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Mobile structures: Difference between revisions

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== Encounter Surveillance System ==
== Encounter Surveillance System ==
'''Note: Info below outdated''' as of Q3 2020, see [https://www.eveonline.com/article/qj0z3t/encounter-surveillance-system-update official update].
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune on bounties!]]
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune on bounties!]]
Encounter Surveillance Systems affect NPC bounty payouts in a null sec system it is deployed in. It cannot be built but only purchased at the empire navy stations (there are four racial variations). It can only be deployed in null sec and has a limitation of one structure per system. This system pays out 80 % of the bounties directly while 20% are stored in a system-wide pool. In addition, for every 1000 bounty ISK, 0,15 LP of the appropriate faction is awarded. The payout rises over time (the chance is based on activity) and can be increased 5 times by 1% for ISK payouts and by 0,01 LP/1000 ISK for loyalty points. This gives a maximum of 105% on bounties and 0,2 LP/1000 ISK. Destroying, scooping or accessing the structure resets the payout value.
Encounter Surveillance Systems affect NPC bounty payouts in a null sec system it is deployed in. It cannot be built but only purchased at the empire navy stations (there are four racial variations). It can only be deployed in null sec and has a limitation of one structure per system. This system pays out 80 % of the bounties directly while 20% are stored in a system-wide pool. In addition, for every 1000 bounty ISK, 0,15 LP of the appropriate faction is awarded. The payout rises over time (the chance is based on activity) and can be increased 5 times by 1% for ISK payouts and by 0,01 LP/1000 ISK for loyalty points. This gives a maximum of 105% on bounties and 0,2 LP/1000 ISK. Destroying, scooping or accessing the structure resets the payout value.