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Roy batista (talk | contribs) No edit summary |
→Losing security status: clarified what "modification" means in different places |
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* {{co|coral|Unprovoked attack of a capsuleer ship (small hit)}} | * {{co|coral|Unprovoked attack of a capsuleer ship (small hit)}} | ||
: | :'' Modification% = 2.5% * System security * (1 + (Target's security - Aggressor's security) / 100)'' | ||
: | :'' Aggressor's new security status = (1 - Modification% / 100) * (Aggressor's security + 10) - 10'' | ||
* {{co|coral|Unprovoked attack of a capsule (major hit)}} | * {{co|coral|Unprovoked attack of a capsule (major hit)}} | ||
: | :'' Modification% = 25% * System security * (1 + (Target's security - Aggressor's security) / 100)'' | ||
: | :'' Aggressor's new security status = (1 - Modification% / 100) * (Aggressor's security + 10) - 10'' | ||
Unprovoked actions are actions not sanctioned through war, [[Timers#Limited Engagement Timer|limited engagements]], [[Timers#Suspect Timer|suspect]] or [[Timers#Criminal Timer|criminal]] timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. In null security and wormhole space everything is legal so actions there have no effect on security status. | Unprovoked actions are actions not sanctioned through war, [[Timers#Limited Engagement Timer|limited engagements]], [[Timers#Suspect Timer|suspect]] or [[Timers#Criminal Timer|criminal]] timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. In null security and wormhole space everything is legal so actions there have no effect on security status. | ||
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{{expansion past|1=Before the '''Crimewatch''' overhaul back in 2012, there used to be a tiered system of security hits. Once upon aggression of your victim and once again upon destruction of your victim's ship or capsule.<br><br>This has since been removed and you now take the full brunt of the security hit upon aggression regardless of the outcome.}} | {{expansion past|1=Before the '''Crimewatch''' overhaul back in 2012, there used to be a tiered system of security hits. Once upon aggression of your victim and once again upon destruction of your victim's ship or capsule.<br><br>This has since been removed and you now take the full brunt of the security hit upon aggression regardless of the outcome.}} | ||
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==== Raising security status ==== | ==== Raising security status ==== | ||
{{main|Repairing security status}} | {{main|Repairing security status}} | ||