More actions
Commented out Arkonor Processing |
Add skill Freelancing. |
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<includeonly>{{#switch: {{{1|}}} | <includeonly>{{#switch: {{{1|}}} | ||
<!--------- SKILL GROUP: Armor ----------> | <!--------- SKILL GROUP: Armor ----------> | ||
| Advanced Armor Layering = 5x | |||
| Armor Layering = 3x | | Armor Layering = 3x | ||
| Capital Remote Armor Repair Systems = 10x | | Capital Remote Armor Repair Systems = 10x | ||
| Line 82: | Line 83: | ||
| Weapon Upgrades = 2x | | Weapon Upgrades = 2x | ||
<!--------- SKILL GROUP: Gunnery ----------> | <!--------- SKILL GROUP: Gunnery ----------> | ||
| Advanced Doomsday Operation = 14x | |||
| Capital Artillery Specialization = 10x | | Capital Artillery Specialization = 10x | ||
| Capital Autocannon Specialization = 10x | | Capital Autocannon Specialization = 10x | ||
| Capital Beam Laser Specialization = 10x | | Capital Beam Laser Specialization = 10x | ||
| Capital Blaster Specialization = 10x | | Capital Blaster Specialization = 10x | ||
| Capital Energy Turret = 7x | | Capital Energy Turret = 7x | ||
| Capital Hybrid Turret = 7x | | Capital Hybrid Turret = 7x | ||
| Line 94: | Line 95: | ||
| Capital Railgun Specialization = 10x | | Capital Railgun Specialization = 10x | ||
| Controlled Bursts = 2x | | Controlled Bursts = 2x | ||
| Disruptive Lance Operation = 14x | |||
| Doomsday Operation = 14x | | Doomsday Operation = 14x | ||
| Doomsday Rapid Firing = 14x | | Doomsday Rapid Firing = 14x | ||
| Line 150: | Line 152: | ||
| Armored Command Specialist = 5x | | Armored Command Specialist = 5x | ||
| Command Burst Specialist = 6x | | Command Burst Specialist = 6x | ||
| Expedition Command = 2x | |||
| Expedition Command Specialist = 5x | |||
| Fleet Command = 12x | | Fleet Command = 12x | ||
| Fleet Compression Logistics = 4x | |||
| Fleet Coordination = 8x | |||
| Fleet Formations = 5x | |||
| Information Command = 2x | | Information Command = 2x | ||
| Information Command Specialist = 5x | | Information Command Specialist = 5x | ||
| Line 165: | Line 172: | ||
| Auto-Targeting Missiles = 3x | | Auto-Targeting Missiles = 3x | ||
| Bomb Deployment = 4x | | Bomb Deployment = 4x | ||
| Breacher Pod Clone Efficacity = 5x | |||
| Breacher Pod Clone Longevity = 7x | |||
| Breacher Pod Launcher Operation = 3x | |||
| Breacher Pod Projection = 5x | |||
| Breacher Pod Rapid Firing = 5x | |||
| Cruise Missile Specialization = 8x | | Cruise Missile Specialization = 8x | ||
| Cruise Missiles = 5x | | Cruise Missiles = 5x | ||
| Line 192: | Line 204: | ||
| Acceleration Control = 4x | | Acceleration Control = 4x | ||
| Afterburner = 1x | | Afterburner = 1x | ||
| Capital Jump Portal Generation = 14x | |||
| Capital Micro Jump Drive Operation = 14x | |||
| Cynosural Field Theory = 5x | | Cynosural Field Theory = 5x | ||
| Evasive Maneuvering = 2x | | Evasive Maneuvering = 2x | ||
| Line 208: | Line 222: | ||
| Cloning Facility Operation = 10x | | Cloning Facility Operation = 10x | ||
| Cybernetics = 3x | | Cybernetics = 3x | ||
| Elite Infomorph Psychology = 12x | |||
| Infomorph Psychology = 1x | | Infomorph Psychology = 1x | ||
| Infomorph Synchronizing = 2x | | Infomorph Synchronizing = 2x | ||
| Line 219: | Line 234: | ||
| Remote Sensing = 1x | | Remote Sensing = 1x | ||
<!--------- SKILL GROUP: Production ----------> | <!--------- SKILL GROUP: Production ----------> | ||
| Advanced Capital Ship Construction = 16x | |||
| Advanced Industrial Ship Construction = 3x | | Advanced Industrial Ship Construction = 3x | ||
| Advanced Industry = 3x | | Advanced Industry = 3x | ||
| Line 234: | Line 250: | ||
| Abyssal Ore Processing = 12x | | Abyssal Ore Processing = 12x | ||
| Advanced Mass Reactions = 8x | | Advanced Mass Reactions = 8x | ||
| Astrogeology = 3x | | Astrogeology = 3x | ||
| Capital Industrial Reconfiguration = 8x | | Capital Industrial Reconfiguration = 8x | ||
| Capital Shipboard Compression Technology = 3x | |||
| Coherent Ore Processing = 6x | | Coherent Ore Processing = 6x | ||
| Common Moon Ore Processing = 5x | | Common Moon Ore Processing = 5x | ||
| Complex Ore Processing = 11x | | Complex Ore Processing = 11x | ||
| Deep Core Mining = 6x | | Deep Core Mining = 6x | ||
| Exceptional Moon Ore Processing = 8x | | Exceptional Moon Ore Processing = 8x | ||
| Gas Cloud Harvesting = 1x | | Gas Cloud Harvesting = 1x | ||
| | | Gas Decompression Efficiency = 2x | ||
| Ice Harvesting = 1x | | Ice Harvesting = 1x | ||
| Ice Processing = 5x | | Ice Processing = 5x | ||
| Industrial Reconfiguration = 4x | | Industrial Reconfiguration = 4x | ||
| Mass Reactions = 2x | | Mass Reactions = 2x | ||
| Mercoxit Ore Processing = 5x | | Mercoxit Ore Processing = 5x | ||
| Mining = 1x | | Mining = 1x | ||
| Mining Exploitation = 6x | |||
| Mining Precision = 2x | |||
| Mining Upgrades = 4x | | Mining Upgrades = 4x | ||
| Rare Moon Ore Processing = 7x | | Rare Moon Ore Processing = 7x | ||
| Reactions = 1x | | Reactions = 1x | ||
| Line 269: | Line 275: | ||
| Reprocessing = 1x | | Reprocessing = 1x | ||
| Salvaging = 3x | | Salvaging = 3x | ||
| Scrapmetal Processing = 5x | | Scrapmetal Processing = 5x | ||
| Shipboard Compression Technology = 3x | |||
| Simple Ore Processing = 3x | | Simple Ore Processing = 3x | ||
| Ubiquitous Moon Ore Processing = 4x | | Ubiquitous Moon Ore Processing = 4x | ||
| Uncommon Moon Ore Processing = 6x | | Uncommon Moon Ore Processing = 6x | ||
| Variegated Ore Processing = 9x | | Variegated Ore Processing = 9x | ||
<!--------- SKILL GROUP: Rigging ----------> | <!--------- SKILL GROUP: Rigging ----------> | ||
| Armor Rigging = 3x | | Armor Rigging = 3x | ||
| Line 322: | Line 325: | ||
| Minmatar Starship Engineering = 5x | | Minmatar Starship Engineering = 5x | ||
| Molecular Engineering = 5x | | Molecular Engineering = 5x | ||
| Mutagenic Stabilization = 2x | |||
| Nanite Engineering = 5x | | Nanite Engineering = 5x | ||
| Nuclear Physics = 5x | | Nuclear Physics = 5x | ||
| Line 340: | Line 344: | ||
| Triglavian Quantum Engineering = 5x | | Triglavian Quantum Engineering = 5x | ||
| Upwell Encryption Methods = 5x | | Upwell Encryption Methods = 5x | ||
| Upwell Starship Engineering = 5x | |||
| Yan Jung Technology = 5x | | Yan Jung Technology = 5x | ||
<!--------- SKILL GROUP: Sequencing ----------> | |||
| Advanced Induction Efficiency = 5x | |||
| Advanced Studio Management = 5x | |||
| Basic Induction = 1x | |||
| Batch Sequencing = 3x | |||
| Executive Paragon Partnership = 5x | |||
| Hub Algorithm Optimization = 5x | |||
| Hub Promotion = 1x | |||
| Induction Efficiency = 3x | |||
| Industrial Sequencing = 9x | |||
| Mass Sequencing = 6x | |||
| Multi-thread Sequencing = 6x | |||
| Paragon Relations = 3x | |||
| Parallel Sequencing = 2x | |||
| Peak Induction Acceleration = 8x | |||
| Studio Management = 2x | |||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 10x | | Capital Shield Emission Systems = 10x | ||
| Line 361: | Line 382: | ||
| Distribution Connections = 2x | | Distribution Connections = 2x | ||
| Fast Talk = 4x | | Fast Talk = 4x | ||
| Freelancing = 2x | |||
| Mining Connections = 2x | | Mining Connections = 2x | ||
| Negotiation = 2x | | Negotiation = 2x | ||
| Line 375: | Line 397: | ||
| Amarr Freighter = 10x | | Amarr Freighter = 10x | ||
| Amarr Frigate = 2x | | Amarr Frigate = 2x | ||
| Amarr | | Amarr Hauler = 4x | ||
| Amarr Strategic Cruiser = 5x | | Amarr Strategic Cruiser = 5x | ||
| Amarr Tactical Destroyer = 3x | | Amarr Tactical Destroyer = 3x | ||
| Line 389: | Line 411: | ||
| Caldari Freighter = 10x | | Caldari Freighter = 10x | ||
| Caldari Frigate = 2x | | Caldari Frigate = 2x | ||
| Caldari | | Caldari Hauler = 4x | ||
| Caldari Strategic Cruiser = 5x | | Caldari Strategic Cruiser = 5x | ||
| Caldari Tactical Destroyer = 3x | | Caldari Tactical Destroyer = 3x | ||
| Line 402: | Line 424: | ||
| EDENCOM Frigate = 2x | | EDENCOM Frigate = 2x | ||
| Electronic Attack Ships = 4x | | Electronic Attack Ships = 4x | ||
| Expedition Command Ships= 8x | |||
| Expedition Frigates = 4x | | Expedition Frigates = 4x | ||
| Exhumers = 5x | | Exhumers = 5x | ||
| Line 413: | Line 436: | ||
| Gallente Freighter = 10x | | Gallente Freighter = 10x | ||
| Gallente Frigate = 2x | | Gallente Frigate = 2x | ||
| Gallente | | Gallente Hauler = 4x | ||
| Gallente Strategic Cruiser = 5x | | Gallente Strategic Cruiser = 5x | ||
| Gallente Tactical Destroyer = 3x | | Gallente Tactical Destroyer = 3x | ||
| Line 423: | Line 446: | ||
| Interdictors = 5x | | Interdictors = 5x | ||
| Jump Freighters = 14x | | Jump Freighters = 14x | ||
| Lancer Dreadnoughts = x16 | |||
| Logistics Cruisers = 6x | | Logistics Cruisers = 6x | ||
| Logistics Frigates = 4x | | Logistics Frigates = 4x | ||
| Marauders = 10x | | Marauders = 10x | ||
| Mining Barge = 4x | | Mining Barge = 4x | ||
| Mining Destroyer = 2x | |||
| Mining Frigate = 2x | | Mining Frigate = 2x | ||
| Minmatar Battlecruiser = 6x | | Minmatar Battlecruiser = 6x | ||
| Line 436: | Line 461: | ||
| Minmatar Freighter = 10x | | Minmatar Freighter = 10x | ||
| Minmatar Frigate = 2x | | Minmatar Frigate = 2x | ||
| Minmatar | | Minmatar Hauler = 4x | ||
| Minmatar Strategic Cruiser = 5x | | Minmatar Strategic Cruiser = 5x | ||
| Minmatar Tactical Destroyer = 3x | | Minmatar Tactical Destroyer = 3x | ||
| Minmatar Titan = 16x | | Minmatar Titan = 16x | ||
| ORE Freighter = 9x | | ORE Freighter = 9x | ||
| ORE | | ORE Hauler = 4x | ||
| Precursor Battlecruiser = 6x | | Precursor Battlecruiser = 6x | ||
| Precursor Battleship = 8x | | Precursor Battleship = 8x | ||
| Line 451: | Line 476: | ||
| Spaceship Command = 1x | | Spaceship Command = 1x | ||
| Transport Ships = 6x | | Transport Ships = 6x | ||
| Upwell Hauler = 4x | |||
| Upwell Freighter = 10x | |||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
| Anchoring = 3x | | Anchoring = 3x | ||
| Starbase Defense Management = 7x | | Starbase Defense Management = 7x | ||
| Mercenary Den Management = 8x | |||
| Structure Doomsday Operation = 2x | | Structure Doomsday Operation = 2x | ||
| Structure Electronic Systems = 2x | | Structure Electronic Systems = 2x | ||
| Line 491: | Line 519: | ||
| Accounting = 3x | | Accounting = 3x | ||
| Advanced Broker Relations = 3x | | Advanced Broker Relations = 3x | ||
| Advanced Contracting = 10x | |||
| Broker Relations = 2x | | Broker Relations = 2x | ||
| Contracting = 1x | | Contracting = 1x | ||
| Line 504: | Line 533: | ||
| Wholesale = 4x | | Wholesale = 4x | ||
<!--------- SKILL GROUP: Default ----------> | <!--------- SKILL GROUP: Default ----------> | ||
| #default = <span style="color: | | #default = <span style="color: var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> | ||
Latest revision as of 12:22, 2 December 2025
Template documentation (for the above template, sometimes hidden or invisible)
This template gives the training time multiplier of any skill, in the in-game form (e.g. 1x, 5x, etc). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in this color on the page itself.
This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.
Syntax
| {{GetSkillMult | skill }} |
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser, notGallente strategic cruiser).
Examples
{{GetSkillMult|Mechanics}}gives 1x{{GetSkillMult|Gallente Battleship}}gives 8x{{GetSkillMult|Wabbit-Hunting}}gives Wabbit-Hunting
See also
{{GetSkillLink}}and{{GetSkillPrice}}, and{{GetSkillAlpha}}: very similar templates for the skill page link, the NPC-seeded skillbook price, and the max skill level for Alpha clones.{{Sk}}and{{Skill}}, the primary users of this template.
Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}and{{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them. - The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).