Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Setting up a planetary colony: Difference between revisions

From EVE University Wiki
continue of general overhaul start of step 2, getting materials on the planet
reverted back and moved new content to User:Tyrianna_Asconsdottir/Setting_up_a_planetary_colony until finished
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{PlanetaryIndustryNav}}
{{PlanetaryIndustryNav}}
This is a guide to set up colonies for [[Planetary Industry]].
The purpose of [[Planetary Industry]] is to produce things from stuff you have extracted from planets and make money by selling it on the market.


There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To do anything on a planet, you need to have a Planetary Command Center matching that planet's type. These are sold by NPCs throuout New-Eden. E-Uni home systems should have them avaible in the general hangars. If you are in E-Uni and have not have access yet, feel free to ask someone who has to help you out.
To do anything on a planet, you need a Planetary Command Center matching that planet's type. Once you have deployed this from somewhere in space in the desired system, everything else can be done from anywhere in the universe until you export your items, which must be done in space in the same system as your colony. Picking up your items also must be done in space and uncloaked near either a Customs Office or a launched canister from your Command Center, depending on how you export your products.


=== Step 1: Deploying the command center ===
Your Command Center provides Powergrid and CPU to your entire colony. This limits how many buildings you can put in a colony. Everything takes a certain amount of CPU and Powergrid, including the links between the buildings.
[[File:System information window.png|left|thumb|Solar system: Information]]
[[File:Planet information.png|left|frameless]]
To deploy the command center you need to have the command center-item in your cargo hold and have to be undocked in space in the same system as the planet you want to colonize. You can be tethered or cloaked for this step.


You can access the planet view by right-clicking a planet in the overview or any other list ans select "View planetary industry". You can get a list of avaible planets from opening the "Solar System: Information"by clicking on the systems name in the top left corner and select the "Orbital Bodies" tab. Each planet has their own information page accessed by the familiar[[File:Info button.png|frameless]]-icon. The only game-relevant attribute in this window is the radius and the extractable resources. It also has a button "View Planetary Industry" at the bottom.
If you are building a manufacturing-only colony, then you need processors and a way of getting things to and from the planetary surface. You can put the colony in a small area, anywhere on your chosen planet.
 
Once you are in the planet view, you can drag and zoom to get a view from different angles. In the top-left corner are two tabs. "Build" and Scan". The scanning will be explained in [[Identifying valuable planets]]. To set up your colony you can use templates [to be added below] or go building-by-building.
 
The location of the Command Center is not relevant. In most cases it will not be connected to the rest of the colony and usually not used to export products from the planet. Your Command Center provides Powergrid and CPU to your entire colony. This limits how many buildings you can put in a colony. Everything takes a certain amount of CPU and Powergrid, including the links between the buildings. The Command center itself does not need to be connected by a link for this. However, if you double-click anywhere on the planet it will center the view on the Command Center, so having it close to the rest of the colony might make navigating back there easier.
 
Once you are happy with the location, select your Command Center in the Build-tab and place it on the planet. The "edits pending" will show you the cost in ISK (zero in this case) and an option to submit or cancel. Nothing is paid and can always be changed or reverted back to the original state until the submit button is pressed. A few actions can not be done while there are edits pending.
 
===== Upgrading the command center =====
[[File:Level 1 Command Center.png|left|thumb]]
A Command Center is always deployed at its lowest level. The CPU and Power it provides for the colony is very limited. To upgrade the Command Center you have to
 
=== Step 2: Getting resources ===
There are two methods to get resources to the planets surface. Extracting and Importing.
 
* Extracting: If you are building a extraction colony, you mine the resources from the planet with extractors, usually refine the extracted materials to some degree and export them up from the planetary surface into space.
 
* Importing: If you are building a factory-colony, you import the resources from space, refine it with processors to one or more higher grade materials and export them up again from the planetary surface into space.
 
There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other.
 
===== Step 2.1: Extracting resources =====
 
===== Step 2.2: Importing resources =====


If you are building a resource-extraction colony, you need resource extractors and a way to get things up from the planetary surface.


If you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage.  For storage, you can use (in order of capacity) a Planetary Command Center (500 m3), Launch Pad (10,000 m3), or Storage Facility (12,000 m3).
If you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage.  For storage, you can use (in order of capacity) a Planetary Command Center (500 m3), Launch Pad (10,000 m3), or Storage Facility (12,000 m3).
Line 124: Line 99:
| colspan="2" | Okay, so if our Bacteria weren’t sent to the POCO, where’d they go? Under the Planetary Launches tab of your Journal you’ll see a bookmark for a canister that was generated in space orbiting the planet. You can warp to this can, open it, and loot it like another can. However, the can will be destroyed on “re-entry” after five days, and it shows up on pilots’ [[Directional Scanner Guide|directional scanner]], potentially setting you up to be probed down by combat probes, ganked, and have your goodies stolen, as the can is not secure. A POCO is less expensive per launch and offers secure, personal storage for presumably an indefinite period (most likely excluding the destruction of the POCO itself), but is automatically accessible to anyone in the system, and requires the building of a Launchpad which costs 900,000 ISK and cuts into your colony’s Powergrid and CPU.
| colspan="2" | Okay, so if our Bacteria weren’t sent to the POCO, where’d they go? Under the Planetary Launches tab of your Journal you’ll see a bookmark for a canister that was generated in space orbiting the planet. You can warp to this can, open it, and loot it like another can. However, the can will be destroyed on “re-entry” after five days, and it shows up on pilots’ [[Directional Scanner Guide|directional scanner]], potentially setting you up to be probed down by combat probes, ganked, and have your goodies stolen, as the can is not secure. A POCO is less expensive per launch and offers secure, personal storage for presumably an indefinite period (most likely excluding the destruction of the POCO itself), but is automatically accessible to anyone in the system, and requires the building of a Launchpad which costs 900,000 ISK and cuts into your colony’s Powergrid and CPU.
|}
|}
Check out the Competition: While we were waiting, we could have checked out who else is on the planet. Sometimes you just see an extractor here or there, sometimes you see the Command Center.  If you click on the Command Center you can see all the nodes in their network.  Right-click on the background to hide or show other players colonies.  Mostly you can just ignore them, except when they are sitting on top of the juicy deposit that is rightfully yours. If you both drink from the same deposit each gets less, just as if you place your own extractor heads too close to each other.  The below images are taken from the original guide on this page. For more details.<gallery>
 
* Check out the Competition: While we were waiting, we could have checked out who else is on the planet. Sometimes you just see an extractor here or there, sometimes you see the Command Center.  If you click on the Command Center you can see all the nodes in their network.  Right-click on the background to hide or show other players colonies.  Mostly you can just ignore them, except when they are sitting on top of the juicy deposit that is rightfully yours. If you both drink from the same deposit each gets less, just as if you place your own extractor heads too close to each other.  The below images are taken from the original guide on this page. For more details.
<gallery>
File:PI_YFC-28-Competition.png
File:PI_YFC-28-Competition.png
File:PI_YFC-29a-InfoOnCompetition.png
File:PI_YFC-29a-InfoOnCompetition.png
File:PI_YFC-29b-Competition_PINs.png
File:PI_YFC-29b-Competition_PINs.png
File:PI_YFC-29b-CompetitionNetwork.png
File:PI_YFC-29b-CompetitionNetwork.png
</gallery>If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products.
</gallery>
* If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products.


=== Templates ===
[to be added]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Industry]]
[[Category:Industry]]
[[Category:Planetary Industry]]
[[Category:Planetary Industry]]