Difference between revisions of "User:Hirmuolio Pine/sandbox"
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|[[File:Icon standup multirole missile launcher.png|link=|]] | |[[File:Icon standup multirole missile launcher.png|link=|]] | ||
|'''{{co|wheat|Standup Multirole Missile Launcher}}''' | |'''{{co|wheat|Standup Multirole Missile Launcher}}''' | ||
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+ | |[[File:Icon standup guided bomb launcher.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Guided Bomb Launcher}}''' | ||
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|[[File:Icon doomsday.png|link=|]] | |[[File:Icon doomsday.png|link=|]] | ||
|'''{{co|wheat|Standup Arcing Vorton Projector}}''' | |'''{{co|wheat|Standup Arcing Vorton Projector}}''' | ||
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|[[File:Icon stasis webifier i.png|link=|]] | |[[File:Icon stasis webifier i.png|link=|]] | ||
|'''{{co|wheat|Standup Stasis Webifier}}''' | |'''{{co|wheat|Standup Stasis Webifier}}''' | ||
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+ | |[[File:Icon target painter i.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Target Painter}}''' | ||
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+ | |[[File:Icon track disruptor 64.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Weapon Disruptor}}''' | ||
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+ | |[[File:Icon focused warp disruption script.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Focused Warp Disruptor}}''' | ||
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|[[File:Icon standup weapon disruption burst projector.png|link=|]] | |[[File:Icon standup weapon disruption burst projector.png|link=|]] | ||
|'''{{co|wheat|Standup Weapon Disruption Burst Projector }}''' | |'''{{co|wheat|Standup Weapon Disruption Burst Projector }}''' | ||
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|[[File:Icon standup market hub.png|link=|]] | |[[File:Icon standup market hub.png|link=|]] | ||
|'''{{co|wheat|Standup Market Hub}}''' | |'''{{co|wheat|Standup Market Hub}}''' | ||
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+ | |[[File:Icon standup manufacturing plant.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Manufacturing Plant}}''' | ||
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|[[File:Icon standup manufacturing plant.png|link=|]] | |[[File:Icon standup manufacturing plant.png|link=|]] | ||
|'''{{co|wheat|Standup Capital Shipyard}}''' | |'''{{co|wheat|Standup Capital Shipyard}}''' | ||
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+ | |[[File:Icon standup manufacturing plant.png|link=|]] | ||
+ | |'''{{co|wheat|Standup Supercapital Shipyard}}''' | ||
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|[[File:Icon standup invention lab.png|link=|]] | |[[File:Icon standup invention lab.png|link=|]] | ||
|'''{{co|wheat|Standup Invention Lab}}''' | |'''{{co|wheat|Standup Invention Lab}}''' | ||
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|[[File:Industry Icon.png|64px|link=|]] | |[[File:Industry Icon.png|64px|link=|]] | ||
|'''{{co|wheat|Standup Research Lab}}''' | |'''{{co|wheat|Standup Research Lab}}''' | ||
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Revision as of 08:58, 10 February 2019
Upwell |
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Mechanics |
CCP's Helpdesk |
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
[1]
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]
Structure equipment
Structure weapon equipment | |
Standup Anticapital Missile Launcher | |
Standup Multirole Missile Launcher | |
Standup Guided Bomb Launcher | |
Standup Arcing Vorton Projector | |
Standup Ballistic Control System | |
Standup Missile Guidance Enhancer |
Structure EWAR equipment | |
Standup Variable Spectrum ECM | |
Standup Remote Sensor Dampener | |
Standup Stasis Webifier | |
Standup Target Painter | |
Standup Weapon Disruptor | |
Standup Focused Warp Disruptor | |
Standup ECM Jammer Burst Projector | |
Standup Energy Neutralization Burst Projector | |
Standup Sensor Dampening Burst Projector | |
Standup Stasis Webification Burst Projector | |
Standup Target Illumination Burst Projector | |
Standup Warp Disruption Burst Projector | |
Standup Weapon Disruption Burst Projector |
Structure engineering equipment | |
Standup Layered Armor Plating | |
Standup Cap Battery | |
Standup Capacitor Power Relay | |
Standup Heavy Energy Neutralizer | |
Standup Reactor Control Unit | |
Standup Point Defense Battery |
Structure electronics and sensor equipment | |
Standup Co-Processor Array | |
Standup Signal Amplifier |
Structure service modules | |
Standup Cloning Center | |
Standup Market Hub | |
Standup Manufacturing Plant | |
Standup Capital Shipyard | |
Standup Supercapital Shipyard | |
Standup Invention Lab | |
Standup Research Lab | |
Standup Biochemical Reactor | |
Standup Composite Reactor | |
Standup Hybrid Reactor | |
Standup Moon Drill | |
Standup Reprocessing Facility |
Skills
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
There are a few relatively quick to train (2x) skills that affect Upwell structures:
- Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
- Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
- Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
- Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level