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[[image:skill_trading.jpg|thumb | [[image:skill_trading.jpg|thumb|Transneural technology is now available to everyone.]]Through the use of a '''Skill Extractor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular market. This feature opened up doors for people to adjust their characters: | ||
* You can | * You can ''' remove unwanted skillpoints''' from skills you've trained in the past and either consume or sell the '''Skill Injector''' afterwards. | ||
* You can | * You can ''' instantly improve your skills''' and break away from the limitations of having to either spend time training or purchase a character someone else has trained. | ||
* You can | * You can ''' farm skillpoints''' and sell them on the market, much like people '''farm characters''' to sell on the [[Character Bazaar]]. | ||
This was introduced to the game in February 2016<ref>Devblog: [https://www.eveonline.com/news/view/exploring-the-character-bazaar-skill-trading Exploring The Character Bazaar & Skill Trading] (October 2015)<br> | |||
Devblog: [https://www.eveonline.com/news/view/skill-trading-in-new-eden Skill trading in New Eden] (January 2016)<br> | |||
Patch Notes: [http://community.eveonline.com/news/patch-notes/patch-notes-for-february-2016-release February 2016 Release] | |||
</ref> | |||
== Lore == | == Lore == | ||
{| | {| | ||
| [[image:logo_scc.png|64px|Secure Commerce Commission]] | |||
| [http://community.eveonline.com/news/news-channels/world-news/scc-authorizes-trading-in-transneural-skill-extraction-and-injection-products/ SCC Authorizes Trading in Transneural Skill Extraction and Injection Products]<br>2016-02-08 16:43 - By Lina Ambre | |||
|} | |} | ||
{{quote|YULAI — Capsuleers are to be permitted to trade so-called "Skill Extractors" and "Skill Injectors" according to a market activity notification issued by the Secure Commerce Commission today. Trade in the transneural skill extraction and injection products – devices said to be capable of "reading out synaptic patterns and laying them down in new combinations with skillbook data" – is to be authorized and controlled from 9th February YC118, under the capsuleer support provisions of the Yulai Convention. | {{quote | ||
|YULAI — Capsuleers are to be permitted to trade so-called "Skill Extractors" and "Skill Injectors" according to a market activity notification issued by the Secure Commerce Commission today. Trade in the transneural skill extraction and injection products – devices said to be capable of "reading out synaptic patterns and laying them down in new combinations with skillbook data" – is to be authorized and controlled from 9th February YC118, under the capsuleer support provisions of the Yulai Convention. | |||
Understood to be a development and refinement of neural interface and transneural scanning technologies used by capsuleers, the skill extraction and injection techniques have apparently been made available by the Society of Conscious Thought. In an appendix to the notification, the SCC confirmed that the technology has been extensively tested and used by the SoCT for some years as part of several special educational programs. As the SCC appendix notes: “One of the leading specialist education providers in New Eden, the Society of Conscious Thought has supplied ample data establishing the safety and reliability of this novel technique for learning pathway resolution and reassignment.” | Understood to be a development and refinement of neural interface and transneural scanning technologies used by capsuleers, the skill extraction and injection techniques have apparently been made available by the Society of Conscious Thought. In an appendix to the notification, the SCC confirmed that the technology has been extensively tested and used by the SoCT for some years as part of several special educational programs. As the SCC appendix notes: “One of the leading specialist education providers in New Eden, the Society of Conscious Thought has supplied ample data establishing the safety and reliability of this novel technique for learning pathway resolution and reassignment.” | ||
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The SCC notice makes clear that the transneural skill extraction and injection technology is not authorized for sale to non-capsuleers due to the "destructive reading" method of the extraction device. The primary source for Skill Extractors will be the commissaries, trading under the name "New Eden Store", found in every space station's secured capsuleer zone. Since the demise of the Noble Exchange, following Noble Appliance's loss of the commissary contract after an SCC investigation into pricing manipulation, the New Eden Store brand has been operated by a board believed to include representatives of Cromeaux Inc., Genolution, Modern Finances and Khanid Innovation. | The SCC notice makes clear that the transneural skill extraction and injection technology is not authorized for sale to non-capsuleers due to the "destructive reading" method of the extraction device. The primary source for Skill Extractors will be the commissaries, trading under the name "New Eden Store", found in every space station's secured capsuleer zone. Since the demise of the Noble Exchange, following Noble Appliance's loss of the commissary contract after an SCC investigation into pricing manipulation, the New Eden Store brand has been operated by a board believed to include representatives of Cromeaux Inc., Genolution, Modern Finances and Khanid Innovation. | ||
In a development that may be related, the Scope has learned that representatives of Genolution, Impro and X-Sense were called to a meeting with the CONCORD Inner Circle this past week. There has been no official confirmation of this meeting by CONCORD despite repeated requests for comment.}} | In a development that may be related, the Scope has learned that representatives of Genolution, Impro and X-Sense were called to a meeting with the CONCORD Inner Circle this past week. There has been no official confirmation of this meeting by CONCORD despite repeated requests for comment. | ||
}} | |||
== Skill Extractors == | == Skill Extractors == | ||
[[image:skill_extractor_window.jpg|thumb | [[image:skill_extractor_window.jpg|thumb|The Skill Extractor window shows what skills you cannot extract.]] | ||
It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind. | It's a consumable item that removes skillpoints from your own character in order to create a new item called a '''Skill Injector''' and transfer the skillpoints into that item (the extractor itself is used up in the process). This allows you to sell or give away a portion of your skillpoints or simply redistribute skillpoints from one skill to another. There are [[#Diminishing returns|diminishing returns]] as you get more and more skillpoints in total however, so keep that in mind. | ||
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* A single extractor holds 500,000 skillpoints (500k) and the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''. | * A single extractor holds 500,000 skillpoints (500k) and the total worth of skillspoints for the skills you select must equal to or exceed this number in order to create a '''Skill Injector'''. | ||
** You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down. | ** You cannot extract skillpoints from a skill that is a prerequisite for another skill, so if you want to get rid of a whole chain of skills you'll need to extract the skills from the top down. | ||
* If the account to be extracted from is in Alpha Clone State, characters may only extract skills requiring Omega Clone State. | |||
* Certain skills cannot be removed, such as: | * Certain skills cannot be removed, such as: | ||
** {{sk|Infomorph Psychology}} | ** {{sk|Infomorph Psychology}} | ||
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== Skill Injectors == | == Skill Injectors == | ||
[[image:skill_injector_prompt.png|thumb|350px|right|Unless dismissed, you'll get this prompt whenever you access your '''Skills''' tab in your '''Character Sheet''' window.]] | [[image:skill_injector_prompt.png|thumb|350px|right|Unless dismissed, you'll get this prompt whenever you access your '''Skills''' tab in your '''Character Sheet''' window.]] | ||
A skill injector is a consumable item that will give you anywhere from 150,000 to 500,000 '''unallocated skillpoints'''. These skillpoints can then be used to boost any of your existing skills or saved for later. The item is destroyed once used. | |||
=== Availability === | === Availability === | ||
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=== Diminishing returns === | === Diminishing returns === | ||
Depending on your total amount of skillpoints, you receive more or less of the skillpoints stored in the '''Skill Injector''' when you use it. | Depending on your total amount of skillpoints, you receive more or less of the skillpoints stored in the '''Skill Injector''' when you use it. | ||
* If you have less than '''5 million''' skillpoints you gain the full '''500,000''' skillpoints {{co|green|(100% | * If you have less than '''5 million''' skillpoints you gain the full '''500,000''' skillpoints {{co|green|(100%)}}. | ||
* If you have between '''5 - 50 million''' skillpoints you gain '''400,000''' skillpoints {{co|slateblue|(80% | * If you have between '''5 - 50 million''' skillpoints you gain '''400,000''' skillpoints {{co|slateblue|(80%)}}. | ||
* If you have between '''50 - 80 million''' skillpoints you gain '''300,000''' skillpoints {{co|yellow|(60% | * If you have between '''50 - 80 million''' skillpoints you gain '''300,000''' skillpoints {{co|yellow|(60%)}}. | ||
* If you have more than '''80 million''' skillpoints you only gain '''150,000''' skillpoints {{co|orange|(30% | * If you have more than '''80 million''' skillpoints you only gain '''150,000''' skillpoints {{co|orange|(30%)}}. | ||
These brackets apply regardless of whether you're injecting your skill injectors one by one or all at once. So if you inject 10 skill injectors at 4,9 million skillpoints, the first one will give you 500k skillpoints as you have less than 5 million skillpoints, while the remaining 9 injectors will only give you 400k skillpoints worth since after the first skill injector you moved into the second 5 - 50 million bracket. | |||
These brackets apply regardless of whether you're injecting your skill injectors one by one or all at once. So if you inject 10 skill injectors at 4,9 million skillpoints, the first one will give you 500k skillpoints as you have less than 5 million skillpoints, while the remaining 9 injectors will only give you 400k skillpoints worth since after the first skill injector you moved into the second 5 - 50 million bracket. As soon as an injector is used, its skillpoints are added to your character's total skillpoints (and displayed on your character sheet), even before you apply them to particular skills. | |||
=== How much time does an injector buy me? === | === How much time does an injector buy me? === | ||
To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally. | To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally. | ||
{| class="wikitable" | {| class="wikitable" style=text-align: center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Total skillpoints | |||
! | ! Default remap & no implants<br><small>{{co|grey|(training at 1,800 SP / hour)}}</small> | ||
! | ! Default remap & +3 implants<br><small>{{co|grey|(training at 2,200 SP / hour)}}</small> | ||
|- style=" | ! Perfect remap & +5 implants<br><small>{{co|grey|(training at 2,700 SP / hour)}}</small> | ||
|- | |||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}} | |||
| 11 days and 14 hours | | 11 days and 14 hours | ||
| 9 days and 12 hours | | 9 days and 12 hours | ||
| 7 days and 18 hours | | 7 days and 18 hours | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}} | |||
| 9 days and 7 hours | | 9 days and 7 hours | ||
| 7 days and 14 hours | | 7 days and 14 hours | ||
| 6 days and 5 hours | | 6 days and 5 hours | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}} | |||
| 6 days and 23 hours | | 6 days and 23 hours | ||
| 5 days and 17 hours | | 5 days and 17 hours | ||
| 4 days and 16 hours | | 4 days and 16 hours | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}} | |||
| 3 days and 12 hours | | 3 days and 12 hours | ||
| 2 days and 21 hours | | 2 days and 21 hours | ||
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=== Miscellaneous Information=== | === Miscellaneous Information=== | ||
Small, Large, and Daily Alpha skill injectors are identical in functionality | Small, Large, and Daily Alpha skill injectors are identical in functionality but come from different sources. As with the usual {{clonestate|alpha|Alpha clone restrictions}}, up to the full Alpha-accessible skillset of 20m SP may be injected without being in Omega state. It does not matter whether skills past 5m SP (but under the total of 20m in the whole Alpha set that may be accessed) are acquired through injection, or time previously spent as an Omega. | ||
== Skill trading vs other options == | == Skill trading vs other options == | ||
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To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to: | To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to: | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Total skillpoints <small><ref group=PLEX>The number of skillpoints you have on your character, see '''Diminishing returns''' above.</ref></small> | ||
! | ! 1,800 SP / hour <small><ref group=PLEX>1,800 skillpoints / hour is what you get with your default remap and no implants.</ref></small><br><small>{{co|grey|(1,296,000 skillpoints)}}</small> | ||
! | ! 2,200 SP / hour <small><ref group=PLEX>2,200 skillpoints / hour is what you get if you use +3 attribute implants and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,584,000 skillpoints)}}</small> | ||
|- style=" | ! 2,700 SP / hour <small><ref group=PLEX>2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires {{sk|Cybernetics|V}}) and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,944,000 skillpoints)}}</small> | ||
|- | |||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}} | |||
| 2,6 injectors | | 2,6 injectors | ||
| 3,2 injectors | | 3,2 injectors | ||
| 3,9 injectors | | 3,9 injectors | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}} | |||
| 3,3 injectors | | 3,3 injectors | ||
| 4 injectors | | 4 injectors | ||
| 4,9 injectors | | 4,9 injectors | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}} | |||
| 4,4 injectors | | 4,4 injectors | ||
| 5,3 injectors | | 5,3 injectors | ||
| 6,5 injectors | | 6,5 injectors | ||
|- style=" | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}} | |||
| 8,7 injectors | | 8,7 injectors | ||
| 10,6 injectors | | 10,6 injectors | ||
| 13 injectors | | 13 injectors | ||
|} | |} | ||
<small><references/></small> | <small><references group=PLEX /></small> | ||
=== Purchasing a character from the Character Bazaar === | === Purchasing a character from the Character Bazaar === | ||
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=== Using ISK to facilitate training and extracting === | === Using ISK to facilitate training and extracting === | ||
If you're buying PLEX to facilitate the training and then pay ISK to get the extractors from the market, then you'll be able to extract at least 3-4 injectors a month (at 2,700 skillpoints an hour you get 1,944,000 skillpoints in a month). So for that to be profitable, you'll need to sell the injectors at a price that's higher than your initial investment. | If you're buying PLEX to facilitate the training and then pay ISK to get the extractors from the market, then you'll be able to extract at least 3-4 injectors a month (at 2,700 skillpoints an hour you get 1,944,000 skillpoints in a month). So for that to be profitable, you'll need to sell the injectors at a price that's higher than your initial investment. | ||
=== Using real money to gain ISK === | === Using real money to gain ISK === | ||
If you're using real money to subscribe (in order to have an account to train on) and again real money to get extractors, you should compare the relative ISK per real world currency spent. If 4 injectors doesn't yield as much ISK as however many PLEX you get for the same price, you'd make more money simply selling PLEX straight up. | If you're using real money to subscribe (in order to have an account to train on) and again real money to get extractors, you should compare the relative ISK per real world currency spent. If 4 injectors doesn't yield as much ISK as however many PLEX you get for the same price, you'd make more money simply selling PLEX straight up. | ||
=== Active accounts that do not need training === | === Active accounts that do not need training === | ||
If you're using the account anyway and for some reason have no need to train anything (the account might be filled with specific alts already trained for their purpose), you end up changing the dynamics for profitability. The ability to train in this scenario doesn't cost you more, you're already subscribing to use the account, so the above mentioned formula is changed to simply weighing the cost of extractors vs the profit of selling injectors. | If you're using the account anyway and for some reason have no need to train anything (the account might be filled with specific alts already trained for their purpose), you end up changing the dynamics for profitability. The ability to train in this scenario doesn't cost you more, you're already subscribing to use the account, so the above mentioned formula is changed to simply weighing the cost of extractors vs the profit of selling injectors. | ||
== Skill Trading between Alts - A Comparison == | == Skill Trading between Alts - A Comparison == | ||
{{Stub}} | {{Stub}} | ||
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This gives us a total of 13 options, only three of them being ISK only and four being IRL currency only. The 6 remaining involve both ISK and Dollars. | This gives us a total of 13 options, only three of them being ISK only and four being IRL currency only. The 6 remaining involve both ISK and Dollars. | ||
We are now going to compare each option, using the equations below, this equation should include the amount of money you are willing to invest and the skill training point time: | We are now going to compare each option, using the equations below, this equation should include the amount of money you are willing to invest and the skill training point time: | ||
== References == | |||
<references /> | |||
[[Category:Skills]] | [[Category:Skills]] | ||