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Crimson Hand Supply Depot: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Removed categories: Exploration, Cosmic Signatures, PvE.
Hirmuolio Pine (talk | contribs)
Removed footer, lines between rooms
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{{NPCTableRow|Destroyer|16|Crimson Squire/Gistior Defiler/Seizer/Devoter}}
{{NPCTableRow|Destroyer|16|Crimson Squire/Gistior Defiler/Seizer/Devoter}}
{{NPCTableRow|Battleship|3|Crimson Paladin}}
{{NPCTableRow|Battleship|3|Crimson Paladin}}
{{NPCTableFoot}}
|}


Acceleration Gate is 60km away.  Blowing up the Gate Security structure gives you a key which is not needed for the gate.
Acceleration Gate is 60km away.  Blowing up the Gate Security structure gives you a key which is not needed for the gate.


===Industrial Sector===
===Industrial Sector===
----


{{MessageBox|On warp in:
{{MessageBox|On warp in:
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{{NPCTableRow|Destroyer|8|Crimson Squire}}
{{NPCTableRow|Destroyer|8|Crimson Squire}}
{{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}}
{{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}}
{{NPCTableFoot}}
|}


Acceleration gate 40 km from landing.  Enemies spawn 25-60 km from landing.  Red container may drop '''Blood Raider Cruiser A-Type Module''', and contains an unnecessary key to the acceleration gate.
Acceleration gate 40 km from landing.  Enemies spawn 25-60 km from landing.  Red container may drop '''Blood Raider Cruiser A-Type Module''', and contains an unnecessary key to the acceleration gate.


===Central Processing===
===Central Processing===
----


{{MessageBox|On warp in:
{{MessageBox|On warp in:
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{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}}}
{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}}}
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
{{NPCTableFoot}}
|}


'''Crimson Sentinel repairs full armor and most shields every few seconds, webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill''')
'''Crimson Sentinel repairs full armor and most shields every few seconds, webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill''')
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===Supply Sector===
===Supply Sector===
----


{{MessageBox|On warp in:
{{MessageBox|On warp in:
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{{NPCTableRow|Destroyer|21|Crimson Squire}}
{{NPCTableRow|Destroyer|21|Crimson Squire}}
{{NPCTableRow|Battleship|5|Crimson Elder}}
{{NPCTableRow|Battleship|5|Crimson Elder}}
{{NPCTableFoot}}
|}


This room is optional.  Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually.  An acceleration gate at landing will return you to the Central Processing room.
This room is optional.  Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually.  An acceleration gate at landing will return you to the Central Processing room.


===Command Sector===
===Command Sector===
----


{{MessageBox|On warp in:
{{MessageBox|On warp in:
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{{NPCTableRow|Battleship|6|Crimson Elder}}
{{NPCTableRow|Battleship|6|Crimson Elder}}
{{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty}}
{{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty}}
{{NPCTableFoot}}
|}


Ships and cruise missile batteries spawn between 40-50 km from landing.  Sentry guns are split in three groups, 30, 50, 65 km away from landing.
Ships and cruise missile batteries spawn between 40-50 km from landing.  Sentry guns are split in three groups, 30, 50, 65 km away from landing.