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Drebin 679 (talk | contribs) Added quote introduced in the Revenant expansion (2024-11-12). |
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| shipimg=Hurricane Fleet Issue.jpg | | shipimg=Hurricane Fleet Issue.jpg | ||
| shipname=Hurricane Fleet Issue | | shipname=Hurricane Fleet Issue | ||
| class=Combat Battlecruiser | | class=Combat Battlecruiser | ||
| grouping=Faction Battlecruisers | | grouping=Faction Battlecruisers | ||
| hulltype=Hurricane Class | | hulltype=Hurricane Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| variations={{Ship|Sleipnir}},{{Ship|Hurricane}} | | variations={{Ship|Sleipnir}},{{Ship|Hurricane}} | ||
| tech=F | | tech=F | ||
| powergrid=1,380 MW | | powergrid=1,380 MW | ||
| cpu=420 tf | | cpu=420 tf | ||
| Line 29: | Line 25: | ||
| lows=6 | | lows=6 | ||
| mass=12,800,000 kg | | mass=12,800,000 kg | ||
| volume=216,000 | | volume=216,000 m³ | ||
| cargohold=425 | | cargohold=425 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=50 | | dronebay=50 m³ | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| quote=Let them try to curtail our prowess. Envy makes for a poor shield. | |||
| quote_attribution=Brutor Chief Wkumi Pol | |||
| info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | | info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | ||
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br> | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>25% bonus to Medium Projectile Turret optimal range and falloff<br> | ||
| structurehp=5,250 HP | | structurehp=5,250 HP | ||
| shieldhp=6,750 HP | | shieldhp=6,750 HP | ||
| Line 59: | Line 57: | ||
| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | ||
**{{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Spaceship Command|III}} | ||
**{{RequiredSkill|Minmatar Cruiser|III}} | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
***{{RequiredSkill|Spaceship Command|II}} | *** {{RequiredSkill|Spaceship Command|II}} | ||
***{{RequiredSkill|Minmatar Destroyer|III}} | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
****{{RequiredSkill|Minmatar Frigate|III}} | **** {{RequiredSkill|Minmatar Frigate|III}} | ||
*****{{RequiredSkill|Spaceship Command|I}} | ***** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=2d 1h 9m 40s | | totaltraintime=2d 1h 9m 40s | ||
| Line 80: | Line 78: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
==Summary== | == Summary == | ||
The '''Hurricane Fleet Issue''' is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead. | The '''Hurricane Fleet Issue''' is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead. | ||
==Skills== | == Skills == | ||
*'''{{sk|Minmatar Battlecruiser}}''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill. | * '''{{sk|Minmatar Battlecruiser}}''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill. | ||
*'''{{sk|Gunnery|V}}''', '''{{sk|Medium Projectile Turret|V}}''' and '''{{sk|Medium Autocannon Specialization}}'''/'''{{sk|Medium Artillery Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | * '''{{sk|Gunnery|V}}''', '''{{sk|Medium Projectile Turret|V}}''' and '''{{sk|Medium Autocannon Specialization}}'''/'''{{sk|Medium Artillery Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | ||
*'''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | * '''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | * Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | ||
*'''{{sk|Sharpshooter}}''' is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. | * '''{{sk|Sharpshooter}}''' is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. | ||
*'''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> bandwidth as possible. | * '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> bandwidth as possible. | ||
*The appropriate skills required for fitting a '''[[Tanking#Armor tanking|Full T2 Armour]]''' or '''[[Tanking#Shield tanking|Shield Tank]]'''. | * The appropriate skills required for fitting a '''[[Tanking#Armor tanking|Full T2 Armour]]''' or '''[[Tanking#Shield tanking|Shield Tank]]'''. | ||
==Tactics== | == Tactics == | ||
''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.'' | ''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.'' | ||
==Notes== | == Notes == | ||
''No notes for the Hurricane Fleet Issue.'' | ''No notes for the Hurricane Fleet Issue.'' | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
| Line 109: | Line 107: | ||
{{ShipsMatrix|expgroup=battlecruisers}} | {{ShipsMatrix|expgroup=battlecruisers}} | ||
[[Category:Ship Database]][[Category:Faction Battlecruisers]] | [[Category:Ship Database]] | ||
[[Category:Faction Battlecruisers]] | |||
Latest revision as of 20:47, 16 November 2024
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RELATED UNI-WIKI REFERENCES
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Let them try to curtail our prowess. Envy makes for a poor shield.
SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Skills
- Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
Notes
No notes for the Hurricane Fleet Issue.
Patch History
| A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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