Difference between revisions of "Template:Skill"
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(updated to use the SkillAlphaInfo template) |
Ramong Pares (talk | contribs) |
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{{sep}}{{{reqV}}} | {{sep}}{{{reqV}}} | ||
|}} | |}} | ||
+ | |||
+ | {{StructureTable|Structures on site | ||
+ | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}} | ||
+ | {{StructureTableRow|Wormhole|1|Drifter Hive Access|note = asd|trigger = Triggers capital escalations}} | ||
+ | {{StructureTableRow|Station|5|Serpentis Stronghold| note = triggers| destructible = yes |shinycargo=faction drop}} | ||
+ | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |cargo = exotic dancers}} | ||
+ | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |shinycargo = very shiny stuff|cargo = ammo}} | ||
+ | {{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes ||cargo = slaves}} | ||
+ | {{StructureTableRow|Stargate|1|Smuggler Gate}} | ||
+ | {{StructureTableRow|Tower|1|Serpentis Tower}} | ||
+ | {{StructureTableRow|Red Container|1|Secure Container}} | ||
+ | {{StructureTableRow|Container|1|Amo Cache}} | ||
+ | {{StructureTableRow|Billboard|1|Propaganda}} | ||
+ | {{StructureTableRow|Asteroid|1|Hollow Asteroid}} | ||
+ | {{StructureTableRow|Structure|1|Serpentis Bunker}} | ||
+ | {{StructureTableRow|Force Field|1|Force Field}} | ||
+ | {{StructureTableRow|Beacon|1|Pulsating Beacon}} | ||
+ | {{StructureTableRow|Hackable|1|Serpentis Data Container}} | ||
+ | }} | ||
+ | |||
+ | {{NPCTableHead|Spawn table}} | ||
+ | {{NPCTableRow|Industrial|1|alvin|ewar = {{icon|tp|24|Target painting}}}} | ||
+ | {{NPCTableRow|Frigate|1|coreli| ewar = TP}} | ||
+ | {{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}} | ||
+ | {{NPCTableRow|Overseer Frigate|1|joku|ewar2 = Neut}} | ||
+ | {{NPCTableRow|Commander Frigate|1|}} | ||
+ | {{NPCTableRow|Destroyer|1|}} | ||
+ | {{NPCTableRow|Commander Destroyer|1|}} | ||
+ | {{NPCTableRow|Cruiser|1|}} | ||
+ | {{NPCTableRow|Storyline Mission Cruiser|1|}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|}} | ||
+ | {{NPCTableRow|Overseer Cruiser|1|}} | ||
+ | {{NPCTableRow|Commander Cruiser|1|}} | ||
+ | {{NPCTableRow|Battlecruiser|1|}} | ||
+ | {{NPCTableRow|Battleship|1|}} | ||
+ | {{NPCTableRow|Commander Battleship|1|}} | ||
+ | {{NPCTableRow|Overseer Battleship|1|}} | ||
+ | {{NPCTableRow|Sentry|1|}} | ||
+ | |} | ||
|- | |- |
Revision as of 13:06, 22 June 2018
Unnamed Skill
Template:StructureTable
Spawn table
Attributes: | |
Multiplier: | 1x |
Price: | This skill is not seeded on the market. It has to be obtained through one of the Loyalty Point Stores or as loot (e.g. through Exploration). |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | There are no prerequisites for this skill. |
Template documentation (for the above template, sometimes hidden or invisible)
- description
- This template creates the beautiful skill overview boxes used on the skill category pages.
- Dependencies
-
- Uses
- {{GetSkillPrice}} - Look up skillbook price
- {{GetSkillMult}} - Look up training time multiplier
- {{GetSkillAlpha}} - Look up max level available to alpha pilots
- {{SkillPriceInfo}} - Creates tool-tip for price
- {{SkillTimeInfo}} - Creates tool-tip for training time multiplier
- {{SkillAlphaInfo}} - Create tool-tip for and format level available to alpha pilots
- Skill attribute images: Charisma.png, Intelligence.png, Memory.png, Perception.png, Willpower.png
- Syntax
{{Skill |skill= |desc= |1= |2= |pre= |reqI= |reqII= |reqIII= |reqIV= |reqV= |notes= }}
- Parameters
-
- skill
- The name of the skill. Please use spaces (no underscores), and capitalize it in the same way as in the game. So, for instance,
skill= Pyroxeres Processing
. - desc
- The description of what the skill does (copied directly from the game).
- 1 and 2
- The primary(1) and secondary(2) character attributes which determine how quickly the skill is trained. Possible values:
Charisma
,Intelligence
,Memory
,Perception
, andWillpower
(please capitalize). Defaults to Intelligence for 1 and Memory for 2. - pre
- The prerequisite skill(s). Use the
{{Sk}}
template with a skill name and rank, as follows:pre= {{Sk|CPU Management|I}}
If there is more than one prerequisite, create a separate link for each one, and separate them by commas:pre= {{Sk|Refining|IV}}, {{Sk|Mass Production|I}}
- If the skill has no prerequisites, leave this blank.
- reqI, reqII, reqIII, reqIV and reqV
- Any skills, modules, charges, implants etc which require this skill at that level (I, II, III, IV, V). Use
{{Sk|skillname|icon= yes}}
for skills. If more than one item, separate them by semicolons. - Leave blank or omit if not needed.
- notes
- Any notes or comments about skill which don't fit anywhere else (for instance, if the skillbook is only available from LP stores, this would be a good place to note this).
- Usage notes
- As
{{GetSkillMult}}
,{{GetSkillAlpha}}
and{{GetSkillPrice}}
have a list of all the skills in the game, when CCP changes this information, it is not updated on the skills category pages, but only in those templates. - If skills are removed, added or change names, update the skills category pages, the three templates above and
{{GetSkillLink}}
. - If skills are removed or names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.