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Suicide ganking: Difference between revisions

From EVE University Wiki
Breeze one (talk | contribs)
Breeze one (talk | contribs)
System Security Rankings: Added a table of response times and updated the DPS calculations
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All systems are assigned a security ranking, from -1.0 to +1.0, visible in the top left of your overview, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher ranked a system is, the faster Concord will respond to criminal acts, and therefore the less time a ganker has to destroy his target before Concord appears and takes him out
All systems are assigned a security ranking, from -1.0 to +1.0, visible in the top left of your overview, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher ranked a system is, the faster Concord will respond to criminal acts, and therefore the less time a ganker has to destroy his target before Concord appears and takes him out


Response times are variable by a few seconds due to server ticks, but approximate times as follows:
CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. These numbers can vary by 1-2 seconds due to server ticks.


* 0.5: 19 seconds
{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 50px;"
* 0.6: 14 seconds  
|Security Rating
* 0.7 : 10 seconds  
|Base Response Time
* 0.8 : 7 seconds  
|-
* 0.9 and 1.0: 6 seconds
|0.5
|19 seconds
|-
|0.6
|14 seconds
|-
|0.7
|10 seconds
|-
|0.8
|7 seconds
|-
|0.9 & 1.0
|6 seconds
|-
|}


A few caveats:
A few caveats:


* This assumes that the criminal act is the first recent act in the system, and therefore that Concord are a “fresh” spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time for 0.5 space)
* This assumes that the criminal act is the first recent act in the system, and therefore that Concord are a “fresh” spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time) - smart gankers can exploit this as explained in the tactics section below


* This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships
* This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships