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Al hubbard (talk | contribs) Added image of fitting icon. |
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* '''{{co|wheat|Armor Plates}}''' | * '''{{co|wheat|Armor Plates}}''' | ||
: Passive module which increases armor hit points by a fixed amount while increasing mass. | : Passive module which increases armor hit points by a fixed amount while increasing mass. | ||
* '''{{co|wheat|Energized | * '''{{co|wheat|Layered Energized Membranes}}''' | ||
: Passive module which increases armor hit points by a percentage. Unlike Layered | : Passive module which increases armor hit points by a percentage. Unlike Layered Coatings, these have a moderate CPU requirement. | ||
* '''{{co|wheat|Layered | * '''{{co|wheat|Layered Coating}}''' | ||
: Passive module which increases armor hit points by a percentage. Not as effective as Energized | : Passive module which increases armor hit points by a percentage. Not as effective as Layered Energized Membranes Membranes, but has minimal fitting requirements. | ||
* '''{{co|wheat|Armor Hardeners}}''' | * '''{{co|wheat|Armor Hardeners}}''' | ||
: Active module which increases armor resistance a great deal while using capacitor. | : Active module which increases armor resistance a great deal while using capacitor. | ||
:: Variation: '''{{co|wheat|Reactive Armor Hardeners}}''' | :: Variation: '''{{co|wheat|Reactive Armor Hardeners}}''' | ||
:: Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage. | :: Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage. | ||
* '''{{co|wheat|Energized | * '''{{co|wheat|Energized Membrane}}''' | ||
: Passive module which increases armor resistance | : Passive module which increases armor resistance. Unlike Resistance Coating modules, these have a moderate CPU requirement. | ||
* '''{{co|wheat|Resistance | * '''{{co|wheat|Resistance Coating}}''' | ||
: Passive module which increases armor resistance a bit. Not as effective as Energized | : Passive module which increases armor resistance a bit. Not as effective as Energized Membranes, but has minimal fitting requirements. | ||
Compare to [[Rig#Armor|armor rigs]]. | Compare to [[Rig#Armor|armor rigs]]. | ||
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* '''{{co|wheat|Ballastic Control Systems}}''' | * '''{{co|wheat|Ballastic Control Systems}}''' | ||
: Passive module which increases damage and rate of fire of missile launchers. | : Passive module which increases damage and rate of fire of missile launchers. | ||
* '''{{co|wheat| | * '''{{co|wheat|Gyrostabilizers}}''' | ||
: Passive module which increases damage and rate of fire of [[Turrets#Projectile turrets|projectile turrets]]. | : Passive module which increases damage and rate of fire of [[Turrets#Projectile turrets|projectile turrets]]. | ||
* '''{{co|wheat|Heat Sinks}}''' | * '''{{co|wheat|Heat Sinks}}''' | ||
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: Passive module which increases powergrid by a fixed amount. | : Passive module which increases powergrid by a fixed amount. | ||
* '''{{co|wheat|Power Diagnostic Systems}}''' | * '''{{co|wheat|Power Diagnostic Systems}}''' | ||
: Passive module which increases powergrid, capacitor recharge | : Passive module which increases powergrid, capacitor recharge/capacity, and shield recharge/capacity by a small percent. | ||
* '''{{co|wheat|Reactor Controls}}''' | * '''{{co|wheat|Reactor Controls}}''' | ||
: Passive module which increases powergrid by a percentage. | : Passive module which increases powergrid by a percentage. | ||
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Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. | Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. | ||
For further discussion on speed modules refer to [[ | For further discussion on speed modules refer to [[Stacking penalties]]. Compare to [[Rig#Astronautic|astronautic rigs]]. | ||
==Shield Tanking== | ==Shield Tanking== | ||
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* [[Rig]] | * [[Rig]] | ||
[[Category: | [[Category:Fitting]] | ||