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Syndicate Mission Running: Difference between revisions

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L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.
L1/2/3 Missions are generally considered the best missions to run if you are solo. Obviously it's the L3s that will pay the highest, however it is likely that most people will need to do some standings grinding to achieve the 3.0 standing required for access to L3s. While nobody likes to grind standings, the good news is that, as mentioned above, the reward values for missions are higher in NullSec than those many players are used to in HiSec, therefore your standings will increase a lot faster too. Depending on how much effort you want to put into the grind, a standing of 3.0 can easily be achieve in a single evening or two.
====Recommended Skills====
====Recommended Skills====
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are loosing out if you do not train them eventually.  
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are losing out if you do not train them eventually.  
*{{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
*{{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
*{{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
*{{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
*{{sk|Security Connections}} - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.  
*{{sk|Security Connections}} - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.  
*{{sk|Negotiation}} - 5% addition pay per level. Again, its free isk for no extra effort.
*{{sk|Negotiation}} - 5% addition pay per level. Again, its free isk for no extra effort.
====Mission Agents====
====Mission Agents====
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.  
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.