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Turret mechanics: Difference between revisions

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'''Note: The entire expression contained within the outermost set of parentheses is an exponent.'''
'''Note: The entire expression contained within the outermost set of parentheses is an exponent.'''


:<math> \displaystyle \text{Chance to hit} = 0.5^{\Large \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math>
:<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math>


''Angular'' is the [[Angular Velocity|angular velocity]] (movement between the attacker and the target expressed as an angle in radians per second).
''Angular'' is the [[Angular Velocity|angular velocity]] (movement between the attacker and the target expressed as an angle in radians per second).
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Therefore it's wise to spiral in towards the enemy. To do this:
Therefore it's wise to spiral in towards the enemy. To do this:
# Zoom in reasonably close to your ship and press C to make your camera autofollow the selected enemy (alternatively center the camera on your enemy manually so that it covers up the enemy on your screen.)
# Zoom in reasonably close to your ship and press {{button|C}} to make your camera autofollow the selected enemy (alternatively center the camera on your enemy manually so that it covers up the enemy on your screen.)
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.
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# This should make you spiral around them, moving ever closer until you can orbit (hopefully safely).
# This should make you spiral around them, moving ever closer until you can orbit (hopefully safely).
# There is no six. (It burned straight towards the enemy with its MWD on and was one-shotted.)
# There is no six. (It burned straight towards the enemy with its MWD on and was one-shotted.)
# It might be a good idea to practice this on large NPC belt rats before trying it in PvP combat.
# It might be a good idea to practice this on large NPC [[belt rat]]s before trying it in PvP combat.


Similarly it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking. To do this spiral out:
Similarly it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking. To do this spiral out:
# Open the Tactic overview (which is located left to your HUD, or press CTRL + D)
# Open the Tactic overview (which is located left to your HUD, or press {{button|CTRL}} + {{button|D}})
# Make sure you have the ship selected from which you want to escape
# Make sure you have the ship selected from which you want to escape
# Zoom in reasonably close to your ship, notice the line drawn between the enemy and your ship.
# Zoom in reasonably close to your ship, notice the line drawn between the enemy and your ship.
# Then turn your camera by about 180° and try use that line to look directly away from the enemy (don't bother with matching the line perfectly)
# Then turn your camera by about 180° and try using that line to look directly away from the enemy (don't bother with matching the line perfectly)
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Six shan't be.
# Six shan't be.