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Blood Hideaway: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Removed category: Cosmic Anomalies.
Hirmuolio Pine (talk | contribs)
Took out of full template
Line 1: Line 1:
{{CMBSite | Blood Hideaway
{{CMBSite|Blood Hideaway}}
| Variation=
'''Blood Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in high security space.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Blood Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
==Walkthrough==
    | OverviewRecShips = Frigate, Destroyer
Single ungated pocket. The last ship destroyed in each wave spawns the next wave.
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N= Y
{{NPCTableHead|Initial Group}}
        | Diff&ShipRecSectionText= Easily done with sniper Battleship.
{{NPCTableRow|Frigate|1|Corpii Worshipper}}
    | TotalExpEnemiesSectionY/N= Y
|}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 6 to 10 ships.
 
        | TotalExpFrigates      = 6- 10
{{NPCTableHead|Wave 1}}
        | TotalExpDestroyers    =
{{NPCTableRow|Frigate|1-2|Corpii Herald/Upholder}}
        | TotalExpCruisers        =
|}
        | TotalExpBattlecruisers =
 
        | TotalExpBattleships  =
{{NPCTableHead|Wave 2}}
        | TotalExpCapitals      =
{{NPCTableRow|Frigate|2-3|Corpii Worshipper/Follower}}
        | TotalExpSentries      =
|}
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
{{NPCTableHead|Wave 3}}
    | WalkthroughSectionText=
{{NPCTableRow|Frigate|2-3|Corpii Herald/Upholder/Deviner}}
    | Room1= Single Pocket
|}
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableHead|Wave 4}}
        | Room1Group1              = Initial Defending Fleet
{{NPCTableRow|Commander Frigate|0-1|Dark Blood Seeker|cargo=Faction tags/ammo}}
            | Room1Group1Text    =
|}
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|1|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|1- 2|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
|{{NPCTableSeparator|Rare Spawn}}
|{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Possible faction ammo, tags, or modules}}
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]

Revision as of 20:15, 14 June 2017

Site Details
Blood Hideaway
Type Combat Anomaly
Rating Class 1 Level 1
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

Blood Hideaway is a combat anomaly inhabited by the Blood Raiders that can be found in high security space.

Walkthrough

Single ungated pocket. The last ship destroyed in each wave spawns the next wave.


Initial Group
WD EWAR L


Frigate 1 x Frigate Corpii Worshipper


Wave 1
WD EWAR L


Frigate 1-2 x Frigate Corpii Herald/Upholder


Wave 2
WD EWAR L


Frigate 2-3 x Frigate Corpii Worshipper/Follower


Wave 3
WD EWAR L


Frigate 2-3 x Frigate Corpii Herald/Upholder/Deviner


Wave 4
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Dark Blood Seeker Faction tags/ammo