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Blood Forsaken Hub: Difference between revisions

From EVE University Wiki
Updated template - using info provided
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Blood Forsaken Hub
{{CMBSite | Blood Forsaken Hub}}
| Variation= 3
The '''Blood Forsaken Hub''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hub]].
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Blood Forsaken Hub''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hub]].
{{Expected NPC
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
    | OverviewEstPayout=
    | Diff&ShipRecSectionY/N=
        | Diff&ShipRecSectionText=
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 36- 48 ships.
         | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 36- 48 ships.
         | TotalExpFrigates      = 6- 8
         | TotalExpFrigates      = 6- 8
Line 16: Line 11:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3- 4|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|3- 4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3- 4|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|3- 4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3- 4|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Battleship|3- 4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3- 4|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
|{{NPCTableRow|Battleship|3- 4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3- 4|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Battleship|3- 4|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|8|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
}}
}}
==Walkthrough==
Single ungated normal space pocket. Killing the last hostile ship triggers a reinforcement spawn.
{{NPCTableHead|Initial Defending Fleet}}
{{NPCTableRow|Battlecruiser|3- 4|Corpatis Bishop/...}}
{{NPCTableRow|Battleship|3- 4|Corpus Apostle/...}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|3- 4|Corpatis Bishop/...}}
{{NPCTableRow|Battleship|3- 4|Corpus Apostle/...}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/...}}
{{NPCTableRow|Battleship|2|Corpus Apostle/...}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3- 4|Elder Corpii Collector/...}}
{{NPCTableRow|Battleship|3- 4|Corpus Apostle/...}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|3- 4|Elder Corpum Engraver/...}}
{{NPCTableRow|Battleship|3- 4|Corpus Apostle/...}}
|}
{{NPCTableHead|5th Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3- 4|Elder Corpii Collector/...}}
{{NPCTableRow|Battleship|3- 4|Corpus Apostle/...}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
|}
   
   
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
   
   
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]