Difference between revisions of "Template:GetSkillAlpha"
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Drebin 679 (talk | contribs) m (Added Precursor Battlecruiser and Destroyer) |
(Revenant expansion add skill.) |
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(42 intermediate revisions by 8 users not shown) | |||
Line 26: | Line 26: | ||
| Drone Avionics = IV | | Drone Avionics = IV | ||
| Drone Durability = IV | | Drone Durability = IV | ||
− | | Drone Interfacing = | + | | Drone Interfacing = III |
| Drone Navigation = IV | | Drone Navigation = IV | ||
| Drone Sharpshooting = IV | | Drone Sharpshooting = IV | ||
Line 33: | Line 33: | ||
| Fighters = 0 | | Fighters = 0 | ||
| Gallente Drone Specialization = II | | Gallente Drone Specialization = II | ||
− | | Heavy Drone Operation = | + | | Heavy Drone Operation = III |
| Heavy Fighters = 0 | | Heavy Fighters = 0 | ||
| Ice Harvesting Drone Operation = 0 | | Ice Harvesting Drone Operation = 0 | ||
Line 39: | Line 39: | ||
| Light Drone Operation = V | | Light Drone Operation = V | ||
| Light Fighters = 0 | | Light Fighters = 0 | ||
− | | Medium Drone Operation = | + | | Medium Drone Operation = IV |
| Mining Drone Operation = 0 | | Mining Drone Operation = 0 | ||
| Mining Drone Specialization = 0 | | Mining Drone Specialization = 0 | ||
| Minmatar Drone Specialization = II | | Minmatar Drone Specialization = II | ||
+ | | Mutated Drone Specialization = 0 | ||
| Repair Drone Operation = II | | Repair Drone Operation = II | ||
| Salvage Drone Operation = 0 | | Salvage Drone Operation = 0 | ||
+ | | Salvage Drone Specialization = 0 | ||
| Sentry Drone Interfacing = 0 | | Sentry Drone Interfacing = 0 | ||
| Support Fighters = 0 | | Support Fighters = 0 | ||
Line 59: | Line 61: | ||
| Signature Focusing = 0 | | Signature Focusing = 0 | ||
| Tactical Logistics Reconfiguration = 0 | | Tactical Logistics Reconfiguration = 0 | ||
− | | | + | | Signature Masking = 0 |
| Target Painting = III | | Target Painting = III | ||
| Weapon Destabilization = 0 | | Weapon Destabilization = 0 | ||
Line 86: | Line 88: | ||
| Capital Energy Turret = 0 | | Capital Energy Turret = 0 | ||
| Capital Hybrid Turret = 0 | | Capital Hybrid Turret = 0 | ||
+ | | Capital Precursor Weapon = 0 | ||
| Capital Projectile Turret = 0 | | Capital Projectile Turret = 0 | ||
| Capital Pulse Laser Specialization = 0 | | Capital Pulse Laser Specialization = 0 | ||
| Capital Railgun Specialization = 0 | | Capital Railgun Specialization = 0 | ||
| Controlled Bursts = IV | | Controlled Bursts = IV | ||
+ | | Disruptive Lance Operation = 0 | ||
| Doomsday Operation = 0 | | Doomsday Operation = 0 | ||
| Doomsday Rapid Firing = 0 | | Doomsday Rapid Firing = 0 | ||
Line 97: | Line 101: | ||
| Large Beam Laser Specialization = 0 | | Large Beam Laser Specialization = 0 | ||
| Large Blaster Specialization = 0 | | Large Blaster Specialization = 0 | ||
+ | | Large Disintegrator Specialization = 0 | ||
| Large Energy Turret = IV | | Large Energy Turret = IV | ||
| Large Hybrid Turret = IV | | Large Hybrid Turret = IV | ||
+ | | Large Precursor Weapon = 0 | ||
| Large Projectile Turret = IV | | Large Projectile Turret = IV | ||
| Large Pulse Laser Specialization = 0 | | Large Pulse Laser Specialization = 0 | ||
| Large Railgun Specialization = 0 | | Large Railgun Specialization = 0 | ||
+ | | Large Vorton Projector = 0 | ||
+ | | Large Vorton Specialization = 0 | ||
| Medium Artillery Specialization = III | | Medium Artillery Specialization = III | ||
| Medium Autocannon Specialization = III | | Medium Autocannon Specialization = III | ||
| Medium Beam Laser Specialization = III | | Medium Beam Laser Specialization = III | ||
| Medium Blaster Specialization = III | | Medium Blaster Specialization = III | ||
+ | | Medium Disintegrator Specialization = 0 | ||
| Medium Energy Turret = V | | Medium Energy Turret = V | ||
| Medium Hybrid Turret = V | | Medium Hybrid Turret = V | ||
+ | | Medium Precursor Weapon = 0 | ||
| Medium Projectile Turret = V | | Medium Projectile Turret = V | ||
| Medium Pulse Laser Specialization = III | | Medium Pulse Laser Specialization = III | ||
| Medium Railgun Specialization = III | | Medium Railgun Specialization = III | ||
+ | | Medium Vorton Projector = 0 | ||
+ | | Medium Vorton Specialization = 0 | ||
| Motion Prediction = IV | | Motion Prediction = IV | ||
| Rapid Firing = IV | | Rapid Firing = IV | ||
Line 118: | Line 130: | ||
| Small Beam Laser Specialization = III | | Small Beam Laser Specialization = III | ||
| Small Blaster Specialization = III | | Small Blaster Specialization = III | ||
+ | | Small Disintegrator Specialization = 0 | ||
| Small Energy Turret = V | | Small Energy Turret = V | ||
| Small Hybrid Turret = V | | Small Hybrid Turret = V | ||
+ | | Small Precursor Weapon = 0 | ||
| Small Projectile Turret = V | | Small Projectile Turret = V | ||
| Small Pulse Laser Specialization = III | | Small Pulse Laser Specialization = III | ||
| Small Railgun Specialization = III | | Small Railgun Specialization = III | ||
+ | | Small Vorton Projector = 0 | ||
+ | | Small Vorton Specialization = 0 | ||
| Surgical Strike = IV | | Surgical Strike = IV | ||
| Tactical Weapon Reconfiguration = 0 | | Tactical Weapon Reconfiguration = 0 | ||
| Trajectory Analysis = IV | | Trajectory Analysis = IV | ||
+ | | Vorton Arc Extension = 0 | ||
+ | | Vorton Arc Guidance = 0 | ||
+ | | Vorton Power Amplification = 0 | ||
+ | | Vorton Projector Operation = 0 | ||
<!--------- SKILL GROUP: Fleet Support ----------> | <!--------- SKILL GROUP: Fleet Support ----------> | ||
| Armored Command = 0 | | Armored Command = 0 | ||
Line 131: | Line 151: | ||
| Command Burst Specialist = 0 | | Command Burst Specialist = 0 | ||
| Fleet Command = 0 | | Fleet Command = 0 | ||
+ | | Fleet Compression Logistics = 0 | ||
+ | | Fleet Coordination = 0 | ||
+ | | Fleet Formations = 0 | ||
| Information Command = 0 | | Information Command = 0 | ||
| Information Command Specialist = 0 | | Information Command Specialist = 0 | ||
Line 145: | Line 168: | ||
| Auto-Targeting Missiles = 0 | | Auto-Targeting Missiles = 0 | ||
| Bomb Deployment = 0 | | Bomb Deployment = 0 | ||
+ | | Breacher Pod Clone Efficacity = 0 | ||
+ | | Breacher Pod Clone Longevity = 0 | ||
+ | | Breacher Pod Launcher Operation = 0 | ||
+ | | Breacher Pod Projection = 0 | ||
+ | | Breacher Pod Rapid Firing = 0 | ||
| Cruise Missile Specialization = 0 | | Cruise Missile Specialization = 0 | ||
| Cruise Missiles = IV | | Cruise Missiles = IV | ||
Line 172: | Line 200: | ||
| Acceleration Control = III | | Acceleration Control = III | ||
| Afterburner = III | | Afterburner = III | ||
+ | | Capital Jump Portal Generation = 0 | ||
+ | | Capital Micro Jump Drive Operation = 0 | ||
| Cynosural Field Theory = 0 | | Cynosural Field Theory = 0 | ||
| Evasive Maneuvering = III | | Evasive Maneuvering = III | ||
Line 188: | Line 218: | ||
| Cloning Facility Operation = 0 | | Cloning Facility Operation = 0 | ||
| Cybernetics = III | | Cybernetics = III | ||
+ | | Elite Infomorph Psychology = 0 | ||
| Infomorph Psychology = I | | Infomorph Psychology = I | ||
| Infomorph Synchronizing = 0 | | Infomorph Synchronizing = 0 | ||
Line 199: | Line 230: | ||
| Remote Sensing = 0 | | Remote Sensing = 0 | ||
<!--------- SKILL GROUP: Production ----------> | <!--------- SKILL GROUP: Production ----------> | ||
+ | | Advanced Capital Ship Construction = 0 | ||
| Advanced Industrial Ship Construction = 0 | | Advanced Industrial Ship Construction = 0 | ||
| Advanced Industry = 0 | | Advanced Industry = 0 | ||
Line 212: | Line 244: | ||
| Supply Chain Management = 0 | | Supply Chain Management = 0 | ||
<!--------- SKILL GROUP: Resource Processing ----------> | <!--------- SKILL GROUP: Resource Processing ----------> | ||
+ | | Abyssal Ore Processing = 0 | ||
| Advanced Mass Reactions = 0 | | Advanced Mass Reactions = 0 | ||
| Arkonor Processing = 0 | | Arkonor Processing = 0 | ||
| Astrogeology = 0 | | Astrogeology = 0 | ||
− | | | + | | Capital Industrial Reconfiguration = 0 |
+ | | Capital Shipboard Compression Technology = 0 | ||
+ | | Coherent Ore Processing = 0 | ||
| Common Moon Ore Processing = 0 | | Common Moon Ore Processing = 0 | ||
− | | | + | | Complex Ore Processing = 0 |
− | |||
| Deep Core Mining = 0 | | Deep Core Mining = 0 | ||
| Exceptional Moon Ore Processing = 0 | | Exceptional Moon Ore Processing = 0 | ||
| Gas Cloud Harvesting = II | | Gas Cloud Harvesting = II | ||
− | | | + | | Gas Decompression Efficiency = 0 |
− | + | | Ice Harvesting = 0 | |
− | |||
− | | Ice Harvesting = | ||
| Ice Processing = 0 | | Ice Processing = 0 | ||
| Industrial Reconfiguration = 0 | | Industrial Reconfiguration = 0 | ||
− | |||
− | |||
| Mass Reactions = 0 | | Mass Reactions = 0 | ||
− | | Mercoxit Processing = 0 | + | | Mercoxit Ore Processing = 0 |
| Mining = IV | | Mining = IV | ||
| Mining Upgrades = IV | | Mining Upgrades = IV | ||
− | |||
− | |||
− | |||
| Rare Moon Ore Processing = 0 | | Rare Moon Ore Processing = 0 | ||
| Reactions = I | | Reactions = I | ||
Line 243: | Line 270: | ||
| Reprocessing = III | | Reprocessing = III | ||
| Salvaging = III | | Salvaging = III | ||
− | |||
| Scrapmetal Processing = 0 | | Scrapmetal Processing = 0 | ||
− | | | + | | Shipboard Compression Technology = 0 |
+ | | Simple Ore Processing = 0 | ||
| Ubiquitous Moon Ore Processing = 0 | | Ubiquitous Moon Ore Processing = 0 | ||
| Uncommon Moon Ore Processing = 0 | | Uncommon Moon Ore Processing = 0 | ||
− | | | + | | Variegated Ore Processing = 0 |
<!--------- SKILL GROUP: Rigging ----------> | <!--------- SKILL GROUP: Rigging ----------> | ||
| Armor Rigging = III | | Armor Rigging = III | ||
Line 275: | Line 302: | ||
| Caldari Encryption Methods = 0 | | Caldari Encryption Methods = 0 | ||
| Caldari Starship Engineering = 0 | | Caldari Starship Engineering = 0 | ||
+ | | Core Subsystem Technology = 0 | ||
| Defensive Subsystem Technology = 0 | | Defensive Subsystem Technology = 0 | ||
| Electromagnetic Physics = 0 | | Electromagnetic Physics = 0 | ||
Line 292: | Line 320: | ||
| Minmatar Starship Engineering = 0 | | Minmatar Starship Engineering = 0 | ||
| Molecular Engineering = 0 | | Molecular Engineering = 0 | ||
+ | | Mutagenic Stabilization = 0 | ||
| Nanite Engineering = 0 | | Nanite Engineering = 0 | ||
| Nuclear Physics = 0 | | Nuclear Physics = 0 | ||
Line 307: | Line 336: | ||
| Takmahl Technology = 0 | | Takmahl Technology = 0 | ||
| Talocan Technology = 0 | | Talocan Technology = 0 | ||
+ | | Triglavian Encryption Methods = 0 | ||
+ | | Triglavian Quantum Engineering = 0 | ||
+ | | Upwell Encryption Methods = 0 | ||
+ | | Upwell Starship Engineering = 0 | ||
| Yan Jung Technology = 0 | | Yan Jung Technology = 0 | ||
+ | <!--------- SKILL GROUP: Sequencing ----------> | ||
+ | | Advanced Induction Efficiency = 0 | ||
+ | | Advanced Studio Management = 0 | ||
+ | | Basic Induction = 0 | ||
+ | | Batch Sequencing = 0 | ||
+ | | Hub Algorithm Optimization = 0 | ||
+ | | Hub Promotion = 0 | ||
+ | | Executive Paragon Partnership = 0 | ||
+ | | Induction Efficiency = 0 | ||
+ | | Industrial Sequencing = 0 | ||
+ | | Mass Sequencing = 0 | ||
+ | | Multi-thread Sequencing = 0 | ||
+ | | Paragon Relations = 0 | ||
+ | | Parallel Sequencing = 0 | ||
+ | | Peak Induction Acceleration = 0 | ||
+ | | Studio Management = 0 | ||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 0 | | Capital Shield Emission Systems = 0 | ||
Line 342: | Line 391: | ||
| Amarr Freighter = 0 | | Amarr Freighter = 0 | ||
| Amarr Frigate = IV | | Amarr Frigate = IV | ||
− | | Amarr | + | | Amarr Hauler = I |
| Amarr Strategic Cruiser = 0 | | Amarr Strategic Cruiser = 0 | ||
| Amarr Tactical Destroyer = 0 | | Amarr Tactical Destroyer = 0 | ||
Line 356: | Line 405: | ||
| Caldari Freighter = 0 | | Caldari Freighter = 0 | ||
| Caldari Frigate = IV | | Caldari Frigate = IV | ||
− | | Caldari | + | | Caldari Hauler = I |
| Caldari Strategic Cruiser = 0 | | Caldari Strategic Cruiser = 0 | ||
| Caldari Tactical Destroyer = 0 | | Caldari Tactical Destroyer = 0 | ||
Line 365: | Line 414: | ||
| Command Ships = 0 | | Command Ships = 0 | ||
| Covert Ops = 0 | | Covert Ops = 0 | ||
+ | | EDENCOM Battleship = 0 | ||
+ | | EDENCOM Cruiser = 0 | ||
+ | | EDENCOM Frigate = 0 | ||
| Electronic Attack Ships = 0 | | Electronic Attack Ships = 0 | ||
| Expedition Frigates = 0 | | Expedition Frigates = 0 | ||
Line 377: | Line 429: | ||
| Gallente Freighter = 0 | | Gallente Freighter = 0 | ||
| Gallente Frigate = IV | | Gallente Frigate = IV | ||
− | | Gallente | + | | Gallente Hauler = I |
| Gallente Strategic Cruiser = 0 | | Gallente Strategic Cruiser = 0 | ||
| Gallente Tactical Destroyer = 0 | | Gallente Tactical Destroyer = 0 | ||
Line 387: | Line 439: | ||
| Interdictors = 0 | | Interdictors = 0 | ||
| Jump Freighters = 0 | | Jump Freighters = 0 | ||
+ | | Lancer Dreadnoughts = 0 | ||
| Logistics Cruisers = 0 | | Logistics Cruisers = 0 | ||
| Logistics Frigates = 0 | | Logistics Frigates = 0 | ||
Line 400: | Line 453: | ||
| Minmatar Freighter = 0 | | Minmatar Freighter = 0 | ||
| Minmatar Frigate = IV | | Minmatar Frigate = IV | ||
− | | Minmatar | + | | Minmatar Hauler = I |
| Minmatar Strategic Cruiser = 0 | | Minmatar Strategic Cruiser = 0 | ||
| Minmatar Tactical Destroyer = 0 | | Minmatar Tactical Destroyer = 0 | ||
| Minmatar Titan = 0 | | Minmatar Titan = 0 | ||
| ORE Freighter = 0 | | ORE Freighter = 0 | ||
− | | ORE | + | | ORE Hauler = 0 |
| Precursor Battleship = 0 | | Precursor Battleship = 0 | ||
| Precursor Battlecruiser = 0 | | Precursor Battlecruiser = 0 | ||
| Precursor Cruiser = 0 | | Precursor Cruiser = 0 | ||
+ | | Precursor Dreadnought = 0 | ||
| Precursor Destroyer = 0 | | Precursor Destroyer = 0 | ||
| Precursor Frigate = 0 | | Precursor Frigate = 0 | ||
Line 414: | Line 468: | ||
| Spaceship Command = IV | | Spaceship Command = IV | ||
| Transport Ships = 0 | | Transport Ships = 0 | ||
+ | | Upwell Hauler = 0 | ||
+ | | Upwell Freighter = 0 | ||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
| Anchoring = I | | Anchoring = I | ||
| Starbase Defense Management = 0 | | Starbase Defense Management = 0 | ||
+ | | Mercenary Den Management = 0 | ||
| Structure Doomsday Operation = 0 | | Structure Doomsday Operation = 0 | ||
| Structure Electronic Systems = 0 | | Structure Electronic Systems = 0 | ||
Line 453: | Line 510: | ||
<!--------- SKILL GROUP: Trade ----------> | <!--------- SKILL GROUP: Trade ----------> | ||
| Accounting = 0 | | Accounting = 0 | ||
+ | | Advanced Broker Relations = 0 | ||
+ | | Advanced Contracting = 0 | ||
| Broker Relations = II | | Broker Relations = II | ||
| Contracting = 0 | | Contracting = 0 | ||
Line 458: | Line 517: | ||
| Customs Code Expertise = 0 | | Customs Code Expertise = 0 | ||
| Daytrading = 0 | | Daytrading = 0 | ||
− | |||
| Marketing = II | | Marketing = II | ||
| Procurement = 0 | | Procurement = 0 |
Latest revision as of 18:29, 12 November 2024
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
- Dependencies
-
- Used by
- {{Skill}}
- {{SkillAlphaBar}}
- Syntax
- {{GetSkillAlpha|<skill>}}
- Parameters
-
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
- Sample
{{GetSkillAlpha|Mechanics}}
gives V{{GetSkillAlpha|Fleet Compression Logistics}}
gives 0{{GetSkillAlpha|Wabbit-Hunting}}
gives Unknown
- See also
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
, very similar templates for the skill page link, skill training multiplier and the NPC-seeded skillbook price.{{SkillAlphaInfo}}
can use this template to look-up its parameter.
- Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
Visit Template:GetSkillAlpha/doc to edit this text! (How does this work?) (Refresh this text - why?)