Difference between revisions of "Stork"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
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| shipid= 32876
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| shipimg= Stork.jpg
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| shipname= Stork
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| class= Command Destroyer
 +
| grouping= Command Destroyers
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| hulltype= Corax Class
 +
| faction= Caldari State
 +
| variations= {{Ship|Corax}}, {{Ship|Mamba}}
 +
| tech= 2
 +
 
 +
| powergrid= 63 MW
 +
| cpu= 280 tf
 +
| capacitor= 650 GJ
 +
 
 +
| highs= 6
 +
| turrets=
 +
| launchers= 5
 +
| mediums= 6
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| lows= 2
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| mass= 1,300,000 kg
 +
| volume= 52,000 m³
 +
 
 +
| cargohold= 450 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 
 +
| dronebay=
 +
| bandwidth=
 +
 
 +
| quote= Strong leadership rewards loyalty, inspires honor, and demands duty.
 +
| quote_attribution= CEO Haatakan Oiritsuu
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| info= Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
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| bonuses= <b>Caldari Destroyer bonuses (per skill level):</b><br>
 +
10% bonus to Light Missile and Rocket damage<br>
 +
4% bonus to all shield resistances<br>
 +
'''Command Destroyers bonuses (per skill level):'''<br>
 +
5% reduction in Micro Jump Field Generator spool up time<br>
 +
2% bonus to Shield Command and Information Command Burst effect strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
95% reduction in powergrid requirements for Command Bursts<br>
 +
50% reduction in Microwarpdrive signature radius penalty<br>
 +
• Can fit Micro Jump Field Generators<br>
 +
• Can use one Command Burst module
  
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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| structurehp= 680 HP
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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| armorhp= 625 HP
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| armorem= 50
* on editing the attributes, please make sure that you don't
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| armortherm= 72.5
* leave/misstype any tags required. please follow the same
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| armorkin= 43.75
* format below and edit only the values (after the = sign).
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| armorexp= 10
------------------------------------------------------------->
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| shipid=32876
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| shieldhp= 950 HP
| shipimg=Corax.jpg
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| shieldem=  
| shipname=Corax
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| shieldtherm= 60
| caption=Corax
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| shieldkin= 55
| class=Destroyer
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| shieldexp= 50
| grouping=Standard Destroyers
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| hulltype=Corax Class
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| maxvelocity= 335 m/sec
| faction=Caldari State
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| inertia= 3.6
| race=Caldari
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| warpspeed= 5.5 AU/s
| roles=unspecified
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| warptime= 7.11 s
| variations=<i>none</i>
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| tech=
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| targetrange= 60 km
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| maxlockedtargets= 7
| powergrid=48 MW
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| sigradius= 69 m
| cpu=210 tf
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| scanres= 475 mm
| capacitor=500 GJ
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| sensortype= Gravimetric
| highs=7
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| sensorvalue= 14 points
| turrets=0
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| launchers=7
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| reqskills= * {{RequiredSkill|Caldari Destroyer|V}}
| mediums=4
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** {{RequiredSkill|Caldari Frigate|III}}
| lows=2
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*** {{RequiredSkill|Spaceship Command|I}}
| mass=1,900,000 kg
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* {{RequiredSkill|Command Destroyers|I}}
| volume=52,000 m&#179;
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** {{RequiredSkill|Command Burst Specialist|IV}}
| cargohold=450 m&#179;
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*** {{RequiredSkill|Leadership|V}}
| extrahold=
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** {{RequiredSkill|Spaceship Command|V}}
| extraholdtype=
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| totaltraintime= 30d 9h 34m
| dronebay=0 m&#179;
 
| bandwidth=0 Mbit/sec
 
| info=<b>Development</b><br>The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
 
| bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket explosion velocity<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
 
| structurehp=750 HP
 
| shieldhp=950 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=40
 
| shieldtherm=20
 
| armorhp=750 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
| maxvelocity=235 m/sec
 
| inertia=2.7
 
| warpspeed=4.5 AU/s
 
| warptime=7.11 s
 
| targetrange=45.00 km
 
| sigradius=69 m
 
| maxlockedtargets=7
 
| sensortype=Gravimetric
 
| sensorvalue=12 points
 
| scanres=475 mm
 
| reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
 
**{{RequiredSkill|Caldari Frigate|III}}
 
***{{RequiredSkill|Spaceship Command|I}}
 
  
| totaltraintime=9h 18m 20s
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| externallinks=
| forumlinks=
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| highlights1= Can use Command Burst module
| wikireferences=
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| highlights2= Can fit a Micro Jump Field Generator
| externallinks=[http://wiki.eveonline.com/en/wiki/Corax Corax on Eve Online Wiki]
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| highlights3=
| highlights1=High Amount of High Slots
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| highlights4=
| highlights2=
 
| highlights3=
 
| highlights4=
 
 
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==Summary==
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== Summary ==
The Corax is the Caldari destroyer introduced in the [http://www.eveonline.com/retribution/ Retribution] expansion. New Caldari players who enjoyed the missile-centric playstyle of the {{ship|Kestrel}} now have the option of flying a destroyer-class missileboat on their way to piloting a {{ship|Caracal}}, rather than being forced into the Gunnery-based {{ship|Cormorant}}.
+
The Stork is the Caldari [[Command Destroyer]]. Following the Caldari design principles, it has bonuses to shield and information [[Command Bursts]]. In its role to provide shield bursts it competes with the [[Bifrost]] which has less tank but more speed. This makes the Stork preferable if it can reach the required speed. In regard to information bursts it competes with the [[Pontifex]] (and to lesser extend with the [[Draugur]]). If you have shield logi support you choose the Stork, if armor logi the Pontifex. In fleets without logi, the Bifrost is often preferred over the Stork for shield and skirmish bursts, because of its better speed. The Stork might still be used for information bursts, but those are usually of lower importance in such fleets.
 
 
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
 
 
 
The Corax can be flown effectively with very low skill points and with minimum investment in the {{sk|Missile Launcher Operation}} skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the {{ship|Talwar}}, as it lacks the reduction to MWD signature bloom of its rival.
 
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
{{ShipFitting|
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Like all [[Command Destroyer]]s, the Stork provides [[Command Bursts]] and can use a [[Micro Jump Field Generator]]. See the respective pages for the tactics involved.
ship=Corax|
 
shipTypeID=32876|
 
fitName=PvP Sniper|
 
fitID=PvP-Sniper|
 
high1name=Arbalest Compact Light Missile Launcher|
 
high1typeID=8089|
 
high2name=Arbalest Compact Light Missile Launcher|
 
high2typeID=8089|
 
high3name=Arbalest Compact Light Missile Launcher|
 
high3typeID=8089|
 
high4name=Arbalest Compact Light Missile Launcher|
 
high4typeID=8089|
 
high5name=Arbalest Compact Light Missile Launcher|
 
high5typeID=8089|
 
high6name=Arbalest Compact Light Missile Launcher|
 
high6typeID=8089|
 
high7name=Arbalest Compact Light Missile Launcher|
 
high7typeID=8089|
 
mid1name=5MN Y-T8 Compact Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=F-90 Positional Sensor Subroutines|
 
mid2typeID=6160|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Caldari Navy Scourge Light Missile x1|
 
charge3typeID=27361|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Ancillary Current Router I|
 
rig3typeID=31358|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:8093;7:3244;1:5973;1:6160;1:19814;1:22291;2:31177;1:31358;1:31716;1:27361;1:29009;1:29011;1::|
 
skills=Caldari Frigate III</li><li>Caldari Destroyer III</li><li>Spaceship Command III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming II</li><li>Weapons Upgrades IV</li><li>Light Missiles III</li><li>Long Range Targeting I</li><li>High Speed Maneuvering I</li><li>Target Painting I</li><li>CPU Management V</li><li>Navigation III</li><li>Afterburner III</li><li>Gunnery II|
 
notes=This is a relatively low-skill boat with the exception of the t2 weapon upgrades modules.</li><li>It is a pure sniping fit. With decent skills it should get 100-150 dps at 40-50 km. However, it has a very small tank, and if it takes damage it will likely die quickly.</li><li>Use the Micro Warp Drive to keep range on targets.}}    {{ShipFitting|
 
ship=Corax|
 
shipTypeID=32876|
 
fitName=Cheap L2 Sniper|
 
fitID=Cheap-L2-Sniper|
 
high1name=Light Missile Launcher I|
 
high1typeID=499|
 
high2name=Light Missile Launcher I|
 
high2typeID=499|
 
high3name=Light Missile Launcher I|
 
high3typeID=499|
 
high4name=Light Missile Launcher I|
 
high4typeID=499|
 
high5name=Light Missile Launcher I|
 
high5typeID=499|
 
high6name=Light Missile Launcher I|
 
high6typeID=499|
 
high7name=Light Missile Launcher I|
 
high7typeID=499|
 
mid1name=1MN Y-S8 Compact Afterburner|
 
mid1typeID=6001|
 
mid2name=EM Ward Amplifier I|
 
mid2typeID=1808|
 
mid3name=Adaptive Invulnerability Field I|
 
mid3typeID=578|
 
mid4name=Small Shield Extender I|
 
mid4typeID=377|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Emergency Damage Control I|
 
low2typeID=5841|
 
charge1name=Scourge Light Missile x1|
 
charge1typeID=210|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:499;7:377;1:578;1:1808;1:6001;1:5841;1:12274;1:26929;2:31752;1:210;1::|
 
skills=|
 
notes=This is a relatively low-skill boat meant to kite and snipe level 1 and 2 missions.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. If you have the skills the ships should be cap stable with all mods active.</li><li>If your skills are high enough consider replacing one or both of the overclocking units with either additional shields.</li><li>If you have the funds, replace the meta I items with meta II or III variants.}}
 
  
==Tactics==
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== Notes ==
''No sub-article about Corax roles or piloting tactics. You can write them here.''
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The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.
  
==Notes==
+
{{ShipsMatrix|expgroup= destroyers}}
*This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
+
[[Category:Command Destroyers]]

Latest revision as of 19:03, 16 November 2024

EVE University Database
 
Ship Database
Stork
CornerT2h.png
Stork
Caldari State
Caldari State
Command Destroyers
Corax Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Strong leadership rewards loyalty, inspires honor, and demands duty.
– CEO Haatakan Oiritsuu


Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket damage
4% bonus to all shield resistances
Command Destroyers bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command Burst effect strength and duration
Role Bonus:
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
• Can fit Micro Jump Field Generators
• Can use one Command Burst module

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Corax
Corax.jpg
Corax
Standard Destroyers Corax Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (7/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png235 m/sec
Icon capacity.png450 m³
, Mamba
?size=128&.png
CornerTFs.png
Mamba
Pirate Faction Destroyers Corax class
Icon hi slot.png7 (6/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png245 m/sec
Icon capacity.png450  m3

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
280 tf
Capacitor
capacitor
650 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
680 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Stork is the Caldari Command Destroyer. Following the Caldari design principles, it has bonuses to shield and information Command Bursts. In its role to provide shield bursts it competes with the Bifrost which has less tank but more speed. This makes the Stork preferable if it can reach the required speed. In regard to information bursts it competes with the Pontifex (and to lesser extend with the Draugur). If you have shield logi support you choose the Stork, if armor logi the Pontifex. In fleets without logi, the Bifrost is often preferred over the Stork for shield and skirmish bursts, because of its better speed. The Stork might still be used for information bursts, but those are usually of lower importance in such fleets.

Skills

Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.

Tactics

Like all Command Destroyers, the Stork provides Command Bursts and can use a Micro Jump Field Generator. See the respective pages for the tactics involved.

Notes

The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.