More actions
No edit summary |
|||
| Line 143: | Line 143: | ||
* Tech 2: {{sk|Long Range Targeting|IV}} | * Tech 2: {{sk|Long Range Targeting|IV}} | ||
|- | |- | ||
| [[File: | | [[File:Module icon overdrive.png|32px]] Overdrive Injector System | ||
| style="background:#333333;" | As a tackler, speed is important in order to reach your target quickly. The faster you can get into targeting and warp disruption range, the faster you can tackle the target. The nice thing about overdrive injector systems is that they don't require powergrid or CPU. The downside of the overdrive injector system is that your cargohold m³ will decrease. As a tackler you do not use your cargohold, so you can ignore that penalty. | | style="background:#333333;" | As a tackler, speed is important in order to reach your target quickly. The faster you can get into targeting and warp disruption range, the faster you can tackle the target. The nice thing about overdrive injector systems is that they don't require powergrid or CPU. The downside of the overdrive injector system is that your cargohold m³ will decrease. As a tackler you do not use your cargohold, so you can ignore that penalty. | ||
| Line 152: | Line 152: | ||
* Tech 2: {{sk|Hull Upgrades|II}} | * Tech 2: {{sk|Hull Upgrades|II}} | ||
|- | |- | ||
| Nanofiber Internal Structure | | [[File:Module icon nanofiber.png|32px]] Nanofiber Internal Structure | ||
| style="background:#333333;" | This is another module that increases your speed. Unlike the overdrive injector, however, it also makes your ship more agile. Using this module will help you keep a closer orbit at a higher speed making you harder to track, and thus harder to kill. Like overdrives, nanos don't require any powergrid or CPU. The inertia decrease will help you with the closer orbit. The downside of this module is that you get a lower amount of structure hit points (HP). In a way this doesn't matter, because, generally speaking, tackling frigates tend to die when they're hit regardless of their structure HP. | | style="background:#333333;" | This is another module that increases your speed. Unlike the overdrive injector, however, it also makes your ship more agile. Using this module will help you keep a closer orbit at a higher speed making you harder to track, and thus harder to kill. Like overdrives, nanos don't require any powergrid or CPU. The inertia decrease will help you with the closer orbit. The downside of this module is that you get a lower amount of structure hit points (HP). In a way this doesn't matter, because, generally speaking, tackling frigates tend to die when they're hit regardless of their structure HP. | ||
| Line 171: | Line 171: | ||
* Tech 2: {{sk|Hull Upgrades|IV}} | * Tech 2: {{sk|Hull Upgrades|IV}} | ||
|- | |- | ||
| [[File:Icon | | [[File:Icon shield extender.png|32px]] Medium Shield Extender | ||
| style="background:#333333;" | A medium shield extender is a great way to significantly increase the hitpoints of your tackler without slowing you down. While high speed will reduce the damage that you take, it will only reduce it - fitting modules to increase your HP will keep you alive and able to tackle for much longer. | | style="background:#333333;" | A medium shield extender is a great way to significantly increase the hitpoints of your tackler without slowing you down. While high speed will reduce the damage that you take, it will only reduce it - fitting modules to increase your HP will keep you alive and able to tackle for much longer. | ||