More actions
| Line 27: | Line 27: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon doomsday.png|link=|]] | ||
|'''{{co|wheat|Standup Arcing Vorton Projector}}''' | |'''{{co|wheat|Standup Arcing Vorton Projector}}''' | ||
|- | |- | ||
| Line 39: | Line 39: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon missile guidance enhancer i.png|link=|]] | ||
|'''{{co|wheat|Standup Missile Guidance Enhancer}}''' | |'''{{co|wheat|Standup Missile Guidance Enhancer}}''' | ||
|} | |} | ||
| Line 50: | Line 50: | ||
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment | |style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon target max.png|link=|]] | ||
|'''{{co|wheat|Standup Variable Spectrum ECM}}''' | |'''{{co|wheat|Standup Variable Spectrum ECM}}''' | ||
|- | |- | ||
| Line 66: | Line 66: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon energy neutralizer i.png|link=|]] | ||
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}''' | |'''{{co|wheat|Standup Energy Neutralization Burst Projector}}''' | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon remote sensor dampening.png|link=|]] | ||
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}''' | |'''{{co|wheat|Standup Sensor Dampening Burst Projector }}''' | ||
|- | |- | ||
| Line 90: | Line 90: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon target painter i.png|link=|]] | ||
|'''{{co|wheat|Standup Target Painter}}''' | |'''{{co|wheat|Standup Target Painter}}''' | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon track disruptor 64.png|link=|]] | ||
|'''{{co|wheat|Standup Weapon Disruptor}}''' | |'''{{co|wheat|Standup Weapon Disruptor}}''' | ||
|- | |- | ||
| Line 112: | Line 112: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon cap battery.png|link=|]] | ||
|'''{{co|wheat|Standup Cap Battery}}''' | |'''{{co|wheat|Standup Cap Battery}}''' | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon capacitor recharger.png|link=|]] | ||
|'''{{co|wheat|Standup Capacitor Power Relay}}''' | |'''{{co|wheat|Standup Capacitor Power Relay}}''' | ||
|- | |- | ||
| Line 124: | Line 124: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon powergrid.png|link=|]] | ||
|'''{{co|wheat|Standup Reactor Control Unit}}''' | |'''{{co|wheat|Standup Reactor Control Unit}}''' | ||
|- | |- | ||
| Line 143: | Line 143: | ||
|- | |- | ||
|[[File:Icon | |[[File:Icon auto targeting system i.png|link=|]] | ||
|'''{{co|wheat|Standup Signal Amplifier}}''' | |'''{{co|wheat|Standup Signal Amplifier}}''' | ||
Revision as of 08:28, 10 February 2019
| Upwell |
|---|
| Mechanics |
| CCP's Helpdesk |
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
[1]
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]
Structure equipment
| Structure weapon equipment | |
| Standup Anticapital Missile Launcher | |
| Standup Anticapital Missile Launcher | |
| Standup Arcing Vorton Projector | |
| Standup Guided Bomb Launcher | |
| Standup Ballistic Control System | |
| Standup Missile Guidance Enhancer | |
| Structure EWAR equipment | |
| Standup Variable Spectrum ECM | |
| Standup Remote Sensor Dampener | |
| Standup Stasis Webifier | |
| Standup ECM Jammer Burst Projector | |
| Standup Energy Neutralization Burst Projector | |
| Standup Sensor Dampening Burst Projector | |
| Standup Stasis Webification Burst Projector | |
| Standup Target Illumination Burst Projector | |
| Standup Warp Disruption Burst Projector | |
| Standup Weapon Disruption Burst Projector | |
| Standup Target Painter | |
| Standup Weapon Disruptor | |
| Standup Focused Warp Disruptor | |
| Structure engineering equipment | |
| Standup Layered Armor Plating | |
| Standup Cap Battery | |
| Standup Capacitor Power Relay | |
| Standup Heavy Energy Neutralizer | |
| Standup Reactor Control Unit | |
| Standup Point Defense Battery | |
| Structure electronics and sensor equipment | |
| Standup Co-Processor Array | |
| Standup Signal Amplifier | |
| Structure service modules | |
| Standup Cloning Center | |
| Standup Market Hub | |
| Standup Capital Shipyard | |
| Standup Invention Lab | |
| Standup Manufacturing Plant | |
| Standup Manufacturing Plant | |
| Standup Research Lab | |
| Standup Supercapital Shipyard | |
| Standup Biochemical Reactor | |
| Standup Composite Reactor | |
| Standup Hybrid Reactor | |
| Standup Moon Drill | |
| Standup Reprocessing Facility | |
Skills
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
There are a few relatively quick to train (2x) skills that affect Upwell structures:
- Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
- Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
- Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
- Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level