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{{ | {{CMBSiteInfo | ||
| name= Digital Complex | |||
| type= chemical | |||
| rating= | |||
| location= Delve | |||
| ship limit= | |||
| faction= Blood Raider | |||
| damage= | |||
| resist= | |||
| signature strength= | |||
}} | |||
'''Digital Complex''' is a [[Combat_sites#Chemical_Labs|chemical lab]] found in Delve region. | '''Digital Complex''' is a [[Combat_sites#Chemical_Labs|chemical lab]] found in Delve region. | ||
The site can also be actually a site called "Pirate Hideout" but there is not much information available. The only source being this [https://web.archive.org/web/20170806202011/http://www.eveinfo.net:80/complexes/inde~139.htm Archived eveinfo article]. | The site can also be actually a site called "Pirate Hideout" but there is not much information available. The only source being this [https://web.archive.org/web/20170806202011/http://www.eveinfo.net:80/complexes/inde~139.htm Archived eveinfo article]. | ||
==Walkthrough== | == Walkthrough == | ||
{{MessageBox | {{MessageBox|Warpin | ||
|Warpin | |||
|The local pirates have taken an interest in the recently discovered gas clouds and the possibilities they offer for the booster industry. They've set themselves up here, engaging in various activities. Resistance is bound to be heavy, but the rewards promise to be great. Especially for those skilled in hacking mainframes, for the pirates are storing all kinds of information and data here, particularly regarding the booster industry. | |The local pirates have taken an interest in the recently discovered gas clouds and the possibilities they offer for the booster industry. They've set themselves up here, engaging in various activities. Resistance is bound to be heavy, but the rewards promise to be great. Especially for those skilled in hacking mainframes, for the pirates are storing all kinds of information and data here, particularly regarding the booster industry. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
The site contains both combat and hacking. | The site contains both combat and [[hacking]]. The aggro range on the rats here seems small or the aggro timer long. The gates in the first room can be activated without killing the defenders. There's an initial acceleration gate, so warp in at 10km. The neut range of the rats in the early rooms is at least 30km and the neut pressure in the Stone Temple Learning Zone is intense. | ||
===1st pocket - Delivery Zone=== | === 1st pocket - Delivery Zone === | ||
Either gate can be activated without killing rats. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Elite Frigate|2-3|Blood Raider Security Guard|ewar = Web|point=yes}} | {{NPCTableRow|Elite Frigate|2-3|Blood Raider Security Guard|ewar= Web|point= yes}} | ||
{{NPCTableRow|Cruiser|2-3|Blood Raider Security Guard}} | {{NPCTableRow|Cruiser|2-3|Blood Raider Security Guard}} | ||
{{NPCTableRow|Elite Cruiser|2-3|Blood Raider Security Guard}} | {{NPCTableRow|Elite Cruiser|2-3|Blood Raider Security Guard}} | ||
{{NPCTableRow|Battlecruiser|3|Blood Raider Security Guard}} | {{NPCTableRow|Battlecruiser|3|Blood Raider Security Guard}} | ||
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
{{NPCTableRow|Elite Frigate|6-7|Blood Raider Gate Guard|ewar = Web|point=yes}} | {{NPCTableRow|Elite Frigate|6-7|Blood Raider Gate Guard|ewar= Web|point= yes}} | ||
{{NPCTableRow|Destroyer|6-8|Blood Raider Gate Guard}} | {{NPCTableRow|Destroyer|6-8|Blood Raider Gate Guard}} | ||
{{NPCTableRow|Cruiser|6-8|Blood Raider Gate Guard}} | {{NPCTableRow|Cruiser|6-8|Blood Raider Gate Guard}} | ||
| Line 36: | Line 44: | ||
|} | |} | ||
===2nd pocket - Stone Chapel Learning Zone=== | === 2nd pocket - Stone Chapel Learning Zone === | ||
In the middle of this pocket is a Flawed Arkonor asteroid. it can be mined for Flawed Arkonor. The gate points to the factory. Data Analyser is required to hack these cans. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Elite Frigate|3-4|Blood Raider Gate Guard|ewar = Web| | {{NPCTableRow|Elite Frigate|3-4|Blood Raider Gate Guard|ewar= Web|point= yes}} | ||
{{NPCTableRow|Battleship|3-4|Blood Raider Gate Guard}} | {{NPCTableRow|Battleship|3-4|Blood Raider Gate Guard}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Cruiser|2|Blood Raider Stone Guardian}} | {{NPCTableRow|Cruiser|2|Blood Raider Stone Guardian}} | ||
{{NPCTableRow|Elite Cruiser|3|Blood Raider Stone Guardian|ewar = Neut|ewar2 = TD}} | {{NPCTableRow|Elite Cruiser|3|Blood Raider Stone Guardian|ewar= Neut|ewar2= TD}} | ||
{{NPCTableRow|Battlecruiser|5-7|Blood Raider Stone Guardian}} | {{NPCTableRow|Battlecruiser|5-7|Blood Raider Stone Guardian}} | ||
|} | |} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Hackable|6|training cube|cargo=Drug skillbooks and drug commodities.}} | {{NPCTableRow|Hackable|6|training cube|cargo= Drug skillbooks and drug commodities.}} | ||
{{NPCTableRow|Acceleration Gate|1|Gate to Factory Zone}} | {{NPCTableRow|Acceleration Gate|1|Gate to Factory Zone}} | ||
|} | |} | ||
=== | === 3rd pocket - Factory Zone === | ||
The gate points to the research area. Blood raider ambushers come when you attempt to hack, or perhaps upon failure. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Elite Cruiser|2-3|Blood Raider Gate Guard|ewar = | {{NPCTableRow|Elite Cruiser|2-3|Blood Raider Gate Guard|ewar= Neut|ewar2= TD}} | ||
{{NPCTableRow|Battleship|3|Blood Raider Gate Guard}} | {{NPCTableRow|Battleship|3|Blood Raider Gate Guard}} | ||
| Line 68: | Line 75: | ||
{{NPCTableRow|Battleship|4|Blood Raider Security Guard}} | {{NPCTableRow|Battleship|4|Blood Raider Security Guard}} | ||
{{NPCTableRow|Battleship|1|Blood Raider Soul Reaper}} | {{NPCTableRow|Battleship|1|Blood Raider Soul Reaper}} | ||
{{NPCTableSeparator|Popup Groups on approach to individual cans}} | |||
{{NPCTableRow|Frigate|4|Blood Raider Ambusher}} | |||
{{NPCTableRow|Frigate|4|Blood Raider Ambusher}} | |||
{{NPCTableRow|Frigate|4|Blood Raider Ambusher}} | |||
{{NPCTableRow|Frigate|4|Blood Raider Ambusher}} | |||
|} | |} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Hackable|6|Hackable container|cargo= | {{NPCTableRow|Hackable|6|Hackable container|cargo= Mindflood drug BPCs, reaction formulas and drug commodities.}} | ||
{{NPCTableRow|Acceleration Gate|1|Gate to Research Zone}} | {{NPCTableRow|Acceleration Gate|1|Gate to Research Zone}} | ||
|} | |} | ||
=== | === 4th pocket - Research Zone === | ||
Group 2 appears as soon as you start shooting at group 1. Neut range on the tutors is 40km. | |||
Group 2 appears as soon as you start shooting at group 1. | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Elite Frigate|2-3|Blood Raider Tutor|ewar = Web| | {{NPCTableRow|Elite Frigate|2-3|Blood Raider Tutor|ewar= Web|point= yes}} | ||
{{NPCTableRow|Destroyer|2|Blood Raider Tutor}} | {{NPCTableRow|Destroyer|2|Blood Raider Tutor}} | ||
{{NPCTableRow|Elite Cruiser|2-3|Blood Raider Tutor|ewar = Neut}} | {{NPCTableRow|Elite Cruiser|2-3|Blood Raider Tutor|ewar= Neut|ewar2= TD}} | ||
{{NPCTableRow|Battleship|2-3|Blood Raider Tutor}} | {{NPCTableRow|Battleship|2-3|Blood Raider Tutor}} | ||
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
{{NPCTableRow|Elite Frigate|2-3|Blood Raider Tutor|ewar = Web| | {{NPCTableRow|Elite Frigate|2-3|Blood Raider Tutor|ewar= Web|point= yes}} | ||
{{NPCTableRow|Elite Cruiser|2-3|Blood Raider Tutor}} | {{NPCTableRow|Elite Cruiser|2-3|Blood Raider Tutor|ewar= TD}} | ||
{{NPCTableRow|Battleship|8-10|Blood Raider Ambusher}} | {{NPCTableRow|Battleship|8-10|Blood Raider Ambusher}} | ||
|} | |} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Hackable|5|Science Lab|cargo=Improved | {{NPCTableRow|Hackable|5|Science Lab|cargo= Improved Mindflood drug BPCs, reaction formulas and drug commodities.}} | ||
|} | |} | ||
[[Category: | [[Category:Chemical Labs]] | ||
Possible Loot Improved Mindflood Booster Blueprint | |||
Latest revision as of 11:58, 28 May 2025
| Digital Complex | |
|---|---|
| Type | Chemical Lab |
| Found in | Delve |
| Faction | Blood Raiders |
| Best damage to deal |
|
| Damage to resist |
|
Digital Complex is a chemical lab found in Delve region.
The site can also be actually a site called "Pirate Hideout" but there is not much information available. The only source being this Archived eveinfo article.
Walkthrough
| Warpin |
|---|
| The local pirates have taken an interest in the recently discovered gas clouds and the possibilities they offer for the booster industry. They've set themselves up here, engaging in various activities. Resistance is bound to be heavy, but the rewards promise to be great. Especially for those skilled in hacking mainframes, for the pirates are storing all kinds of information and data here, particularly regarding the booster industry. |
The site contains both combat and hacking. The aggro range on the rats here seems small or the aggro timer long. The gates in the first room can be activated without killing the defenders. There's an initial acceleration gate, so warp in at 10km. The neut range of the rats in the early rooms is at least 30km and the neut pressure in the Stone Temple Learning Zone is intense.
1st pocket - Delivery Zone
Either gate can be activated without killing rats.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Gate to Stone Chapel Learning Zone (left) | |||
| |
1 x Gate to Factory Zone (right) | |||
2nd pocket - Stone Chapel Learning Zone
In the middle of this pocket is a Flawed Arkonor asteroid. it can be mined for Flawed Arkonor. The gate points to the factory. Data Analyser is required to hack these cans.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x training cube | |
||
| |
1 x Gate to Factory Zone | |||
3rd pocket - Factory Zone
The gate points to the research area. Blood raider ambushers come when you attempt to hack, or perhaps upon failure.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Hackable container | |
||
| |
1 x Gate to Research Zone | |||
4th pocket - Research Zone
Group 2 appears as soon as you start shooting at group 1. Neut range on the tutors is 40km.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Science Lab | |
||
Possible Loot Improved Mindflood Booster Blueprint