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User:Arrek Lemmont/Tech II and Tech III resistances: Difference between revisions

From EVE University Wiki
Tech II and Tech III resists: table column-width
Line 5: Line 5:
|+Historic enemies of the empire factions and their damage types
|+Historic enemies of the empire factions and their damage types
|-
|-
! rowspan="2"|Race
! rowspan="2"|Faction
! rowspan="2"|Enemy  
! rowspan="2"|Enemy  
! colspan="2"|Enemy damage type
! colspan="2"|Enemy damage type
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! style="width: 6em;"|Secondary
! style="width: 6em;"|Secondary
|-
|-
| {{icon|amarr|64|Amarr}}  || {{icon|minmatar|64|Minmatar}} || {{icon|ex damage||Explosive}} || {{icon|ki damage||Kinetic}}
| {{icon|amarr|64|Amarr}}  || {{icon|minmatar|64|Minmatar}} || {{icon|ex damage||Explosive}}<br />Exp || {{icon|ki damage||Kinetic}}<br />Kinetic
|-
|-
| {{icon|caldari|64|Caldari}} || {{icon|gallente|64|Gallente}} || {{icon|th damage||Thermal}} || {{icon|ki damage||Kinetic}}
| {{icon|caldari|64|Caldari}} || {{icon|gallente|64|Gallente}} || {{icon|th damage||Thermal}}<br />Thermal || {{icon|ki damage||Kinetic}}<br />Kinetic
|-
|-
| {{icon|gallente|64|Gallente}} || {{icon|caldari|64|Caldari}} || {{icon|ki damage||Kinetic}}|| {{icon|th damage||Thermal}}
| {{icon|gallente|64|Gallente}} || {{icon|caldari|64|Caldari}} || {{icon|ki damage||Kinetic}}<br />Kinetic || {{icon|th damage||Thermal}}<br />Thermal
|-
|-
| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}} || {{icon|th damage||Thermal}}
| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}}<br />EM || {{icon|th damage||Thermal}}<br />Thermal
|}
|}


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+62.5% +37.5%
+62.5% +37.5%


===Interceptors and Covert Ops===
{| class="wikitable"
[[Interceptor|Interceptors]] and the exploration-bonused [[Covert_Ops#Covert_Ops|Covert Ops]] frigates get one resistance bonus. This bonus is to their 'enemy's' primary damage type. A flat 10% is added to the the corresponding shield resistance. For armor, the T1 profile already has a 10% bonus. We add a further 10% to this to get the final value for the bonused armor resistance. Another way of thinking about the armor resistance profile of Interceptors is to start with the base 50/35/25/10 profile and add a flat 20% to the resist that gets the bonus.
|+ Tech II and III resist bonuses by class of ship
 
|-
The other type of Covert Ops frigates, [[Stealth Bombers]], get the same resists as XXXs (see below).
! rowspan="2"|Classes
 
! colspan="2"|Bonuses<ref>These bonuses are applied to the remaining vulnerability of the racial T1 resist. For example, a Zealot's armor resistance to explosive damage is 20% (T1 resistance for Amarr) plus 75% (HAC bonus to enemy's primary damage type, in this case explosive) giving 20% + 75% &times; (100% - 20%) = 80%.</ref>
 
|-
 
! style="width: 6em;"|Primary !! style="width: 6em;"|Secondary
{| class="wikitable"
|-
|colspan="5" |Natural resistance bonuses by class of ship
| Assault Frigates<br />Heavy Assault Cruisers<br />Heavy Interdictors<br />Command Ships<br />Logistics Cruisers
| +75% || +50%
|-
|-
|rowspan="2" |Class
| Recon Ships
|colspan="2" |Shield bonuses
| +62.5% || +37.5%
|colspan="2" |Armor bonuses
|-
|-
|Primary
| Strategic Cruisers<br />Tactical Destroyers<br />Interdictors<br />Command Destroyers<br />Electronic Attack Ships<br />Logistics Frigates
|Secondary
| +50% || +25%
|Primary
|Secondary
|-
|-
|Interceptor
| Marauders<br />Stealth Bombers
| +25% || +12.5%
|}
|}


In summary, the natural shield-resistance profile of a Tech II or Tech III ship is determined by its
=== Black Ops ===
* class (assault frigate, logistics cruiser, etc.) and its
Empire-faction [[Black Ops]] ships get smaller natural resistance bonuses than other T2 hulls.
* faction.
 
===Interceptors and Covert Ops===
[[Interceptor|Interceptors]] and the exploration-bonused [[Covert_Ops#Covert_Ops|Covert Ops]] frigates get one resistance bonus, to their 'enemy's' primary damage type. A flat 10% is added to the corresponding shield resistance. For armor, the T1 profile already has a 10% bonus. A further 10% is added to get the bonused armor resistance. Another way of thinking about the armor resistance profile of Interceptors is to start with the base 50/35/25/10 profile and add a flat 20% to the resist that gets the bonus.
 
=== CONCORD ships ===
The [[CONCORD]] [[Pacifier]], [[Enforcer]] and [[Marshal]] are T2. They have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger.
 
<references />