Difference between revisions of "User:Hirmuolio Pine/sandbox"

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| TE Research Cost Optimization
 
| TE Research Cost Optimization
 
| Reduced ISK cost for TE research
 
| Reduced ISK cost for TE research
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|
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|}
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 +
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{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
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|-
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|style="text-align:center;background:#222222" colspan = 3| Medium structure engineering rigs
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|-
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! width=200px| Rig
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! width=400px| Effect
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! width=150px| Note
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|-
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| Advanced Component Manufacturing Efficiency
 +
| Reduced material needs for T2 components, T2 capital components, tools, data interfaces and T3 components.<br>
 +
Reduced manufacturing time for  T2 components, T2 capital components, tools, data interfaces and T3 components.
 +
| Thukker variant exists.
 +
 +
|-
 +
| Advanced Large Ship Manufacturing Efficiency
 +
| Reduced material needs for T2 battleships and jump freighters.<br>
 +
Reduced manufacturing time for  T2 battleships and jump freighters.
 +
|
 +
 +
|-
 +
| Advanced Medium Ship Manufacturing Efficiency
 +
| Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.<br>
 +
Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.
 +
|
 +
 +
|-
 +
| Advanced Small Ship Manufacturing Efficiency
 +
| Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers.<br>
 +
Reduced manufacturing time for T2.
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|
 +
 +
|-
 +
| Ammunition Manufacturing Efficiency
 +
| Reduced material needs for ammunition, charges and scripts.<br>
 +
Reduced manufacturing time for ammunition, charges and scripts.
 +
|
 +
 +
|-
 +
| Basic Capital Component Manufacturing Efficiency
 +
| Reduced material needs for capital ship components.<br>
 +
Reduced manufacturing time for capital ship components.
 +
| Thukker variant exists
 +
 +
|-
 +
| Basic Large Ship Manufacturing Efficiency
 +
| Reduced material needs for battleships, freighters and industrial command ships.<br>
 +
Reduced manufacturing time for battleships, freighters and industrial command ships.
 +
|
 +
 +
|-
 +
| Basic Medium Ship Manufacturing Efficiency
 +
| Reduced material needs for cruisers, battlecruisers, industrial ships and mining barges.<br>
 +
Reduced manufacturing time for cruisers, battlecruisers, industrial ships and mining barges.
 +
|
 +
 +
|-
 +
| Basic Small Ship Manufacturing Efficiency
 +
| Reduced material needs for shuttles, frigates and destroyers.<br>
 +
Reduced manufacturing time for shuttles, frigates and destroyers.
 +
|
 +
 +
|-
 +
| Blueprint Copy Optimization
 +
| Faster blueprint copying.<br>
 +
Reduced ISK cost for blueprint copying.
 +
|
 +
 +
|-
 +
| Basic Capital Ship Manufacturing Efficiency
 +
| Reduced material needs for capital ships.<br>
 +
Reduced manufacturing time for capital ships.
 +
|
 +
 +
|-
 +
| Drone and Fighter Manufacturing Efficiency
 +
| Reduced material needs for drones and fighters.<br>
 +
Reduced manufacturing time for drones and fighters.
 +
|
 +
 +
|-
 +
| Equipment Manufacturing Efficiency
 +
| Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers.<br>
 +
Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers.
 +
|
 +
 +
|-
 +
| Invention Optimization
 +
| Faster invention.<br>
 +
Reduced ISK cost for invention.
 +
|
 +
 +
|-
 +
| ME Research Optimization
 +
| Faster ME research.<br>
 +
Reduced ISK cost for ME research.
 +
|
 +
 +
|-
 +
| Structure Manufacturing Efficiency
 +
| Reduced materials needed for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.<br>
 +
Reduced manufacturing time for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.<br>
 +
|
 +
 +
|-
 +
| TE Research Optimization
 +
| Faster TE researc.<br>
 +
Reduced ISK cost for TE research.
 
|  
 
|  
  

Revision as of 14:45, 10 February 2019

This article is a stub. You can help the UniWiki by expanding it.


Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [1]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]

Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]

Structure equipment

An unfitted structure offers only the most basic services and can do nothing to defend itself. To get full benefits of a structure it needs to be fitted with various modules.

Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline.

Structure service modules
Icon standup cloning center.png Standup Cloning Center is required for using cloning services in the structure.
Icon standup market hub.png Standup Market Hub is required for using market in the structure. Contractts and direct trades can be used even without this service module.
Icon standup manufacturing plant.png Standup Manufacturing Plant enables manufacturing of everything except capital and supercapital ships.
Icon standup manufacturing plant.png Standup Capital Shipyard enables manufacturing of capital ships in the structure.

Can be fitted to large and XL sturcures only. Not allowed in high-security space.

Icon standup manufacturing plant.png Standup Supercapital Shipyard enables manufacturing of supercapital ships.

Can only be fitted on the Sotiyo engineering comples. Requires Supercapital Construction Facilities sovereignity upgrade.

Icon standup invention lab.png Standup Invention Lab enables running invention jobs.
Industry Icon.png Standup Research Lab enables ME researc, TE research and copying jobs.
Icon standup biochemical reactor.png Standup Biochemical Reactor enables refining of cytoserocing and mykoserocin gases. These are used for booster manufacturing.

Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Icon standup composite reactor.png Standup Composite Reactor enables copmposite reactions that turn moon goo into T2 components.

Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Icon standup hybrid reactor.png Standup Hybrid Reactor enables composite reactions. These are used in T3 production.

Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Icon standup moon drill.png Standup Moon Drill allows the structure to mine ore from a moon. Can be used only if the structure is anchored on the moon mining beacon.

Can be fitted to refineries only.

Icon standup reprocessing facility.png Standup Reprocessing Facility enables reprocesing.


Other modules for upwell structure will not consume fuel.

Structure weapons
Icon standup anticapital missile launcher.png Standup Anticapital Missile Launcher fires anti-capital missiles. Good against capital ships but struggles to apply damage to subcapital ships.
Icon standup multirole missile launcher.png Standup Multirole Missile Launcher fires anti-subcapital missiles. Good againt subcapital ships but not strong enough for capital ships.
Icon standup guided bomb launcher.png Standup Guided Bomb Launcher fires an area of effect bomb that will deal damage to all ships in 30 km radius.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup point defence battery.png Standup Point Defense Battery AOE weapon that deals damage to everyone in its area.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon doomsday.png Standup Arcing Vorton Projector is a structure doomsday weapon. It will hit multiple targets near its firing area and deal 4 million omni damage to them.

Can be fitted to keepstar structures only, limited to one module of this type per structure and can not be fitted in high-security space.

Icon standup ballistic control system.png Standup Ballistic Control System increases missile damage and rate of fire.
Icon missile guidance enhancer i.png Standup Missile Guidance Enhancer improves missile application and range.


Structure EWAR
Icon target max.png Standup Variable Spectrum ECM jams one target. Can be scripted for any of the sensor types.
Icon remote sensor dampening.png Standup Remote Sensor Dampener damps one target. Unlke the ship counterpart this module can not be scripted.
Icon stasis webifier i.png Standup Stasis Webifier webs one target. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly.
Icon target painter i.png Standup Target Painter blooms the signature of one target.
Icon energy neutralizer i.png Standup Heavy Energy Neutralizer drains the capacitor of a target. Comes in normal size for subcapitals and XL size for capitals.
Icon track disruptor 64.png Standup Weapon Disruptor
Icon focused warp disruption script.png Standup Focused Warp Disruptor disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted.
Icon standup ecm jammer burst projector.png Standup ECM Jammer Burst Projector AOE jamming module. Can jam targets in a 10 km area for 40 seconds.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup energy neutralization burst projector.png Standup Energy Neutralization Burst Projector AOE energy neutralizing module.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup sensor dampening burst projector.png Standup Sensor Dampening Burst Projector AOE sensor dampening module.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup stasis webification burst projector.png Standup Stasis Webification Burst Projector AOE stasis webifier module.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup target illumination burst projector.png Standup Target Illumination Burst Projector AOE target painting module.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup warp disruption burst projector.png Standup Warp Disruption Burst Projector AOE warp disruption module.

Limited to one module of this type per structure. Can not be used in high-security space.

Icon standup weapon disruption burst projector.png Standup Weapon Disruption Burst Projector AOE weapon disruption module.

Limited to one module of this type per structure. Can not be used in high-security space.


Structure engineering equipment
Icon armor plate.png Standup Layered Armor Plating increases armor HP by a percentage ammount.
Icon cap battery.png Standup Cap Battery increases capacitor size.
Icon capacitor recharger.png Standup Capacitor Power Relay improves capacitor recharge rate.
Icon powergrid.png Standup Reactor Control Unit increases available powergrid.


Structure electronics and sensor equipment
Icon co-processor.png Standup Co-Processor Array increases available CPU.
Icon auto targeting system i.png Standup Signal Amplifier improves targeting speed, targeting range and allows targeting more targets.

Structure modifications

Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants).

Most rigs have stronger bonuses when they are used in low- or null-security space.


Combat rigs receive 20% bonus to most of their effects in low- and null-security space.

Medium structure combat rigs
Rig Effect Note
Electronic Warfare Economy Reduced EWAR capacitor usage Does not apply to neuts
Electronic Warfare Projection Increased EWAR range Does not apply to neuts
Energy Neutralizer Economy Reduced neutralizer capacitor usage
Energy Neutralizer Projection Increased neutralizer range
Enhanced Targeting System Improved scan resolution and targeting range
Missile Precision Increased missile explosion velocity
Missile Projection Increased missile velocity
Structure Target ultiplexing Improved maximum numberof targeted targets


Large structure combat rigs
Rig Effect Note
Bomb Aimer Improved guided bomb explosion radius and explosion velocity
Energy Neutralizer Feedback Control Improved neutralizer range and capacitor usage
EW Expert System Improved EWAR range and capacitor usage Does not apply to neuts
Missile Flight Processor Improved missile velocity and missile explosion velocity
Point Defence Battery Control Improved point defence battery range and capacitor usage
Target Acquisition Array improved scan resolution, maximum targeting range and maximum targeted targets


Extra large structure combat rigs
Rig Effect Note
EW and Emission Co-ordinator Improved EWAR and neut range and capacitor usage
Extinction Level Weapons Suite Improved sacn resolution, maximum targeting range and maximum targeted targets

Improved pointe defence battery range and capacitor usage
Additional doomsday secondary targets and reduced secondary target damage reduction

Missile Fire Control Computer Improved guided bomb explosion radius

Improved missile velocity and missile explosion velocity


Engineering rigs receive 90% bonus to their effects in low-security space and 110% bonus in null-security and wormhole space.

Medium structure engineering rigs
Rig Effect Note
Advanced Component Manufacturing material Efficiency Reduced material needs for T2, capital T2 and T3 components Thukker variant exists
Advanced Component Manufacturing Time Efficiency Reduced manufacturing time for T2, capital T2 and T3 components
Advanced Large Ship Manufacturing Material Efficiency Reduced material needs for T2 battleships and jump freighters
Advanced Large Ship Manufacturing Time Efficiency Reduced manufacturing time for T2 battleships and jump freighters
Advanced medium Ship Manufacturing Material Efficiency Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers
Advanced Medium Ship Manufacturing Time Efficiency Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers
Advanced small Ship Manufacturing Material Efficiency Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers
Advanced small Ship Manufacturing Time Efficiency Reduced manufacturing time for T2 frigates, T2 destroyers and T3 destroyers
Ammunition Manufacturing Material Efficiency Reduced material needs for ammunition, charges and scripts
Ammunition Manufacturing Time Efficiency Reduced manufacturing time for ammunition, charges and scripts
Basic Capital Component Manufacturing Material Efficiency Reduced material needs for capital ship construction components Thukker variant exists
Basic Capital Component Manufacturing Time Efficiency Reduced Manufacturing time for capital ship construction components
Basic Large Ship Manufacturing Material Efficiency Reduced material needs for battleship, freighters and industrial command ships
Basic Large Ship Manufacturing Time Efficiency Reduced Manufacturing time for battleship, freighters and industrial command ships
basic Medium Ship Manufacturing Material Efficiency Reduced material needs for cruisers, battlecruisers, industrials and mining barges
basic Medium Ship Manufacturing Time Efficiency Reduced Manufacturing time for cruisers, battlecruisers, industrials and mining barges
Basic Small Ship Manufacturing Material Efficiency Reduced material needs for shuttles, frigates and destroyers
Basic Small Ship Manufacturing Time Efficiency Reduced Manufacturing time for shuttles, frigates and destroyers
Blueprint Copy Accelerator Faster blueprint copying
Blueprint Copy Cost Optimization Reduces ISK cost for blueprint copying
Drone and Fighter Manufacturing Material Efficiency Reduced material needs for drones and fighters
Drone and Fighter Manufacturing Time Efficiency Reduced Manufacturing time for drones and fighters
Equipment Manufacturing Material Efficiency Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers
Equipment Manufacturing Time Efficiency Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers
Invention Accelerator Faster invention
Invention Cost Optimization Reduced ISK cost for invention
ME Research Accelerator Faster ME researc
ME Research Cost Optimization Reduced ISK cost for ME research
Structure Manufacturing Material Efficiency Reduced material needs for structure components, structure modules, structure rigs, starbase structures and fuel blocks
Structure Manufacturing Time Efficiency Reduced manufacturing time needed for structure components, structure modules, structure rigs, starbase structures and fuel blocks
TE REsearch Accelerator Faster TE research
TE Research Cost Optimization Reduced ISK cost for TE research


Medium structure engineering rigs
Rig Effect Note
Advanced Component Manufacturing Efficiency Reduced material needs for T2 components, T2 capital components, tools, data interfaces and T3 components.

Reduced manufacturing time for T2 components, T2 capital components, tools, data interfaces and T3 components.

Thukker variant exists.
Advanced Large Ship Manufacturing Efficiency Reduced material needs for T2 battleships and jump freighters.

Reduced manufacturing time for T2 battleships and jump freighters.

Advanced Medium Ship Manufacturing Efficiency Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.

Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.

Advanced Small Ship Manufacturing Efficiency Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers.

Reduced manufacturing time for T2.

Ammunition Manufacturing Efficiency Reduced material needs for ammunition, charges and scripts.

Reduced manufacturing time for ammunition, charges and scripts.

Basic Capital Component Manufacturing Efficiency Reduced material needs for capital ship components.

Reduced manufacturing time for capital ship components.

Thukker variant exists
Basic Large Ship Manufacturing Efficiency Reduced material needs for battleships, freighters and industrial command ships.

Reduced manufacturing time for battleships, freighters and industrial command ships.

Basic Medium Ship Manufacturing Efficiency Reduced material needs for cruisers, battlecruisers, industrial ships and mining barges.

Reduced manufacturing time for cruisers, battlecruisers, industrial ships and mining barges.

Basic Small Ship Manufacturing Efficiency Reduced material needs for shuttles, frigates and destroyers.

Reduced manufacturing time for shuttles, frigates and destroyers.

Blueprint Copy Optimization Faster blueprint copying.

Reduced ISK cost for blueprint copying.

Basic Capital Ship Manufacturing Efficiency Reduced material needs for capital ships.

Reduced manufacturing time for capital ships.

Drone and Fighter Manufacturing Efficiency Reduced material needs for drones and fighters.

Reduced manufacturing time for drones and fighters.

Equipment Manufacturing Efficiency Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers.

Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers.

Invention Optimization Faster invention.

Reduced ISK cost for invention.

ME Research Optimization Faster ME research.

Reduced ISK cost for ME research.

Structure Manufacturing Efficiency Reduced materials needed for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.

Reduced manufacturing time for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.

TE Research Optimization Faster TE researc.

Reduced ISK cost for TE research.

Skills

Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.

There are a few relatively quick to train (2x) skills that affect Upwell structures:

  • Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
  • Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
  • Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
  • Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level