Difference between revisions of "Template:GetSkillPrice"

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m (Added Core Subsystem Technology.)
(Revenant expansion add skill.)
 
(37 intermediate revisions by 9 users not shown)
Line 43: Line 43:
 
  | Mining Drone Specialization = 10M
 
  | Mining Drone Specialization = 10M
 
  | Minmatar Drone Specialization = 3-9M
 
  | Minmatar Drone Specialization = 3-9M
 +
| Mutated Drone Specialization = 65M
 
  | Repair Drone Operation = 200k
 
  | Repair Drone Operation = 200k
 
  | Salvage Drone Operation = 500k
 
  | Salvage Drone Operation = 500k
 +
| Salvage Drone Specialization = 13M
 
  | Sentry Drone Interfacing = 650k
 
  | Sentry Drone Interfacing = 650k
 
  | Support Fighters = 110M
 
  | Support Fighters = 110M
Line 59: Line 61:
 
  | Signature Focusing = 600k
 
  | Signature Focusing = 600k
 
  | Tactical Logistics Reconfiguration = 25M
 
  | Tactical Logistics Reconfiguration = 25M
  | Target Breaker Amplification = 600k
+
  | Signature Masking = 600k
 
  | Target Painting = 100k
 
  | Target Painting = 100k
 
  | Weapon Destabilization = 400k
 
  | Weapon Destabilization = 400k
Line 86: Line 88:
 
  | Capital Energy Turret = 15M
 
  | Capital Energy Turret = 15M
 
  | Capital Hybrid Turret = 15M
 
  | Capital Hybrid Turret = 15M
 +
| Capital Precursor Weapon = 20-60M
 
  | Capital Projectile Turret = 15M
 
  | Capital Projectile Turret = 15M
 
  | Capital Pulse Laser Specialization = 30M
 
  | Capital Pulse Laser Specialization = 30M
 
  | Capital Railgun Specialization = 30M
 
  | Capital Railgun Specialization = 30M
 
  | Controlled Bursts = 100k
 
  | Controlled Bursts = 100k
 +
| Disruptive Lance Operation = 500M
 
  | Doomsday Operation = 250M
 
  | Doomsday Operation = 250M
 
  | Doomsday Rapid Firing = 250M
 
  | Doomsday Rapid Firing = 250M
Line 97: Line 101:
 
  | Large Beam Laser Specialization = 10M
 
  | Large Beam Laser Specialization = 10M
 
  | Large Blaster Specialization = 10M
 
  | Large Blaster Specialization = 10M
 +
| Large Disintegrator Specialization = 200-400M
 
  | Large Energy Turret = 3M
 
  | Large Energy Turret = 3M
 
  | Large Hybrid Turret = 3M
 
  | Large Hybrid Turret = 3M
 +
| Large Precursor Weapon = 200k - 1M
 
  | Large Projectile Turret = 3M
 
  | Large Projectile Turret = 3M
 
  | Large Pulse Laser Specialization = 10M
 
  | Large Pulse Laser Specialization = 10M
 
  | Large Railgun Specialization = 10M
 
  | Large Railgun Specialization = 10M
 +
| Large Vorton Projector = 78M
 +
| Large Vorton Specialization = 80-150M
 
  | Medium Artillery Specialization = 5M
 
  | Medium Artillery Specialization = 5M
 
  | Medium Autocannon Specialization = 5M
 
  | Medium Autocannon Specialization = 5M
 
  | Medium Beam Laser Specialization = 5M
 
  | Medium Beam Laser Specialization = 5M
 
  | Medium Blaster Specialization = 5M
 
  | Medium Blaster Specialization = 5M
 +
| Medium Disintegrator Specialization = 15-40M
 
  | Medium Energy Turret = 125k
 
  | Medium Energy Turret = 125k
 
  | Medium Hybrid Turret = 125k
 
  | Medium Hybrid Turret = 125k
 +
| Medium Precursor Weapon = 100-800k
 
  | Medium Projectile Turret = 125k
 
  | Medium Projectile Turret = 125k
 
  | Medium Pulse Laser Specialization = 5M
 
  | Medium Pulse Laser Specialization = 5M
 
  | Medium Railgun Specialization = 5M
 
  | Medium Railgun Specialization = 5M
 +
| Medium Vorton Projector = 40.5M
 +
| Medium Vorton Specialization = 60-100M
 
  | Motion Prediction = 90k
 
  | Motion Prediction = 90k
 
  | Rapid Firing = 60k
 
  | Rapid Firing = 60k
Line 118: Line 130:
 
  | Small Beam Laser Specialization = 2M
 
  | Small Beam Laser Specialization = 2M
 
  | Small Blaster Specialization = 2M
 
  | Small Blaster Specialization = 2M
 +
| Small Disintegrator Specialization = 10-30M
 
  | Small Energy Turret = 30k
 
  | Small Energy Turret = 30k
 
  | Small Hybrid Turret = 30k
 
  | Small Hybrid Turret = 30k
 +
| Small Precursor Weapon = 20-100k
 
  | Small Projectile Turret = 30k
 
  | Small Projectile Turret = 30k
 
  | Small Pulse Laser Specialization = 2M
 
  | Small Pulse Laser Specialization = 2M
 
  | Small Railgun Specialization = 2M
 
  | Small Railgun Specialization = 2M
 +
| Small Vorton Projector = 26.5M
 +
| Small Vorton Specialization = 40-80M
 
  | Surgical Strike = 1.5M
 
  | Surgical Strike = 1.5M
 
  | Tactical Weapon Reconfiguration = 25M
 
  | Tactical Weapon Reconfiguration = 25M
 
  | Trajectory Analysis = 250k
 
  | Trajectory Analysis = 250k
<!--------- SKILL GROUP: Leadership ---------->
+
| Vorton Arc Extension = 40M
 +
| Vorton Arc Guidance = 40.5M
 +
| Vorton Power Amplification = 58.5M
 +
| Vorton Projector Operation = 26.5M
 +
<!--------- SKILL GROUP: Fleet Support ---------->
 
  | Armored Command = 125k
 
  | Armored Command = 125k
 
  | Armored Command Specialist = 500k
 
  | Armored Command Specialist = 500k
 
  | Command Burst Specialist = 2.5M
 
  | Command Burst Specialist = 2.5M
 
  | Fleet Command = 35M
 
  | Fleet Command = 35M
 +
| Fleet Compression Logistics = 300M
 +
| Fleet Coordination = 40M
 +
| Fleet Formations = 40M
 
  | Information Command = 125k
 
  | Information Command = 125k
 
  | Information Command Specialist = 500k
 
  | Information Command Specialist = 500k
Line 145: Line 168:
 
  | Auto-Targeting Missiles = 37.5k
 
  | Auto-Targeting Missiles = 37.5k
 
  | Bomb Deployment = 10M
 
  | Bomb Deployment = 10M
 +
| Breacher Pod Clone Efficacity = TBD
 +
| Breacher Pod Clone Longevity = TBD
 +
| Breacher Pod Launcher Operation = TBD
 +
| Breacher Pod Projection = TBD
 +
| Breacher Pod Rapid Firing = TBD
 
  | Cruise Missile Specialization = 10M
 
  | Cruise Missile Specialization = 10M
 
  | Cruise Missiles = 750k
 
  | Cruise Missiles = 750k
Line 172: Line 200:
 
  | Acceleration Control = 50k
 
  | Acceleration Control = 50k
 
  | Afterburner = 35k
 
  | Afterburner = 35k
 +
| Capital Jump Portal Generation = 250M
 +
| Capital Micro Jump Drive Operation = 250M
 
  | Cynosural Field Theory = 10M
 
  | Cynosural Field Theory = 10M
 
  | Evasive Maneuvering = 35k
 
  | Evasive Maneuvering = 35k
Line 188: Line 218:
 
  | Cloning Facility Operation = 125M
 
  | Cloning Facility Operation = 125M
 
  | Cybernetics = 100k
 
  | Cybernetics = 100k
 +
| Elite Infomorph Psychology = 500M
 
  | Infomorph Psychology = 1M
 
  | Infomorph Psychology = 1M
 
  | Infomorph Synchronizing = 5M
 
  | Infomorph Synchronizing = 5M
  | Neurotoxin Control = 200-350M
+
  | Neurotoxin Control = 3-8M
  | Neurotoxin Recovery = 20-70M
+
  | Neurotoxin Recovery = 20-60M
 
<!--------- SKILL GROUP: Planet Management ---------->
 
<!--------- SKILL GROUP: Planet Management ---------->
 
  | Advanced Planetology = 10M
 
  | Advanced Planetology = 10M
Line 199: Line 230:
 
  | Remote Sensing = 300k
 
  | Remote Sensing = 300k
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 500M
 
  | Advanced Industrial Ship Construction = 2M
 
  | Advanced Industrial Ship Construction = 2M
 
  | Advanced Industry = 300k
 
  | Advanced Industry = 300k
Line 212: Line 244:
 
  | Supply Chain Management = 7.5M
 
  | Supply Chain Management = 7.5M
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
 +
| Abyssal Ore Processing = 20-40M
 
  | Advanced Mass Reactions = 30M
 
  | Advanced Mass Reactions = 30M
| Arkonor Processing = 400k
 
 
  | Astrogeology = 500k
 
  | Astrogeology = 500k
  | Bistot Processing = 375k
+
  | Capital Industrial Reconfiguration = 30M
 +
| Capital Shipboard Compression Technology = 150M
 +
| Coherent Ore Processing = 1M
 
  | Common Moon Ore Processing = 15M
 
  | Common Moon Ore Processing = 15M
  | Crokite Processing = 350k
+
  | Complex Ore Processing = 1.25M
| Dark Ochre Processing = 325k
 
 
  | Deep Core Mining = 1M
 
  | Deep Core Mining = 1M
 
  | Exceptional Moon Ore Processing = 30M
 
  | Exceptional Moon Ore Processing = 30M
 
  | Gas Cloud Harvesting = 30M
 
  | Gas Cloud Harvesting = 30M
  | Gneiss Processing = 300k
+
  | Gas Decompression Efficiency = 75M
| Hedbergite Processing = 250k
 
| Hemorphite Processing = 225k
 
 
  | Ice Harvesting = 400k
 
  | Ice Harvesting = 400k
 
  | Ice Processing = 500k
 
  | Ice Processing = 500k
  | Industrial Reconfiguration = 30M
+
  | Industrial Reconfiguration = 20M
| Jaspet Processing = 200k
 
| Kernite Processing = 175k
 
 
  | Mass Reactions = 5M
 
  | Mass Reactions = 5M
  | Mercoxit Processing = 500k
+
  | Mercoxit Ore Processing = 500k
 
  | Mining = 30k
 
  | Mining = 30k
 
  | Mining Upgrades = 100k
 
  | Mining Upgrades = 100k
| Omber Processing = 150k
 
| Plagioclase Processing = 100k
 
| Pyroxeres Processing = 125k
 
 
  | Rare Moon Ore Processing = 27.5M
 
  | Rare Moon Ore Processing = 27.5M
 
  | Reactions = 1M
 
  | Reactions = 1M
Line 243: Line 269:
 
  | Reprocessing = 75k
 
  | Reprocessing = 75k
 
  | Salvaging = 1M
 
  | Salvaging = 1M
| Scordite Processing = 75k
 
 
  | Scrapmetal Processing = 500k
 
  | Scrapmetal Processing = 500k
  | Spodumain Processing = 325k
+
  | Shipboard Compression Technology = 150M
 +
| Simple Ore Processing = 300k
 
  | Ubiquitous Moon Ore Processing = 10M
 
  | Ubiquitous Moon Ore Processing = 10M
 
  | Uncommon Moon Ore Processing = 20M
 
  | Uncommon Moon Ore Processing = 20M
  | Veldspar Processing = 37.5k
+
  | Variegated Ore Processing = 1.25M
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
 
  | Armor Rigging = 250k
 
  | Armor Rigging = 250k
Line 293: Line 319:
 
  | Minmatar Starship Engineering = 15M
 
  | Minmatar Starship Engineering = 15M
 
  | Molecular Engineering = 15M
 
  | Molecular Engineering = 15M
 +
| Mutagenic Stabilization = 15M
 
  | Nanite Engineering = 15M
 
  | Nanite Engineering = 15M
 
  | Nuclear Physics = 15M
 
  | Nuclear Physics = 15M
Line 308: Line 335:
 
  | Takmahl Technology = 7-50M
 
  | Takmahl Technology = 7-50M
 
  | Talocan Technology = 3-100M
 
  | Talocan Technology = 3-100M
 +
| Triglavian Encryption Methods = 250-500k
 +
| Triglavian Quantum Engineering = 75-250k
 +
| Upwell Encryption Methods = 300-330M
 +
| Upwell Starship Engineering = 10M
 
  | Yan Jung Technology = 10-50M
 
  | Yan Jung Technology = 10-50M
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 25M
 +
| Advanced Studio Management = 30M
 +
| Basic Induction = 5M
 +
| Batch Sequencing = 1M
 +
| Executive Paragon Partnership = TBD
 +
| Hub Algorithm Optimization = 75M
 +
| Hub Promotion = 30M
 +
| Induction Efficiency = 15M
 +
| Industrial Sequencing = 250M
 +
| Mass Sequencing = 20M
 +
| Multi-thread Sequencing = 200M
 +
| Paragon Relations = 20M
 +
| Parallel Sequencing = 40M
 +
| Peak Induction Acceleration = 45M
 +
| Studio Management = 10M
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 15M
 
  | Capital Shield Emission Systems = 15M
Line 343: Line 390:
 
  | Amarr Freighter = 80M
 
  | Amarr Freighter = 80M
 
  | Amarr Frigate = 50k
 
  | Amarr Frigate = 50k
  | Amarr Industrial = 500k
+
  | Amarr Hauler = 500k
 
  | Amarr Strategic Cruiser = 2M
 
  | Amarr Strategic Cruiser = 2M
 
  | Amarr Tactical Destroyer = 1M
 
  | Amarr Tactical Destroyer = 1M
Line 357: Line 404:
 
  | Caldari Freighter = 80M
 
  | Caldari Freighter = 80M
 
  | Caldari Frigate = 50k
 
  | Caldari Frigate = 50k
  | Caldari Industrial = 500k
+
  | Caldari Hauler = 500k
 
  | Caldari Strategic Cruiser = 2M
 
  | Caldari Strategic Cruiser = 2M
 
  | Caldari Tactical Destroyer = 1M
 
  | Caldari Tactical Destroyer = 1M
Line 366: Line 413:
 
  | Command Ships = 65M
 
  | Command Ships = 65M
 
  | Covert Ops = 5M
 
  | Covert Ops = 5M
 +
| EDENCOM Battleship = 136.5M
 +
| EDENCOM Cruiser = 52M
 +
| EDENCOM Frigate = 39.5M
 
  | Electronic Attack Ships = 5M
 
  | Electronic Attack Ships = 5M
 
  | Expedition Frigates = 5M
 
  | Expedition Frigates = 5M
Line 378: Line 428:
 
  | Gallente Freighter = 80M
 
  | Gallente Freighter = 80M
 
  | Gallente Frigate = 50k
 
  | Gallente Frigate = 50k
  | Gallente Industrial = 500k
+
  | Gallente Hauler = 500k
 
  | Gallente Strategic Cruiser = 2M
 
  | Gallente Strategic Cruiser = 2M
 
  | Gallente Tactical Destroyer = 1M
 
  | Gallente Tactical Destroyer = 1M
Line 388: Line 438:
 
  | Interdictors = 25M
 
  | Interdictors = 25M
 
  | Jump Freighters = 100M
 
  | Jump Freighters = 100M
 +
| Lancer Dreadnoughts = 2.5B
 
  | Logistics Cruisers = 30M
 
  | Logistics Cruisers = 30M
 
  | Logistics Frigates = 5M
 
  | Logistics Frigates = 5M
Line 401: Line 452:
 
  | Minmatar Freighter = 80M
 
  | Minmatar Freighter = 80M
 
  | Minmatar Frigate = 50k
 
  | Minmatar Frigate = 50k
  | Minmatar Industrial = 500k
+
  | Minmatar Hauler = 500k
 
  | Minmatar Strategic Cruiser = 2M
 
  | Minmatar Strategic Cruiser = 2M
 
  | Minmatar Tactical Destroyer = 1M
 
  | Minmatar Tactical Destroyer = 1M
 
  | Minmatar Titan = 6B
 
  | Minmatar Titan = 6B
 
  | ORE Freighter = 35M
 
  | ORE Freighter = 35M
  | ORE Industrial = 2.5M
+
  | ORE Hauler = 2.5M
  | Precursor Battleship = 1-100M
+
  | Precursor Battleship = 2-5M
  | Precursor Battlecruiser = 80-300M
+
  | Precursor Battlecruiser = 200k - 800k
  | Precursor Cruiser = 1-100M
+
  | Precursor Cruiser = 200k - 1M
  | Precursor Destroyer = 350-550M
+
| Precursor Dreadnought = 100-200M
  | Precursor Frigate = 1-100M
+
  | Precursor Destroyer = 50-100k
 +
  | Precursor Frigate = 10-300k
 
  | Recon Ships = 35M
 
  | Recon Ships = 35M
 
  | Spaceship Command = 30k
 
  | Spaceship Command = 30k
 
  | Transport Ships = 35M
 
  | Transport Ships = 35M
 +
| Upwell Hauler = 2M
 +
| Upwell Freighter = 80M
 
<!--------- SKILL GROUP: Structure Management ---------->
 
<!--------- SKILL GROUP: Structure Management ---------->
 
  | Anchoring = 75k
 
  | Anchoring = 75k
 
  | Starbase Defense Management = 1M
 
  | Starbase Defense Management = 1M
 +
| Mercenary Den Management = TBD
 
  | Structure Doomsday Operation = 5M
 
  | Structure Doomsday Operation = 5M
 
  | Structure Electronic Systems = 5M
 
  | Structure Electronic Systems = 5M
Line 454: Line 509:
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 5M
 
  | Accounting = 5M
 +
| Advanced Broker Relations = 20M
 +
| Advanced Contracting = 250M
 
  | Broker Relations = 125k
 
  | Broker Relations = 125k
 
  | Contracting = 175k
 
  | Contracting = 175k
Line 459: Line 516:
 
  | Customs Code Expertise = 3M
 
  | Customs Code Expertise = 3M
 
  | Daytrading = 15M
 
  | Daytrading = 15M
| Margin Trading = 20M
 
 
  | Marketing = 3.5M
 
  | Marketing = 3.5M
 
  | Procurement = 1.5M
 
  | Procurement = 1.5M

Latest revision as of 18:30, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillPrice | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillPrice|Mechanics}} gives 30k ISK
{{GetSkillPrice|Gallente Battleship}} gives 7.5M ISK
{{GetSkillPrice|Mining Director}} gives 500k ISK
{{GetSkillPrice|Wabbit-Hunting}} gives Wabbit-Hunting ISK

See also

  • {{GetSkillLink}}, {{GetSkillMult}}, and {{GetSkillAlpha}}: very similar templates for the skill page link, the skill training time multiplier, and the max skill level for Alpha clones.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).
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