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=Understanding=
=Understanding Travel=


===How to get to Aldrat, aka Space is like, big===
===How to get to Aldrat, aka Space is like, big===
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So, we're beginning with the bare bones basics - how to get to our cradle, our home, our mothership, our refuge in times of a single docked war target in local who is probably asleep and afk (SDWTILWIPAAA). Alt E, open people and place. Search Type by Solar System, tap in Aldrat. Right click aldrat, set destination. Time to start chugging, space pilot capsuleer dude person. But wait, there's more then one station in Aldrat? Oh no Bernard! Crisis! Click info on Aldrat, tab to orbital bodies, scroll down to Planet IX, click info on Aldrat IX - Pator Tech school, set destination. As you can see, the autoroute has changed from a + to a square. This means that it's no longer a system destination, but a station in a system destination. The other way is to fly to Aldrat, right click in space and dock at the desired station. Huzzah, you've taken your first step into a larger world. Have you typing GF after ganking some plexhauler in no time.
So, we're beginning with the bare bones basics - how to get to our cradle, our home, our mothership, our refuge in times of a single docked war target in local who is probably asleep and afk (SDWTILWIPAAA). Alt E, open people and place. Search Type by Solar System, tap in Aldrat. Right click aldrat, set destination. Time to start chugging, space pilot capsuleer dude person. But wait, there's more then one station in Aldrat? Oh no Bernard! Crisis! Click info on Aldrat, tab to orbital bodies, scroll down to Planet IX, click info on Aldrat IX - Pator Tech school, set destination. As you can see, the autoroute has changed from a + to a square. This means that it's no longer a system destination, but a station in a system destination. The other way is to fly to Aldrat, right click in space and dock at the desired station. Huzzah, you've taken your first step into a larger world. Have you typing GF after ganking some plexhauler in no time.


===Overview and D-scan - Our eyes===
===Overview, D-scan and Local - Our eyes===


Our overview is our eyes in EvE, aka Everyone versus Everyone. As you should have done by now, you have set up a few overview tabs. http://wiki.eveuniversity.org/Overview if not. For this class and practical, we'll be using PvP Travel and Pod saver.
Our overview is our eyes in EvE, aka Everyone versus Everyone. As you should have done by now, you have set up a few overview tabs. http://wiki.eveuniversity.org/Overview if not. For this class and practical, we'll be using PvP Travel and Pod saver.
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Grid is the local arena of space, roughly 300km in diameter. It is possible to burn away and be offgrid, at roughly 350-450 km and not show up on the overview of people at the gate. It's an involved subject. http://wiki.eveuniversity.org/Grid_Manipulation goes into it in more detail, but ongrid = overview. offgird = d-scan and probes is enough detail for this class.
Grid is the local arena of space, roughly 300km in diameter. It is possible to burn away and be offgrid, at roughly 350-450 km and not show up on the overview of people at the gate. It's an involved subject. http://wiki.eveuniversity.org/Grid_Manipulation goes into it in more detail, but ongrid = overview. offgird = d-scan and probes is enough detail for this class.


http://wiki.eveuniversity.org/Directional_Scanner_Guide
Local is a system specific chat channel - shows us who is in system with us, and what their standings is to us and the Uni. Just because someone's is blue, doesn't mean they're necessarily friendly. It's always a good idea to keep an eye on it, for local spikes or what hostiles may be in system.


===Warp speeds===
===Warp speeds===
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! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | icon_large_ship.png '''Battleships'''
| style="padding:0px;" | <div style="width:410px;background-color:darkgreen; font-size:80%"><div style="width:320px;background-color:lightgreen"><div style="width:250px;background-color:SlateBlue">&nbsp; 25s (32-41s)</div></div></div>
| style="padding:0px;" | <div style="width:410px;background-color:darkgreen; font-size:80%"><div style="width:320px;background-color:lightgreen"><div style="width:250px;background-color:SlateBlue">&nbsp; 25s (32-41s)</div></div></div>
|-
|-
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|-
|-
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Short warps<br>(20 AU)
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Short warps<br>(20 AU)
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | icon_large_ship.png '''Battleships'''
| style="padding:0px;" | <div style="width:162px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 54 sec</div>
| style="padding:0px;" | <div style="width:162px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 54 sec</div>
|-
|-
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|-
|-
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Medium warps<br>(50 AU)
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Medium warps<br>(50 AU)
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | icon_large_ship.png '''Battleships'''
| style="padding:0px;" | <div style="width:207px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 69 sec (1 minute and 9 seconds)</div>
| style="padding:0px;" | <div style="width:207px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 69 sec (1 minute and 9 seconds)</div>
|-
|-
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|-
|-
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Long warps<br>(100 AU)
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Long warps<br>(100 AU)
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | icon_large_ship.png '''Battleships'''
| style="padding:0px;" | <div style="width:282px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 94 sec (1 minute and 34 seconds)</div>
| style="padding:0px;" | <div style="width:282px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 94 sec (1 minute and 34 seconds)</div>
|-
|-
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|-
|-
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Extreme warps<br>(200 AU)
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Extreme warps<br>(200 AU)
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | icon_large_ship.png '''Battleships'''
| style="padding:0px;" | <div style="width:432px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 144 sec (2 minutes and 24 seconds)</div>
| style="padding:0px;" | <div style="width:432px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 144 sec (2 minutes and 24 seconds)</div>
|-
|-
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|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
| style="padding:0px;" | <div style="width:291px;background-color:indigo; font-size:80%">&nbsp; 97 sec (1 minute and 37 seconds)</div>
| style="padding:0px;" | <div style="widDth:291px;background-color:indigo; font-size:80%">&nbsp; 97 sec (1 minute and 37 seconds)</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
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*Best place for observation is outside transit routes
*Best place for observation is outside transit routes
*Or just get within 100km of gate at 'look at' the gate
*Or just get within 100km of gate at 'look at' the gate
Further reading
http://www.evealtruist.com/2011/04/bookmarks-and-you.html
http://www.agony-unleashed.com/wiki/index.php?title=Bookmarks
http://wiki.eveuniversity.org/Bookmarks


===Why not to stay aligned===
===Why not to stay aligned===
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There are obviously things to do in a wormhole, but beyond this class's scope. Suffice to say, that the rules are very different (warp bubbles, for one) and there is a very real danger of being podded.
There are obviously things to do in a wormhole, but beyond this class's scope. Suffice to say, that the rules are very different (warp bubbles, for one) and there is a very real danger of being podded.


=Dealing=
===Further reading===
 
http://www.evealtruist.com/2011/04/bookmarks-and-you.html
 
http://www.agony-unleashed.com/wiki/index.php?title=Bookmarks
 
http://wiki.eveuniversity.org/Bookmarks
 
http://wiki.eveuniversity.org/Navigation_101
 
http://wiki.eveuniversity.org/Directional_Scanner_Guide
 
http://wiki.eveuniversity.org/Grid_Manipulation
 
http://wiki.eveuniversity.org/Overview
 
=Dealing - Keeping Travel as boring as possible=


===Gate camps, or How I learned to stop worrying and love being bombed===
===Gate camps, or How I learned to stop worrying and love being bombed===
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If you do get popped, congrats! Now it gets serious. Thanks to the 30 second timer, you're unlikely to be able to jump before they pop you. Warp to a bookmark, or a celestial. Just warp, and dock if there's a few stations. Get that rookie ship (or check the market for a shuttle at non-exorbitant price). Just because they caught you once, won't stop them catching you again. Comment on your loss, pass the info on, and log off. Boredom tank is very effective, and gives you a chance to evaluate and plan. Only crash the gate if youre confident and have nothing to lose
If you do get popped, congrats! Now it gets serious. Thanks to the 30 second timer, you're unlikely to be able to jump before they pop you. Warp to a bookmark, or a celestial. Just warp, and dock if there's a few stations. Get that rookie ship (or check the market for a shuttle at non-exorbitant price). Just because they caught you once, won't stop them catching you again. Comment on your loss, pass the info on, and log off. Boredom tank is very effective, and gives you a chance to evaluate and plan. Only crash the gate if youre confident and have nothing to lose


=Preventing=
=Preventing Problems before they arise=


===The Eve map ===
===The Eve map ===
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As a combat scout, ideally you want to check the beacons and belts for activity. Either by combat probing, or warping to or near the beacon and using D-scan. Docking at stations to find out if they're docked is another use.
As a combat scout, ideally you want to check the beacons and belts for activity. Either by combat probing, or warping to or near the beacon and using D-scan. Docking at stations to find out if they're docked is another use.
http://wiki.eveuniversity.org/Scouting


===Travelling the scariest place of all - High Sec!===
===Travelling the scariest place of all - High Sec!===
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Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron.
Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron.
http://i.imgur.com/pvN0G.gif
DUE TO POPULAR DEMAND
For fitting big ships for travel, you need two mods. A Large Shield Extender II, and Adaptive Invulnerability Field II. An EM Ward Field II if you want to be fancy.


{{ShipFitting|
{{ShipFitting|
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notes=}}
notes=}}


The armour mods add 20K in a 110K fit, the DC does almost that much by itself. All hail the DC! For tank, go t2 or go home. The fittings cost 14M, give 110K EHP use 110 m3 in a 450 m3 cargohold. By the 1k EHP = 3M formula, we could carry 330M of junk before being a profitable gank target. Plus, people look at a drake and think "Urgh. Tanked"
http://i.imgur.com/pvN0G.gif
 
DUE TO POPULAR DEMAND
 
For fitting big ships for travel, you need two mods. A Large Shield Extender II, and Adaptive Invulnerability Field II. An EM Ward Field II if you want to be fancy. The armour mods add 20K in a 110K fit, the DC does that much by itself. All hail the DC! For tank, go t2 or go home. The fittings cost 14M, give 110K EHP use 110 m3 in a 450 m3 cargohold. By the 1k EHP = 3M formula, we could carry 330M of junk before being a profitable gank target. Plus, people look at a drake and think "Urgh. Tanked"


===From the forge to your door - Couriers===
===From the forge to your door - Couriers===
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Simple courier contracts is another good option. 100K/jump near trade hubs, 2-300k/jump out in the boonies gets it moved. Set the collateral above the cost of the items (20% minimum, 150% might take longer to get picked up), and cross your fingers for a ganking. Profit!
Simple courier contracts is another good option. 100K/jump near trade hubs, 2-300k/jump out in the boonies gets it moved. Set the collateral above the cost of the items (20% minimum, 150% might take longer to get picked up), and cross your fingers for a ganking. Profit!


=NEED=
 
===Further Reading===
 
http://wiki.eveuniversity.org/Scouting_101
 
http://wiki.eveuniversity.org/Scouting
 
http://evemaps.dotlan.net/
 
http://wiki.eveuniversity.org/Hauling_101
 
http://red-frog.org/jumps.php
 
=Practical=
 
Things I'll need
 
Assistant
 
Battleship
 
Covert Ops
 
Make some new observation bookmarks for gatecamp practical. Burn afterwards
 
Things to do/show
 
How to align to a celestial
 
How to pre-align down a gate (get a mission, clean it out)
 
Using D-scan to check the surroundings (warp fleet to a planet, warp to the POCO, ask them to find)
 
Warp speeds (While in a slow warper - Get fleet to align to a gate, get assistant to warp to the gate and warp fleet there. Get assistant to announce when at the gate). Get the assistant to web me, and bounce between some observation points, showing how webbing increase the speed
 
Warp fleet to a deep safe, check d-scan.
 
Dock, switch to covert ops.
 
Warp to fleet, have them announce when they see my ship (announce the name of the ship) on d-scan. Have some on long range scan, some on short range. Cloak, and show how d-scan isn't a perfect defence. Launch probes.
 
Jump into system, get fleet to jump and pause. Tell them to warp away. Lock as many as possible, announce who's been caught
 
Take fleet to staging, getting 5 people at a time to +1. If there's neutrals on the gate, get them to announce ship types, what's on D-scan, how many in local, etc.
 
Take from through a pipeline. Meet at staging, set destination otherside. Either +1, or get the assistant to.
 
=To Do=


http://evetravel.wordpress.com/
http://evetravel.wordpress.com/
Wartime/lowsec travel - scouting for yourself with ooc alt, using an alt webber
Wartime/lowsec travel - scouting for yourself with ooc alt, using an alt webber
Pilgramages to interesting sites?
Pilgramages to interesting sites?
http://wiki.eveuniversity.org/Navigation_101