Difference between revisions of "User:Hirmuolio Pine/sandbox"
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Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants). | Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants). | ||
− | Most rigs have stronger bonuses when they are used in low- or null-security space | + | Most rigs have stronger bonuses when they are used in low- or null-security space. |
+ | |||
+ | Combat rigs receive 20% bonus to most of their effects in low- and null-security space. | ||
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
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− | |||
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Improved missile velocity and missile explosion velocity | Improved missile velocity and missile explosion velocity | ||
| | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | Engineering rigs receive 90% bonus to their effects in low-security space and 110% bonus in null-security and wormhole space. | ||
+ | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
+ | |- | ||
+ | |style="text-align:center;background:#222222" colspan = 3| Medium structure engineering rigs | ||
+ | |- | ||
+ | ! width=200px| Rig | ||
+ | ! width=400px| Effect | ||
+ | ! width=150px| Note | ||
+ | |- | ||
+ | | Advanced Component Manufacturing material Efficiency | ||
+ | | Reduced material needs for T2, capital T2 and T3 components | ||
+ | | Thukker variant exists | ||
+ | |||
+ | |- | ||
+ | | Advanced Component Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for T2, capital T2 and T3 components | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced Large Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for T2 battleships and jump freighters | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced Large Ship Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for T2 battleships and jump freighters | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced medium Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced Medium Ship Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced small Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Advanced small Ship Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for T2 frigates, T2 destroyers and T3 destroyers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Ammunition Manufacturing Material Efficiency | ||
+ | | Reduced material needs for ammunition, charges and scripts | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Ammunition Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for ammunition, charges and scripts | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Basic Capital Component Manufacturing Material Efficiency | ||
+ | | Reduced material needs for capital ship construction components | ||
+ | | Thukker variant exists | ||
+ | |||
+ | |- | ||
+ | | Basic Capital Component Manufacturing Time Efficiency | ||
+ | | Reduced Manufacturing time for capital ship construction components | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Basic Large Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for battleship, freighters and industrial command ships | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Basic Large Ship Manufacturing Time Efficiency | ||
+ | | Reduced Manufacturing time for battleship, freighters and industrial command ships | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | basic Medium Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for cruisers, battlecruisers, industrials and mining barges | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | basic Medium Ship Manufacturing Time Efficiency | ||
+ | | Reduced Manufacturing time for cruisers, battlecruisers, industrials and mining barges | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Basic Small Ship Manufacturing Material Efficiency | ||
+ | | Reduced material needs for shuttles, frigates and destroyers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Basic Small Ship Manufacturing Time Efficiency | ||
+ | | Reduced Manufacturing time for shuttles, frigates and destroyers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Blueprint Copy Accelerator | ||
+ | | Faster blueprint copying | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Blueprint Copy Cost Optimization | ||
+ | | Reduces ISK cost for blueprint copying | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Drone and Fighter Manufacturing Material Efficiency | ||
+ | | Reduced material needs for drones and fighters | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Drone and Fighter Manufacturing Time Efficiency | ||
+ | | Reduced Manufacturing time for drones and fighters | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Equipment Manufacturing Material Efficiency | ||
+ | | Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Equipment Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Invention Accelerator | ||
+ | | Faster invention | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Invention Cost Optimization | ||
+ | | Reduced ISK cost for invention | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | ME Research Accelerator | ||
+ | | Faster ME researc | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | ME Research Cost Optimization | ||
+ | | Reduced ISK cost for ME research | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Structure Manufacturing Material Efficiency | ||
+ | | Reduced material needs for structure components, structure modules, structure rigs, starbase structures and fuel blocks | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | Structure Manufacturing Time Efficiency | ||
+ | | Reduced manufacturing time needed for structure components, structure modules, structure rigs, starbase structures and fuel blocks | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | TE REsearch Accelerator | ||
+ | | Faster TE research | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | TE Research Cost Optimization | ||
+ | | Reduced ISK cost for TE research | ||
+ | | | ||
+ | |||
|} | |} | ||
Revision as of 14:31, 10 February 2019
Upwell |
---|
Mechanics |
CCP's Helpdesk |
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
[1]
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]
Structure equipment
An unfitted structure offers only the most basic services and can do nothing to defend itself. To get full benefits of a structure it needs to be fitted with various modules.
Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline.
Structure service modules | |
Standup Cloning Center is required for using cloning services in the structure. | |
Standup Market Hub is required for using market in the structure. Contractts and direct trades can be used even without this service module. | |
Standup Manufacturing Plant enables manufacturing of everything except capital and supercapital ships. | |
Standup Capital Shipyard enables manufacturing of capital ships in the structure.
Can be fitted to large and XL sturcures only. Not allowed in high-security space. | |
Standup Supercapital Shipyard enables manufacturing of supercapital ships.
Can only be fitted on the Sotiyo engineering comples. Requires Supercapital Construction Facilities sovereignity upgrade. | |
Standup Invention Lab enables running invention jobs. | |
Standup Research Lab enables ME researc, TE research and copying jobs. | |
Standup Biochemical Reactor enables refining of cytoserocing and mykoserocin gases. These are used for booster manufacturing.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | |
Standup Composite Reactor enables copmposite reactions that turn moon goo into T2 components.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | |
Standup Hybrid Reactor enables composite reactions. These are used in T3 production.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | |
Standup Moon Drill allows the structure to mine ore from a moon. Can be used only if the structure is anchored on the moon mining beacon.
Can be fitted to refineries only. | |
Standup Reprocessing Facility enables reprocesing. |
Other modules for upwell structure will not consume fuel.
Structure weapons | |
Standup Anticapital Missile Launcher fires anti-capital missiles. Good against capital ships but struggles to apply damage to subcapital ships. | |
Standup Multirole Missile Launcher fires anti-subcapital missiles. Good againt subcapital ships but not strong enough for capital ships. | |
Standup Guided Bomb Launcher fires an area of effect bomb that will deal damage to all ships in 30 km radius.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Point Defense Battery AOE weapon that deals damage to everyone in its area.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Arcing Vorton Projector is a structure doomsday weapon. It will hit multiple targets near its firing area and deal 4 million omni damage to them.
Can be fitted to keepstar structures only, limited to one module of this type per structure and can not be fitted in high-security space. | |
Standup Ballistic Control System increases missile damage and rate of fire. | |
Standup Missile Guidance Enhancer improves missile application and range. |
Structure EWAR | |
Standup Variable Spectrum ECM jams one target. Can be scripted for any of the sensor types. | |
Standup Remote Sensor Dampener damps one target. Unlke the ship counterpart this module can not be scripted. | |
Standup Stasis Webifier webs one target. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly. | |
Standup Target Painter blooms the signature of one target. | |
Standup Heavy Energy Neutralizer drains the capacitor of a target. Comes in normal size for subcapitals and XL size for capitals. | |
Standup Weapon Disruptor | |
Standup Focused Warp Disruptor disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted. | |
Standup ECM Jammer Burst Projector AOE jamming module. Can jam targets in a 10 km area for 40 seconds.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Energy Neutralization Burst Projector AOE energy neutralizing module.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Sensor Dampening Burst Projector AOE sensor dampening module.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Stasis Webification Burst Projector AOE stasis webifier module.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Target Illumination Burst Projector AOE target painting module.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Warp Disruption Burst Projector AOE warp disruption module.
Limited to one module of this type per structure. Can not be used in high-security space. | |
Standup Weapon Disruption Burst Projector AOE weapon disruption module.
Limited to one module of this type per structure. Can not be used in high-security space. |
Structure engineering equipment | |
Standup Layered Armor Plating increases armor HP by a percentage ammount. | |
Standup Cap Battery increases capacitor size. | |
Standup Capacitor Power Relay improves capacitor recharge rate. | |
Standup Reactor Control Unit increases available powergrid. |
Structure electronics and sensor equipment | |
Standup Co-Processor Array increases available CPU. | |
Standup Signal Amplifier improves targeting speed, targeting range and allows targeting more targets. |
Structure modifications
Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants).
Most rigs have stronger bonuses when they are used in low- or null-security space.
Combat rigs receive 20% bonus to most of their effects in low- and null-security space.
Medium structure combat rigs | ||
Rig | Effect | Note |
---|---|---|
Electronic Warfare Economy | Reduced EWAR capacitor usage | Does not apply to neuts |
Electronic Warfare Projection | Increased EWAR range | Does not apply to neuts |
Energy Neutralizer Economy | Reduced neutralizer capacitor usage | |
Energy Neutralizer Projection | Increased neutralizer range | |
Enhanced Targeting System | Improved scan resolution and targeting range | |
Missile Precision | Increased missile explosion velocity | |
Missile Projection | Increased missile velocity | |
Structure Target ultiplexing | Improved maximum numberof targeted targets |
Large structure combat rigs | ||
Rig | Effect | Note |
---|---|---|
Bomb Aimer | Improved guided bomb explosion radius and explosion velocity | |
Energy Neutralizer Feedback Control | Improved neutralizer range and capacitor usage | |
EW Expert System | Improved EWAR range and capacitor usage | Does not apply to neuts |
Missile Flight Processor | Improved missile velocity and missile explosion velocity | |
Point Defence Battery Control | Improved point defence battery range and capacitor usage | |
Target Acquisition Array | improved scan resolution, maximum targeting range and maximum targeted targets |
Extra large structure combat rigs | ||
Rig | Effect | Note |
---|---|---|
EW and Emission Co-ordinator | Improved EWAR and neut range and capacitor usage | |
Extinction Level Weapons Suite | Improved sacn resolution, maximum targeting range and maximum targeted targets Improved pointe defence battery range and capacitor usage |
|
Missile Fire Control Computer | Improved guided bomb explosion radius Improved missile velocity and missile explosion velocity |
Engineering rigs receive 90% bonus to their effects in low-security space and 110% bonus in null-security and wormhole space.
Medium structure engineering rigs | ||
Rig | Effect | Note |
---|---|---|
Advanced Component Manufacturing material Efficiency | Reduced material needs for T2, capital T2 and T3 components | Thukker variant exists |
Advanced Component Manufacturing Time Efficiency | Reduced manufacturing time for T2, capital T2 and T3 components | |
Advanced Large Ship Manufacturing Material Efficiency | Reduced material needs for T2 battleships and jump freighters | |
Advanced Large Ship Manufacturing Time Efficiency | Reduced manufacturing time for T2 battleships and jump freighters | |
Advanced medium Ship Manufacturing Material Efficiency | Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers | |
Advanced Medium Ship Manufacturing Time Efficiency | Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers | |
Advanced small Ship Manufacturing Material Efficiency | Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers | |
Advanced small Ship Manufacturing Time Efficiency | Reduced manufacturing time for T2 frigates, T2 destroyers and T3 destroyers | |
Ammunition Manufacturing Material Efficiency | Reduced material needs for ammunition, charges and scripts | |
Ammunition Manufacturing Time Efficiency | Reduced manufacturing time for ammunition, charges and scripts | |
Basic Capital Component Manufacturing Material Efficiency | Reduced material needs for capital ship construction components | Thukker variant exists |
Basic Capital Component Manufacturing Time Efficiency | Reduced Manufacturing time for capital ship construction components | |
Basic Large Ship Manufacturing Material Efficiency | Reduced material needs for battleship, freighters and industrial command ships | |
Basic Large Ship Manufacturing Time Efficiency | Reduced Manufacturing time for battleship, freighters and industrial command ships | |
basic Medium Ship Manufacturing Material Efficiency | Reduced material needs for cruisers, battlecruisers, industrials and mining barges | |
basic Medium Ship Manufacturing Time Efficiency | Reduced Manufacturing time for cruisers, battlecruisers, industrials and mining barges | |
Basic Small Ship Manufacturing Material Efficiency | Reduced material needs for shuttles, frigates and destroyers | |
Basic Small Ship Manufacturing Time Efficiency | Reduced Manufacturing time for shuttles, frigates and destroyers | |
Blueprint Copy Accelerator | Faster blueprint copying | |
Blueprint Copy Cost Optimization | Reduces ISK cost for blueprint copying | |
Drone and Fighter Manufacturing Material Efficiency | Reduced material needs for drones and fighters | |
Drone and Fighter Manufacturing Time Efficiency | Reduced Manufacturing time for drones and fighters | |
Equipment Manufacturing Material Efficiency | Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers | |
Equipment Manufacturing Time Efficiency | Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers | |
Invention Accelerator | Faster invention | |
Invention Cost Optimization | Reduced ISK cost for invention | |
ME Research Accelerator | Faster ME researc | |
ME Research Cost Optimization | Reduced ISK cost for ME research | |
Structure Manufacturing Material Efficiency | Reduced material needs for structure components, structure modules, structure rigs, starbase structures and fuel blocks | |
Structure Manufacturing Time Efficiency | Reduced manufacturing time needed for structure components, structure modules, structure rigs, starbase structures and fuel blocks | |
TE REsearch Accelerator | Faster TE research | |
TE Research Cost Optimization | Reduced ISK cost for TE research |
Skills
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
There are a few relatively quick to train (2x) skills that affect Upwell structures:
- Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
- Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
- Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
- Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level