Difference between revisions of "Freebooter's Haven"
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− | {{ | + | {{CMBSiteInfo |
+ | |name= Freebooter's Haven | ||
+ | |type= COSMOS | ||
+ | |rating= Unrated | ||
+ | |location= BJD4-E | ||
+ | |ship limit= | ||
+ | |faction= Angel Cartel | ||
+ | |signature strength= | ||
+ | }} '''Freebooter's Haven''' is a static [[Angel COSMOS]] combat site in [https://evemaps.dotlan.net/system/BJD4-E BJD4-E]. | ||
− | Freebooter's Haven is | + | {{MessageBox|Description |
+ | |Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. | ||
+ | }} | ||
− | + | == Room 1 == | |
− | + | [[File:Freebooter's Haven Room 1 Positions .png|thumb|Room1 - Positions]] | |
− | + | This room features a large number of sentries, webbing towers, elite frigates and battleships. | |
− | + | An acceleration gate leads deeper into the complex. The gate is locked until all enemies have been defeated. | |
− | |||
− | |||
− | An acceleration gate leads deeper into the complex. | ||
− | |||
− | |||
− | |||
− | |||
[[File:Freebooter's Haven Room 1.png|thumb]] | [[File:Freebooter's Haven Room 1.png|thumb]] | ||
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableRow|Frigate|2|Gistii Hunter}} | |
− | + | {{NPCTableRow|Frigate|3|Gistii Impaler}} | |
− | Room 2 | + | {{NPCTableRow|Elite Frigate|1|Arch Gistii Hunter}} |
− | + | {{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}} | |
− | [[File:Freebooter's Haven Room 2.png|thumb]] | + | {{NPCTableRow|Elite Frigate|1|Arch Gistii Outlaw}} |
− | + | {{NPCTableRow|Elite Frigate|3|Arch Gistii Raider}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian}} | |
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Thug}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Ambusher}} | ||
+ | {{NPCTableRow|Cruiser|3|Gistum Phalanx}} | ||
+ | {{NPCTableRow|Cruiser|2|Gistum Centurion}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Tribuni}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Praefectus}} | ||
+ | {{NPCTableRow|Battleship|6|Gist Cherubim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Malakim}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Nephilim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Warlord}} | ||
+ | {{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Sentry Gun}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Stasis Tower|ewar= Web}} | ||
+ | |} | ||
+ | {{Clear}} | ||
+ | == Room 2 == | ||
+ | [[File:Freebooter's Haven Room 2 Positions .png|thumb|Room 2 - Positions]] | ||
[[File:Freebooter's Haven Room 2 Redo.png|thumb]] | [[File:Freebooter's Haven Room 2 Redo.png|thumb]] | ||
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Arch Gistii Rogue}} | |
− | 20th Tier Overseer's Personal Effects | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw}} |
− | 3 gates | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Thug}} |
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Hijacker}} | ||
+ | {{NPCTableRow|Cruiser|7|Gistum Centurion}} | ||
+ | {{NPCTableRow|Cruiser|5|Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Praefectus}} | ||
+ | {{NPCTableRow|Battleship|7|Gist Cherubim}} | ||
+ | {{NPCTableRow|Battleship|3|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|1|Security Center Guard|drop= 1x Freebooter's Key Alpha, 1x 20th Tier Overseer's Personal Effects}} | ||
+ | |} | ||
+ | {{Clear}} | ||
+ | == Room 3 == | ||
+ | There are three gates in this room, in the left, middle, and right side of the field, and are unlocked using the alpha, beta, and gamma keys respectively, meaning the rooms must be completed sequentially. | ||
− | Left room | + | === Left Room === |
− | gate is locked until all | + | [[File:Freebooter's Haven Room 3 Positions .png|thumb|Room 3 left - Positions]] |
+ | This room is unlocked with the alpha key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour. | ||
[[File:Freebooter's Haven Room 3.png|thumb]] | [[File:Freebooter's Haven Room 3.png|thumb]] | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Arch Gistii Raider}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Ambusher}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Hijacker}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Hunter}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Ruffian}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Arch Gistii Thug}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Marauder}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Crusher}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Liquidator}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Breaker}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Smasher}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battleship|8|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|Security Maintenance Facility|drop= 1x Freebooter's Key Beta, 1x 21st Tier Overseer's Personal Effects}} | ||
+ | |} | ||
+ | {{Clear}} | ||
+ | === Middle Room === | ||
+ | This room is unlocked with the beta key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour. | ||
− | [[File:Freebooter's Haven Room | + | [[File:Freebooter's Haven Middle Room.png|thumb]] |
− | + | {{NPCTableHead|}} | |
− | Freebooter's Key | + | {{NPCTableRow|Elite Frigate|1|Arch Gistii Thug}} |
− | + | {{NPCTableRow|Elite Frigate|1|Arch Gistii Outlaw}} | |
+ | {{NPCTableRow|Destroyer|3|Gistior Trasher}} | ||
+ | {{NPCTableRow|Destroyer|2|Gistior Seizer}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battleship|12|Gist Seraphim}} | ||
+ | {{NPCTableRow|Battleship|1|Security Mining Facility Overseer|drop= 1x Freebooter's Key Gamma, 1x 22nd Tier Overseer's Personal Effects}} | ||
+ | {{NPCTableRow|Sentry|21|Angel Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar= Web}} | ||
+ | |} | ||
+ | {{Clear}} | ||
+ | === Right Room === | ||
+ | The final room is unlocked with the gamma key and has a number of enemy waves triggered by the amount of damage dealt to the Angel Central Command structure. | ||
− | + | [[File:Freebooter's Haven Right Room Wave 1.png|thumb]] | |
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Sentry|1|Angel Central Command|drop= 1x 23rd Tier Overseer's Personal Effects}} | ||
+ | {{NPCTableRow|Sentry|8|Angel Cruise Missile Battery}} | ||
+ | |} | ||
+ | [[File:Freebooter's Haven Right Room Wave 2.png|thumb]] | ||
+ | {{NPCTableHead|Wave 2 - Triggered at approx. 50% shields}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | |} | ||
+ | [[File:Freebooter's Haven Right Room Wave 3.png|thumb]] | ||
+ | {{NPCTableHead|Wave 3 - Triggered at approx. 25% shields}} | ||
+ | {{NPCTableRow|Destroyer|4|Gistior Seizer}} | ||
+ | {{NPCTableRow|Destroyer|1|Gistior Thrasher}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Marauder}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Seraphim}} | ||
+ | |} | ||
+ | [[File:Freebooter's Haven Right Room Wave 4.png|thumb]] | ||
+ | {{NPCTableHead|Wave 4 - Triggered after hitting armor}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Gistatis Tribunus}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Legatus}} | ||
+ | {{NPCTableRow|Battleship|5|Gist Seraphim}} | ||
+ | |} | ||
+ | [[File:Freebooter's Haven Right Room Wave 5.png|thumb]] | ||
+ | {{NPCTableHead|Wave 5}} | ||
+ | {{NPCTableRow|Battleship|9|Gist Seraphim}} | ||
+ | |} | ||
+ | [[File:Freebooter's Haven Right Room Wave 6.png|thumb]] | ||
+ | {{NPCTableHead|Wave 6}} | ||
+ | {{NPCTableRow|Battleship|1|Krur Tajar}} | ||
+ | |} | ||
− | [[ | + | [[Category:COSMOS sites]] |
− | |||
− |
Latest revision as of 10:04, 22 August 2023
Freebooter's Haven | |
---|---|
Type | COSMOS site |
Rating | Unrated |
Found in | BJD4-E |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Freebooter's Haven is a static Angel COSMOS combat site in BJD4-E.
Description |
---|
Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. |
Room 1
This room features a large number of sentries, webbing towers, elite frigates and battleships.
An acceleration gate leads deeper into the complex. The gate is locked until all enemies have been defeated.
Room 2
Room 3
There are three gates in this room, in the left, middle, and right side of the field, and are unlocked using the alpha, beta, and gamma keys respectively, meaning the rooms must be completed sequentially.
Left Room
This room is unlocked with the alpha key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Middle Room
This room is unlocked with the beta key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Right Room
The final room is unlocked with the gamma key and has a number of enemy waves triggered by the amount of damage dealt to the Angel Central Command structure.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Angel Central Command | ||||
8 x Sentry Angel Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Arch Gistum Centurion | ||||
2 x Elite Cruiser Arch Gistum Phalanx | ||||
2 x Battleship Gist Seraphim |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Gistior Seizer | ||||
1 x Destroyer Gistior Thrasher | ||||
2 x Elite Cruiser Arch Gistum Marauder | ||||
1 x Elite Cruiser Arch Gistum Liquidator | ||||
2 x Battleship Gist Seraphim |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Arch Gistum Centurion | ||||
1 x Elite Cruiser Arch Gistum Phalanx | ||||
4 x Battlecruiser Gistatis Tribunus | ||||
1 x Battlecruiser Gistatis Legatus | ||||
5 x Battleship Gist Seraphim |
WD | EWAR | L
| ||
---|---|---|---|---|
9 x Battleship Gist Seraphim |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Krur Tajar |