More actions
→Passive Resistance: Damage Control Unit, Resistance and Energized Plating: Removed Evelopedia links. |
→Armor Repairers: Removed Evelopedia links. |
||
| Line 79: | Line 79: | ||
Training Mechanic III and Repair Systems III will allow the use of Tech 2 Small Armor Repairers, and Training Mechanic V and Repair systems IV will allow the use of Tech 2 Medium and Large Armor Repairers. | Training Mechanic III and Repair Systems III will allow the use of Tech 2 Small Armor Repairers, and Training Mechanic V and Repair systems IV will allow the use of Tech 2 Medium and Large Armor Repairers. | ||
Ancillary Armor Repairers (AARs) are also available in | Ancillary Armor Repairers (AARs) are also available in Small, Medium, and Large sizes. These armor repairers repair less damage than similar sized Armor Repair modules, but can be loaded with Nanite Repair Paste to triple their effectiveness. They require slightly lower fitting requirements than their T2 Armor Repairer counterparts. They have a very long reload time of 60 seconds, but will continue to function (at 1/3rd efficiency) when empty. These modules are good for shorter engagements where you are unlikely to run out of paste. However, the standard Armor Repair modules will out-perform them for longer engagements. | ||
== Armor Tanking Strategies == | == Armor Tanking Strategies == | ||