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{{PlanetaryIndustryNav}} | |||
So now it's time to shop for a suitable planet. You have read up on what is made from of what on the [[Setting up a planetary colony]] page, and you have decided to make something. Now you need to find one or more planets that will keep your assembly line going. As you might expect, the abundance of resources on a planet is affected by the system's Security Status, but this is not the only consideration. If you want to make a whole product chain on one planet, you need to look at the mix of resources available too. | |||
So now it | |||
There are about 42 | There are about 42,000 planets in the EVE universe, and some are Oceanic, some Lava, some Temperate. Some are located in highsec, some in lowsec, some in nullsec, and some in wormhole space. With such a range of choice, how do you pick the 1-6 planets that you want to commit your capital to? | ||
Several variables come into play in making this decision: | Several variables come into play in making this decision: | ||
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# The abundance of the product you need for the goal | # The abundance of the product you need for the goal | ||
# The relative abundance of the multiple products you need to achieve the goal | # The relative abundance of the multiple products you need to achieve the goal | ||
# The radius of the planet, which determines the cost of all of its links | |||
= Resource Abundance by Sec Status = | = Resource Abundance by Sec Status = | ||
As with [[Ore_Details| | As with [[Ore_Details|mining]] or ratting, better yields can be found in lower security space. Looking at this effect alone lets us focus on one of the several variables you need to look at. | ||
To start off, let us make this simple and look at the abundance of something that will always require more than one planet, which means you can focus on just the one resource. Lava planets are the only source of Felsmic Magma, which is processed into Silicon. Below is a sampling of various lava planets of different security levels. | To start off, let us make this simple and look at the abundance of something that will always require more than one planet, which means you can focus on just the one resource. Lava planets are the only source of Felsmic Magma, which is processed into Silicon. Below is a sampling of various lava planets of different security levels. | ||
In | In highsec, you will note that Loguttur II and Aldrat I are singularly poor examples of Lava planets, having pretty much no Felsmic Magma at all, while Vullat IV is a rather good Lava Planet, having deposits that rival a lot of lower security systems in the highsec class. In any case though, you are not very likely to find any Lava Planets with huge supplies of Felsmic Magma, but if you look around, you can find some fairly decent ones. | ||
Moving to | Moving to lowsec, we can see that Erstet VIII has no more Felsmic Magma than Vullat IV, despite having all the attached dangers of low security space. On the other hand, Erstet II has about double the abundance of the high sec systems. However, if we are going to dabble around in low sec, we might as well go all-in and jump to Egmar, Helgatild, or Todifrauan. | ||
Finally, we could move into 0.0, but be careful | Finally, we could move into 0.0, but be careful -- to avoid being killed, obviously, but also to avoid planets like PF-346 I, where we can find all the dangers of 0.0, but an abundance that is half or less than that of many High Sec planets. On the other hand, we could strike it lucky and find a planet like 93PI-4 I where Felsmic Magma is greater than half-way across the scale. Likely there might even be some planets that are even better. | ||
(I can only conjecture that Wormholes are similar to 0.0, and likely the higher the class, the better.) | (I can only conjecture that Wormholes are similar to 0.0, and likely the higher the class, the better.) | ||
This survey suggests that the effect of security status on abundance is less linear security status, and more simply where it falls into the three classes of | This survey suggests that the effect of security status on abundance is less linear security status, and more simply where it falls into the three classes of highsec, lowsec and nullsec. | ||
'''Note:''' these distributions were collected on Singularity server on 2010 May 9, so they | '''Note:''' these distributions were collected on Singularity server on 2010 May 9, so they may not be valid now that Tyranis has gone live on Tranquility. | ||
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Orvolle IV is not a very good planet at all, but Orvolle V, Hardbako VI, Aldrat VIII or Eygfe III would be good places to setup for High Sec Industrial Fiber production. | Orvolle IV is not a very good planet at all, but Orvolle V, Hardbako VI, Aldrat VIII or Eygfe III would be good places to setup for High Sec Industrial Fiber production. | ||
As can be expected, moving into | As can be expected, moving into lowsec or 0.0 improves the results, with a very impressive yield in PF-346 III (in comparison to the improvement we saw in Felsmic Magma.) | ||
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This one is simple. They can only be found on Temperate worlds, however if looking in High Sec, shop for your world a little carefully. | This one is simple. They can only be found on Temperate worlds, however if looking in High Sec, shop for your world a little carefully. | ||
=== Base Metals (Reactive | === Base Metals (Reactive Metals) === | ||
Summary: Barren, Gas, Storm | Summary: Barren, Gas, Storm | ||
These can be found on Gas, Storm, Barren, Plasma, and Lava Planets, but the best abundance in our sample is on Barren, Gas, and Storm. However, none of them give really horrible abundances. | These can be found on Gas, Storm, Barren, Plasma, and Lava Planets, but the best abundance in our sample is on Barren, Gas, and Storm. However, none of them give really horrible abundances. | ||
=== Carbon Compounds (Biofuels) === | === Carbon Compounds (Biofuels) === | ||
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These can be found on Barren, Temperate, and Oceanic worlds. There are pretty good yields on all three, but the most consistent abundances are on Temperate. However, Oceanic worlds have the variability seen in Aqueous Liquids on Temperate worlds, so you could get fantastic abundance, or very little. | These can be found on Barren, Temperate, and Oceanic worlds. There are pretty good yields on all three, but the most consistent abundances are on Temperate. However, Oceanic worlds have the variability seen in Aqueous Liquids on Temperate worlds, so you could get fantastic abundance, or very little. | ||
=== Complex Organisms (Proteins) === | === Complex Organisms (Proteins) === | ||
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This can only be found on Lava worlds, but the high sec survey suggests that the best option might be start shopping in Low Sec or 0.0 if you want to get decent yields. | This can only be found on Lava worlds, but the high sec survey suggests that the best option might be start shopping in Low Sec or 0.0 if you want to get decent yields. | ||
=== Heavy Metals (Toxic Metals) === | === Heavy Metals (Toxic Metals) === | ||
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These can be found on Ice, Lava, and Plasma worlds, but the best yields seem to be on Ice worlds. | These can be found on Ice, Lava, and Plasma worlds, but the best yields seem to be on Ice worlds. | ||
=== Ionic Solutions (Electrolytes) === | === Ionic Solutions (Electrolytes) === | ||
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Summary: Oceanic, Barren; Selected Temperate | Summary: Oceanic, Barren; Selected Temperate | ||
These can be found on Ice, Barren, Temperate, and Oceanic worlds. | These can be found on Ice, Barren, Temperate, and Oceanic worlds. The best abundances seem to be on Oceanic and Barren, with Temperate having a high variability giving almost nothing or very good. | ||
=== Noble Gas (Oxygen) === | === Noble Gas (Oxygen) === | ||
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These can be found on Ice and Ocean worlds, in about equal abundances. | These can be found on Ice and Ocean worlds, in about equal abundances. | ||
=== Reactive Gas (Oxidizing Compound) === | === Reactive Gas (Oxidizing Compound) === | ||
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* Nanites come from Micro Organisms and Base Metals, a combination only available on Barren worlds. | * Nanites come from Micro Organisms and Base Metals, a combination only available on Barren worlds. | ||
Note that Eygfe III would be a good planet to produce Test Cultures, since it has equal parts Micro Organisms (makes Bacteria) and Aquaeous Liquid (makes Water), meaning that you are not filling your storage with extra stuff you do not need. This would of course depend on the exact distribution of those two resources as well as their abundance. If we found a planet that has 30% Aqueous Liquids, and 30% Micro | Note that Eygfe III would be a good planet to produce Test Cultures, since it has equal parts Micro Organisms (makes Bacteria) and Aquaeous Liquid (makes Water), meaning that you are not filling your storage with extra stuff you do not need. This would of course depend on the exact distribution of those two resources as well as their abundance. If we found a planet that has 30% Aqueous Liquids, and 30% Micro Organisms, this is a good choice. However, what if we found a planet with 30% Aqueous Liquids and 40% Micro Organisms. If we are willing to collect the excess Micro Organisms on a regular basis, we can produce the Test Cultures, and have a small amount of extra revenue selling Bacteria to producers of Nanites, sited on Barren worlds where the abundance of Micro Organisms is less than on the Oceanic world we chose. (We obviously would not be selling to people on Aldrat II, III, or IV, who have chosen a good planet for making Nanites (equal quantities of Micro Organisms and Base Metals), threatening to make this an appallingly poor teaching example.) | ||
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</gallery> | </gallery> | ||
= Planet Radius = | |||
Planets come in different sizes - the radius of each planet can be looked up in its attribute tab. This is an extremely important variable, as it determines the cost of each and every link that is built between planetary buildings. The size of planets varies greatly, but mainly depends on the type of planet; for example, Gas planets tend to always be much larger than most other planets, while Lava planets are uniformly small. | |||
The difference in link costs is massive and should not be underestimated. While on a Lava planet with a radius of 2,000 km, a link to an adjacent structure will cost less than 20 MW of powergrid, that same link costs in excess of 100 MW on a Gas planet with a 30,000 km radius. Since Gas planets have been observed to come in sizes up to and exceeding 150,000 km in radius, this has significant impact on the potential productivity of any colony - in some cases it may be an even more important factor than the abundance of resources on the planet and should thus definitely be considered when searching for suitable candidates for colonization. | |||
= Abundance Project = | = Abundance Project = | ||
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The form is in beta testing, and is available at | The form is in beta testing, and is available at | ||
[http://euni.puppytech.net/ | [http://euni.puppytech.net/abundance_estimate.cgi Abundance Project]. | ||
== Resource bar counts == | == Resource bar counts == | ||
Our going theory is that the resource bars on the initial planet scan view are linear in expected resource output. Thus a simple "percentage bar full" count will be very useful in estimating said output. | Our going theory is that the resource bars on the initial planet scan view are linear in expected resource output. Thus a simple "percentage bar full" count will be very useful in estimating said output. Do note that the bars cannot necessarily be compared between resources - some resources are gathered in a few tight spots, so despite a planet having very little of it overall, the few hot spots are comparatively very rich. This can also vary for the same resource across multiple planet types. | ||
Ultimately somebody will probably code an image / screenshot scraper utility that'll calculate the percentages from you simply by looking at a planet or running the utility on a screenshot. While we'd love to provide that it would take some time and effort. | Ultimately somebody will probably code an image / screenshot scraper utility that'll calculate the percentages from you simply by looking at a planet or running the utility on a screenshot. While we'd love to provide that it would take some time and effort. | ||
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This will take scanning and placement of actual extractors, so it will take more in-person work than the resource bars, since that can be done by anybody anywhere without any sort of skills. | This will take scanning and placement of actual extractors, so it will take more in-person work than the resource bars, since that can be done by anybody anywhere without any sort of skills. | ||
[[Category:Guides]] | |||
[[Category:Planetary Industry]] | |||