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Security status: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Losing security status: missing - sign
Hirmuolio Pine (talk | contribs)
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{{hatnote|For system security statuse see [[System Security]]}}
{{hatnote|For system security statuse see [[System Security]]}}
{{legality}}
{{legality}}
= Standing and status =
'''Security status''' is a measure of how law abiding a [[capsuleer]] pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
Your personal standing with each of the different factions decide whether they like you or not, to the point where they'll send their faction navy after you if your standing drops low enough. In addition, your overall security status also decides whether the faction police will hunt you down or not.
 
Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
 
Your personal security status determines how ruling factions react to you in high security space, to the point where they'll send their faction police after you if your standing drops low enough. In addition, your personal [[NPC_standings|faction standing]] also decides whether the faction navy will hunt you down or not.


In short:
In short:
* CONCORD forces deal with criminals.
* CONCORD forces deal with criminals.
* Faction police forces deal with outlaws.
* Faction police forces deal with people who have low security status.
* Faction navy forces deal with people who have low faction standing.
* Faction navy forces deal with people who have low faction standing.


= Security status =
'''Security status''' is a measure of how law abiding a [[capsuleer]] pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
Your security status can drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
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== Rounding of security status ==
== Rounding of security status ==
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==== Low security status ====
==== Low security status ====
Once your security status reaches {{co|#D77700|-0.0}} you are flagged as having a {{icon|tag below zero|9}} '''low security status''' to all pilots, often called a ''"banana"'' for the default yellow indicator.
Once your security status reaches {{co|#D77700|-0.0}} you are flagged as having a {{icon|tag below zero|9}} '''low security status''' to all pilots, often called a ''"banana"'' for the default yellow indicator. This tag is only informative as having it has no gameplay effects.


==== Outlaw ====
==== Outlaw ====
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* Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|&#9608;}} 0.5 systems.
* Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|&#9608;}} 0.5 systems.


You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. Players with negative ratings can fly through all systems in a [[capsule]], commonly referred to as a ''"pod"'', as NPCs will not attack pods. But if you're an {{icon|tag outlaw|9}} '''outlaw''', anyone can target and destroy your pod without repercussion ... assuming they can catch you.
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. Players with negative ratings can fly through all systems in a [[capsule]], commonly referred to as a ''"pod"'', as faction police will not attack pods. But if you're an {{icon|tag outlaw|9}} '''outlaw''', anyone can target and destroy your pod without repercussion ... assuming they can catch you.


In CONCORD-claimed systems (like the majority of the [http://evemaps.dotlan.net/map/Genesis/Sanctum#sec Sanctum] constellation in the '''Genesis''' region) the faction police will show up wearing CONCORD colour, but they are not overpowered like the regular CONCORD police is. The CONCORD faction police are no stronger than any other faction police and can be dealt with just as you would any of the others.
In CONCORD-claimed systems (like the majority of the [http://evemaps.dotlan.net/map/Genesis/Sanctum#sec Sanctum] constellation in the '''Genesis''' region) the faction police will show up wearing CONCORD colour, but they are not overpowered like the regular CONCORD police is. The CONCORD faction police are no stronger than any other faction police and can be dealt with just as you would any of the others.