:: Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage.
* '''{{co|wheat|Energized Plating}}'''
* '''{{co|wheat|Energized Membrane}}'''
: Passive module which increases armor resistance a bit. Unlike Resistance Plating modules, these have a moderate CPU requirement.
: Passive module which increases armor resistance. Unlike Resistance Coating modules, these have a moderate CPU requirement.
* '''{{co|wheat|Resistance Plating}}'''
* '''{{co|wheat|Resistance Coating}}'''
: Passive module which increases armor resistance a bit. Not as effective as Energized Plating, but has minimal fitting requirements.
: Passive module which increases armor resistance a bit. Not as effective as Energized Membranes, but has minimal fitting requirements.


Compare to [[Rig#Armor|armor rigs]].
Compare to [[Rig#Armor|armor rigs]].
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* '''{{co|wheat|Ballastic Control Systems}}'''
* '''{{co|wheat|Ballastic Control Systems}}'''
: Passive module which increases damage and rate of fire of missile launchers.
: Passive module which increases damage and rate of fire of missile launchers.
* '''{{co|wheat|Gryostabilizers}}'''
* '''{{co|wheat|Gyrostabilizers}}'''
: Passive module which increases damage and rate of fire of [[Turrets#Projectile turrets|projectile turrets]].
: Passive module which increases damage and rate of fire of [[Turrets#Projectile turrets|projectile turrets]].
* '''{{co|wheat|Heat Sinks}}'''
* '''{{co|wheat|Heat Sinks}}'''
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: Passive module which increases powergrid by a fixed amount.
: Passive module which increases powergrid by a fixed amount.
* '''{{co|wheat|Power Diagnostic Systems}}'''
* '''{{co|wheat|Power Diagnostic Systems}}'''
: Passive module which increases powergrid, capacitor recharge and capacity, and shield recharge by a small percent.
: Passive module which increases powergrid, capacitor recharge/capacity, and shield recharge/capacity by a small percent.
* '''{{co|wheat|Reactor Controls}}'''
* '''{{co|wheat|Reactor Controls}}'''
: Passive module which increases powergrid by a percentage.
: Passive module which increases powergrid by a percentage.
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Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.
Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.


For further discussion on speed modules refer to [[Module Stacking and Speed Modules]]. Compare to [[Rig#Astronautic|astronautic rigs]].
For further discussion on speed modules refer to [[Stacking penalties]]. Compare to [[Rig#Astronautic|astronautic rigs]].


==Shield Tanking==
==Shield Tanking==
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* [[Rig]]
* [[Rig]]


[[Category:Ship Fitting]]
[[Category:Fitting]]